Another ill/rad question (Sorry.)


Carnifax_NA

 

Posted

(Now that I've posted in the right place.....) Muppet

Hello fellow Controllers

It has been some years since I played a Controller, but have had some experience in the past so not a complete novice.

Now that GR is live, I took the advice of a player called TameDragon and started levelling a ill/rad (having never tried it before.) It didn't take long for me to completely fall in love with the power sets and the playing style ill/rad creates, and am now pursing level 30 with relish having left praetoria (or is that lagtoria) and headed into CoX.

So while there has been 'downtime' in the past week I took to the forums to find out more about this type.
I have to say reading Local Man's Guide was most definitely one of the best guide's I have read. Sod the fact its long, it covers everything you need to know, from you beginning with the power sets right up to you being able to second guess you entire teams next target/tactic before they have even decided them selves!
So thank you. It certainly helped me out immensely!

With levelling proceeding nicely, my mind is starting to turn towards the thought of builds and how to get the very best from and for this character.
I will be the first to put my hand up and say 'I'm terrible at builds' but I understand how Mids works and how it shows its results, and have been looking closely at some of the builds that have been posted on the Controllers forum here.

And there in lies my problem. Well problems.

Problem No. 1, is that I have absolutely no idea which build to choose from the numerous posted within this section. They all look good to me without sounding like I'm brown nosing.

And

Problem No. 2, all the builds seem to follow the same path and show Ancillary Powers from blue side (for example Fire/Cold Mastery.)
I'm a villain! So what would people suggest as a substitute from the 4 Patrons red side provide?

Oh, and please, no silly comments about 'level to 50 then switch to blue side get the Fire mastery blah blah.' The only reason I'll go blue side is to badge hunt. I'm a loyal reddie!

Advice and if you can spare the time, a build/s gladly excepted and appreciated on this matter. As I'll read every and all replies.

Thank you.
Chappers.


 

Posted

Quote:
Originally Posted by Veins View Post
(Now that I've posted in the right place.....) Muppet

Hello fellow Controllers

It has been some years since I played a Controller, but have had some experience in the past so not a complete novice.

Now that GR is live, I took the advice of a player called TameDragon and started levelling a ill/rad (having never tried it before.) It didn't take long for me to completely fall in love with the power sets and the playing style ill/rad creates, and am now pursing level 30 with relish having left praetoria (or is that lagtoria) and headed into CoX.

So while there has been 'downtime' in the past week I took to the forums to find out more about this type.
I have to say reading Local Man's Guide was most definitely one of the best guide's I have read. Sod the fact its long, it covers everything you need to know, from you beginning with the power sets right up to you being able to second guess you entire teams next target/tactic before they have even decided them selves!
So thank you. It certainly helped me out immensely!

With levelling proceeding nicely, my mind is starting to turn towards the thought of builds and how to get the very best from and for this character.
I will be the first to put my hand up and say 'I'm terrible at builds' but I understand how Mids works and how it shows its results, and have been looking closely at some of the builds that have been posted on the Controllers forum here.

And there in lies my problem. Well problems.

Problem No. 1, is that I have absolutely no idea which build to choose from the numerous posted within this section. They all look good to me without sounding like I'm brown nosing.

And

Problem No. 2, all the builds seem to follow the same path and show Ancillary Powers from blue side (for example Fire/Cold Mastery.)
I'm a villain! So what would people suggest as a substitute from the 4 Patrons red side provide?

Oh, and please, no silly comments about 'level to 50 then switch to blue side get the Fire mastery blah blah.' The only reason I'll go blue side is to badge hunt. I'm a loyal reddie!

Advice and if you can spare the time, a build/s gladly excepted and appreciated on this matter. As I'll read every and all replies.

Thank you.
Chappers.
Erm, you don't need to go blueside do you? You'll get the APPs at 41 as a villain anyway.

Stinky heroes do need to come redside if they fancy one of the PPPs though (since you need to run an arc to get access to them).


 

Posted

Thanks for the kind words about the guide. I hope that it was helpful.

Unfortunately, I don't have any experience with the PPP sets for Dominators . . . I still don't have a dominator up high enough to get a PPP set. However, the problem I see is that they do not have the single target blast to make the highly effective attack chain of Blind-SW-Blast-SW. I prefer Fire and Ice APPs, but Power and Psi will work for this attack chain. Adding that one blast will substantially increase your single target killing speed.

I suggest you look at the build that I actually have currently, which is posted a ways down in the thread for my Ill/Rad guide. I know it is very effective. Then you can try making changes from there to fit your own playstyle.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Patron Powers and the Ill/Rad-

Leviathan Mastery- two big pluses here. Water spout- another "unbeatable pet that is super fun" and hibernate for "Oh snap!" moments or a quick endurance/hit point filler. Plus bilespray is a nice damage cone with a different kind of damage. Minus- no single target ranged power.

