Archery/Energy Blaster
Is my math off? It looks like you're sitting right at the cap with Hover and Weave running. How much ranged defense do you show in-game?
Is my math off? It looks like you're sitting right at the cap with Hover and Weave running. How much ranged defense do you show in-game?
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If not and it's just a confusion about cap numbers...
Well, the BoTZ nerf he mentions reduced the ranged defense bonus of the set. I know that it dropped my Arch/Nrg blaster down to about 42.5% ranged defense. Maybe the build shown is a proposed build instead of his current one? I assumed it was the current one.
hey sant, how come no power boost? its like an defensive build up
Well, the BoTZ nerf he mentions reduced the ranged defense bonus of the set. I know that it dropped my Arch/Nrg blaster down to about 42.5% ranged defense. Maybe the build shown is a proposed build instead of his current one? I assumed it was the current one.
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No room but I don't really need anymore defense.
Virtue: @Santorican
Dark/Shield Build Thread
If it were me I'd save the +3 to all positions PVP IO for a toon that can benefit from all positions. Move that slot to Web Envelope and 6-slot Trap of The Hunter for +3 ranged def. Keeps you softcapped at range but saves the PVP IO for a diff toon.
San, since you're the master of soft-capped blasters, can you check out my Fire/MM and give some thoughts?
http://boards.cityofheroes.com/showthread.php?t=236411
I'm not sure of the total extent of the changes you'd have to make for this new build, so I'm just going to throw this idea out for consideration. You might want to hold off on any major changes or expensive purchases until we see how the incarnate system is going to shake out, unless you are absolutely dissatisfied with your blaster and must change it now. Capping defense for blasters can sometimes be a game of inches, and the incarnate slots have the potential to give us a mile.
I'm not sure of the total extent of the changes you'd have to make for this new build, so I'm just going to throw this idea out for consideration. You might want to hold off on any major changes or expensive purchases until we see how the incarnate system is going to shake out, unless you are absolutely dissatisfied with your blaster and must change it now. Capping defense for blasters can sometimes be a game of inches, and the incarnate slots have the potential to give us a mile.
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Virtue: @Santorican
Dark/Shield Build Thread
This is my updated Archery/Energy build for I19. His endurance consumption is pretty high when I'm running tough and temp invul so usually I have to turn them off in long fights which I'd like to keep them up for that added layer of protection. I'd also like to increase his passive regeneration because it far too low.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Booster Red: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 1: Power Thrust -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(9), ExStrk-Dam%(36)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
Level 8: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(34)
Level 10: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(34)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 14: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(45)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42)
Level 20: Weave -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(42)
Level 22: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(40)
Level 24: Aim -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 26: Stunning Shot -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(39)
Level 28: Energy Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(50), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(45)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(48)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Repulsion Field -- EndRdx-I(A)
Level 47: Temp Invulnerability -- EndRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(3), Numna-Regen/Rcvry+(5)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(7), P'Shift-End%(7)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1603;750;1500;HEX;| |78DAA5544953134114EE4E82211B49880961091012761240C072395822508505168| |51627951AC3988CC6993884929CC4E5E849ABF484DB553DB995E54FD1BFE0F20FE2| |5B3A0B95A35395EFEBFEFAF57BDFEB9EC9FAFE925F88837342062E14B5DDDDED45C| |0B26EBB2F69E53D5B2BFA162D0BE7839BFA8E5B081153EBDB9B9A99D777B2E7ED5C| |41B72BA99A7C79AF54B2EC7276D9D4ED7C657B5D338DD25E512B1B96195E3521543| |7CBD9DAC0B76159C5EC4AD1C817CA011EE3D030F37E9AADE95A0926C1DA6447B777| |0B46A973B964E4B22B969DD3A10096ADC4C1DA02FCFA44EDA9B68943A08470BC24E| |A7945D4F79AE90D51FF5BA23B8D5D0E71CF214444B4EF13A52A440958922AADE4B4| |314E1BE3B4714E1BE7B43D9CB61FD0C9BB5CCE8F24757E62FA4C74FC0BD357A201C| |03655A48D8BB473112F17F1729110170971111FDC8A9B7749F70F074AC99F441E90| |3D92BBF244611017FD470292B0E453FE7CECCFCFFEFCECAF83FD75B03F09F902CA5| |FE0BEA40E0F88261E303D647A4434F598C809BB82EC4206BB484AC58962B01256FE| |C2EC6F9CFD8DB33F1704445440C44B7B464344E31C1E8680A80A881E091845B9570| |CC25297BAD8AE49EA62A48946450AB05BF5D4CD3DA5B8A734F794E69ED2DCD308F7| |640A4CCEBB7A6F52BEE93C538168D660BAC5749BC822E49348B08B29A634E080BA8| |88113D0FBAC189C639A675A204A9E242A43E010878B21CE50021C568E86D9D1143B| |CAB0A30C3BCAB0A36976F40EDECE3195682C4AADBD0769524993498AFA0052964F5| |96459BA0B38A3A266D8419FABFE0D718684586B9632246DB8EA1F92901C9574D53E| |AEEA7F3DDFFCB56A9E4D2FE015840D842D84AB08D710AE23680837107208D5EFF5D| |DC15368E834C21984B308D110C0138C74E317E343F02304103A108208218408420F| |C22142D513AAFF0F547F410EA90E53F299FC6E96C648FAD3901C7255E29BEAB848E| |4DA92F80AFC6D0438E5537A2B5CCF888E3D677A4134D37C05784A62A245996D51E6| |5B94B916A571F0FF00688121ED| |-------------------------------------------------------------------|
Virtue: @Santorican
Dark/Shield Build Thread
I cheaped out your build for the poor folk. Of course your numbers are going to be better. But its doable for someone on a lower end budget like myself. The 5 slots can be replaced with Purple IOs eventually for those working towards that direction.