Mace Mastery- nice that it has a single target power in poison ray (I prefer single target attacks on Illusionists). A defense based shield for those looking to "soft cap". A cool pet. Intangible- Personal Force Field will likely get replaced, so whatever gets put in will determine how good of a choice this is. Minus- redraw

Mu Mastery- Pluses- Power sink for those times you are a little low on juice. I like the Mu pets. Intanglible- surge of power: haven't really played around with godmode powers on my trollers. The fact it has an empulse like aspect is intriguing. Minus- no single target attack.

Soul Mastery- Pluses nice utility powers in dark consumption and soul drain. I'll be honest, I'm not sure how good soul drain would be for an Illusion controller. Will have to think on it a bit. I actually like dark obliteration, but again, not single target. Fortunata pets are nice, but it is just another source of psi damage and it may be nice to mix it up incase of those enemies with psi resists. Not a deal breaker though.


In my opinion, I'd just wait and see which one offers "what you feel is missing". All of them have a pet which adds to the Mastermind aspect of Illusion.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Having picked one out for my new illusionist, I find Mu masteyr to be gfeat for teh simple reason that since you will be really pushing +recharge anyway (for Phantom Army) you may as well get Mu Guardians perma as well. They're REDICULOUSLY good pets to have up constantly. They actually add enough to your DPS to make up for the single target attack you won't be taking by virtue of taking a PPP instead an APP. More than enough. And the heal you too (sometimes... when they feel like it). I love it, really Its absolutely like having my own miniature electric dominator riding shotgun.

Or consider an APP. There isn't, for better or worse, anything inherently heroic about them that I know of. They just represent how awesome you are at shooting fire or force, or whatnot from your fingertips. If you aren't going to make your itty bitty Mu Guardian permanent, or near to it, at all, then there is a LOT to be said for a full attack chain, and only APPs have that extra attack.


Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Erm, you don't need to go blueside do you? You'll get the APPs at 41 as a villain anyway.
I was unaware of this addition to the game. I must have either missed that on the release notes or misunderstood them. Thanks for the head up.

Chappers


 

Posted

Quote:
Originally Posted by Valentyna View Post
Having picked one out for my new illusionist, I find Mu masteyr to be gfeat for teh simple reason that since you will be really pushing +recharge anyway (for Phantom Army) you may as well get Mu Guardians perma as well. They're REDICULOUSLY good pets to have up constantly. They actually add enough to your DPS to make up for the single target attack you won't be taking by virtue of taking a PPP instead an APP. More than enough. And the heal you too (sometimes... when they feel like it). I love it, really Its absolutely like having my own miniature electric dominator riding shotgun.

Or consider an APP. There isn't, for better or worse, anything inherently heroic about them that I know of. They just represent how awesome you are at shooting fire or force, or whatnot from your fingertips. If you aren't going to make your itty bitty Mu Guardian permanent, or near to it, at all, then there is a LOT to be said for a full attack chain, and only APPs have that extra attack.
Hi Valentyna.

Thank you for your advice. I have never used the Mu Mastery powers and this gives me food for thought. Whilst we are talking about them what powers did you take in the set to open Mu Guardian and indeed, how did you slot them and the guardian?

This would very much interest me in your reply.

Thank you.

Chappers.


 

Posted

Quote:
Originally Posted by Veins View Post
(Now that I've posted in the right place.....) Muppet

Hello fellow Controllers

It has been some years since I played a Controller, but have had some experience in the past so not a complete novice.

Now that GR is live, I took the advice of a player called TameDragon and started levelling a ill/rad (having never tried it before.) It didn't take long for me to completely fall in love with the power sets and the playing style ill/rad creates, and am now pursing level 30 with relish having left praetoria (or is that lagtoria) and headed into CoX.

Thank you.
Chappers.
^_^ Glad to know you enjoy it so much. With the PPP, not sure on what you get exactly but i hear Mu or Soul are both pretty good sets. I'll have a crack at Mids later and see what i can come up with for you

*EDIT* Told you Local Man's guide was good


--------------------------------------
Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383

DevArt Page: http://tamedragon.deviantart.com/

 

Posted

Quote:
Originally Posted by Veins View Post
Hi Valentyna.

Thank you for your advice. I have never used the Mu Mastery powers and this gives me food for thought. Whilst we are talking about them what powers did you take in the set to open Mu Guardian and indeed, how did you slot them and the guardian?

This would very much interest me in your reply.

Thank you.