You need 10 hero merits to buy up the expensive IOs listed. 2 (3) for each LOTG +Recharge and 2 for Num +regen +recharge in Health and 2 for the Zephyr KB Protection.
Ideally a Range Cap Blaster with Aid Self would be nice.. Need to see if that type of build is possible..
From playing my AR Device which had big endurance issues.. I found that getting the Endurance Alpha changed everything around.
Also if you have the Vet reward for the Defense pet that is also something that will add another couple of points to your defenses. Being that its a range build and your hovering you shouldn't be in the way of melee PBAOE attacks which usually what end up destroying my defense drones on other toons. I notice when I'm out of the way and ranged it last a bit longer..
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Booster Red: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Hero Profile:
Level 1: Snap Shot
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Damage/Endurance
- (19) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (21) Mako's Bite - Chance of Damage(Lethal)
- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Range
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (31) Mako's Bite - Damage/Endurance
- (31) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Chance of Damage(Lethal)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Stupefy - Accuracy/Recharge
- (36) Stupefy - Endurance/Stun
- (36) Stupefy - Accuracy/Endurance
- (36) Stupefy - Stun/Range
- (37) Stupefy - Accuracy/Stun/Recharge
- (37) Stupefy - Chance of Knockback
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Executioner's Contract - Accuracy/Damage
- (42) Executioner's Contract - Damage/Endurance
- (42) Executioner's Contract - Damage/Interrupt
- (43) Executioner's Contract - Damage/Range
- (45) Executioner's Contract - Damage/Recharge
- (46) Executioner's Contract - Disorient Bonus
- (A) Mako's Bite - Accuracy/Damage
- (45) Mako's Bite - Damage/Endurance
- (45) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (25) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Recharge
- (A) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod
- (27) Endurance Modification IO
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1598;731;1462;HEX;| |78DA9D93494F535114C7EF2B2DA51305A1CC2D2D33140A8D9A382C8C2826263421A| |0AC54F22CCF52ADAFB5944456E2B074E5C6154E715C33C5B874FC0EFA151CBE413D| |E7FC6F0BA63B5FD2FFEFBDFF3BF79EE1F5A66E9FF52BB5714A19813339737575699| |AB464155D2933934DFBA6F3797E8ACE5BCB6EA5549B7EBB346FDA196B3971BA985E| |B18AEBFD157B61AD50C8174B8919DB2A66D69752A69D2DACE5CC52366F379FB729D| |4B24B89CA4D602E9FCF25CE65332BA5AC9DF1E129C78F7EB99FB5CC02BDF0CAC342| |C1B2963B670AD974A2922C65A62D12BE5FEFA0E28ED2AF4755AEB24B6D12C2CAF10| |4782A703E039E0BEA5F086EEEAF52AA4BAC30A9A13732B0513D366AC0460DD8C88B| |8DBCD828425A8755CEBA2DB1C6B6811DC1C42EB027E82575E9242E24F123891F491| |A91A411499A90C4A02FE1D6D5BAB9DAA42A907AF4469E6B08CE080EAD005941EB75| |E0862046EAD3D5FA50EDD09EEC378CA28751F4308AF651D200C28DC077075B6D3F0| |475F42668A0A260BBC19687AC66588EE67F82474306A77052408B5ED302CBA68790| |EE22842E22E822822EA2E8228A2EA2E8224ADAAE57B5BF94143DAF80D782D81BC1E| |45B41F29DA09FE23BF5AACE3B5272FF067017B82718B80F3C10E429BE5B8FA03B8E| |21026DD44E18ED1861B41369150C90D7ABA7DCBB25E38D6D0B06760443BB00465F2| |2EDD35FB70F7BDF221DD4D6605CA2386244973FF251ACD14FC067C1D817C1F857C1| |C437C11A695CAF8A63C0E318F038063C89014F62C0490C789534A1D327747AEA764| |A773B852293408FF3C0512AD3A5666B9C3967F56C29439C98B372DCCA654F53F50C| |FDEFF5DE5F49E999F7925E6099635964B9C47299E50A8BC9729525CD52FE505D1D3| |CC6751D6739C172922544F5A9871CE9E6C3E363F1B304581A59822C4D2C2D2C5D2C| |9BBE6A473F69B1611CECFF578DF37BDF71188BF247EAB8082C08FE1C0C78EC60ABE| |B1110956F345533F7B11A2759E31CA9710ED738FB83FE0BB7613A43| |-------------------------------------------------------------------|
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Was thinking Guassian is a bit expensive as well. At least some parts, so I can see a bit more then 10 Hero merits going into this build to save money..
Here is a Range Defense Cap build with Aid Self. I have to say something like this might not be so bad.. I sort of have a weaker version of this.. And when you don't have any more Green inspirations.. That Aid Self is great.. I know on my AR Device I am jockeying around when low on greens just trying to stay away from some mobs..
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Booster Red: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Medicine
Power Pool: Speed
Hero Profile:
Level 1: Snap Shot
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Range
- (43) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Damage/Endurance
- (19) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (21) Mako's Bite - Chance of Damage(Lethal)
- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Range
- (40) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (31) Mako's Bite - Damage/Endurance
- (31) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Chance of Damage(Lethal)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Stupefy - Accuracy/Recharge
- (31) Stupefy - Chance of Knockback
- (36) Stupefy - Endurance/Stun
- (36) Stupefy - Accuracy/Endurance
- (36) Stupefy - Stun/Range
- (37) Stupefy - Accuracy/Stun/Recharge
- (A) Recharge Reduction IO
- (A) Healing IO
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (A) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Endurance/Recharge
- (39) Numina's Convalescence - Heal/Recharge
- (40) Numina's Convalescence - Heal/Endurance/Recharge
- (46) Numina's Convalescence - Heal
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (A) Recharge Reduction IO
- (A) Executioner's Contract - Accuracy/Damage
- (42) Executioner's Contract - Damage/Endurance
- (42) Executioner's Contract - Damage/Interrupt
- (43) Executioner's Contract - Damage/Range
- (45) Executioner's Contract - Damage/Recharge
- (46) Executioner's Contract - Disorient Bonus
- (A) Mako's Bite - Accuracy/Damage
- (45) Mako's Bite - Damage/Endurance
- (45) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Recharge
- (A) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod
- (27) Endurance Modification IO
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
That is interesting, I'll have to take a closer look at it when I can, but I like that build.
Virtue: @Santorican
Dark/Shield Build Thread
Which one would you prefer? Snap or Aim shot?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I will always take both, it is infinitely useful to have both when mezzed. Both powers can almost be chained when mezzed.
Virtue: @Santorican
Dark/Shield Build Thread
Another thing I'd do (though I know it's not the point of your post), is to put another recharge reduction in Boost Range, and make it perma. Won't change any numbers anywhere, but it's truly amazing for one's survivability on large teams and TF's.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Hello all, every since the BoTZ nerf I've been looking for ways to respec my blaster back to ranged soft cap defense. I'm looking for as much recharge, recovery, and regeneration as possible so if you see any ways to improve it please let me know!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Booster Red: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 8: Swift -- Run-I(A)
Level 10: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(46)
Level 14: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(23)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(27), Numna-Heal(27), Numna-Regen/Rcvry+(29)
Level 18: Hover -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(23), LkGmblr-Rchg+(42)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(29), P'Shift-End%(31)
Level 22: Energy Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
Level 24: Aim -- RechRdx-I(A), RechRdx-I(34)
Level 26: Stunning Shot -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(37)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(34)
Level 30: Boxing -- Acc-I(A)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(34), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(39)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39)
Level 41: Web Envelope -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43), GravAnch-Hold%(45)
Level 44: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(50)
Level 47: Weave -- HO:Enzym(A), LkGmblr-Rchg+(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
Virtue: @Santorican
Dark/Shield Build Thread