Chappers.
I slotted him with 4x Call to Arms and the purple Damage/Recharge enhancement 5 slots. Damage and recharge both about +90%. When Im done affording all the IOs I want for the PvM build his rechrage will be only about 250 seconds (a downtime of 10 seconds after his 240 second duration has elapsed). I, though, an playing a /thermal build for the sake of t3h PvPz; I suspect that with AM he would be completely permanent (I do not, by the by, recommend taking Mu Mastery for your PvP build if you make one, LOL). Also, I should say that I took Call to Arms because I like the set bonusses better, but if I wanted to shave another 5 seconds off of the recharge time, I could use Expedient Reinforcement instead, and might still do that, in fact.

To unlock him I took Charged Armor and Ball Lightning. For me it just simply a process of elimination. Surge of Power is fun for some builds, but is more thana little but redundant, I find, if you've decided to perma-fy Phantom Army (or near perma in my case - a little less than 5 seconds difference). After all, that the whol point of a proxy tank pet, isn't it? They should be shooting at them, and not you. Power Sink is a very GOOD power, and if you find yoruself having endurence difficulties then you should absolutely take it. I, however, do not find I particularly have that problem on any finished character now that the magic of IOs is with us. given that you have Accelerate Metabolism, I cannot imagine that you will either. I was left, therefor, with what remained - my shield, and m0ar damage!!11!!!!

Ball lightning is currently slotted with 5x Positron's Blast (the proc, and all the other enhancements except for damage/range), and Energy Manipulator: Chance to Stun. Eventually it will e slotted with Positron's Blasts damage proc, and 5x Ragnarök. Charged armor is slotted with Ribosome exposure, and Steadfast Protection: Resistance/+3%Def (I made the choice to slot for ~33% ranged defence with all my powers running so that I could soft-cap it with a single purple, while still having enough left over to get my key powers nearly permanent). Between my pets, my controls, and my defence, I do not especially find that the shield is super-crucial to my effectiveness, and so I slotted it with the one slot that was left over. Its still always nice to have though, and even UNslotted it does make an appreciable, if hardly tanker-sized, dent in damage of the appropriate types.


Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."

 

Posted

Quote:
Originally Posted by TameDragon View Post
^_^ Glad to know you enjoy it so much. With the PPP, not sure on what you get exactly but i hear Mu or Soul are both pretty good sets. I'll have a crack at Mids later and see what i can come up with for you

*EDIT* Told you Local Man's guide was good
Firstly, I never doubted you for a second nightshade Definitely Like the look of having Mu PPP, but I have no idea how it going to work in the build, lets be honest its so very tight. Is having the guardian worth either a drop in global recharge which might well drop your build below the 60 seconds needed for perma PA or lose you a valuable ranged AoE's efficiency to damage.
Again, does it come down to personal preference or actually does the Mu Guardian as a 'team' benefit power aid me to bring my best for a teams ability to perform.
Come back to me night with that poss build suggestion, I'd be interested to see what you come up with.

Thanks for replying.

Chappers.


 

Posted

Veins, i sent you my own personal build for my ill/rad a while back so you'll more than likely notice that this build I'm posting here has been done via that.

Took the purples out but you can put em back in if you can afford them. Tried to keep the recharge high too for you, but this is just a suggestion of a build cause you never know...someone in forums could turn round and say its rubbish rofl

Here ya go:

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--------------------------------------
Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383

DevArt Page: http://tamedragon.deviantart.com/

 

Posted

Here's the dream:

***Note the use of Mu Mastery for all those villain loyalist that have no intention of turning MHA HA HA HA***

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Ulimate Radical: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Blind

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (11) Basilisk's Gaze - Recharge/Hold
  • (15) Basilisk's Gaze - Endurance/Recharge/Hold
  • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (31) Lockdown - Chance for +2 Mag Hold
Level 1: Radiant Aura
  • (A) Panacea - Heal/Endurance
  • (9) Panacea - Endurance/Recharge
  • (34) Panacea - Heal
  • (34) Panacea - Hea/Recharge
  • (50) Panacea - Heal/Endurance/Recharge
Level 2: Spectral Wounds
  • (A) Apocalypse - Accuracy/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Damage/Recharge
  • (5) Apocalypse - Damage/Endurance
  • (31) Apocalypse - Damage
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
Level 4: Deceive
  • (A) Coercive Persuasion - Confused
  • (7) Coercive Persuasion - Confused/Recharge
  • (7) Coercive Persuasion - Accuracy/Confused/Recharge
  • (27) Coercive Persuasion - Accuracy/Recharge
  • (31) Coercive Persuasion - Confused/Endurance
  • (37) Coercive Persuasion - Contagious Confusion
Level 6: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod
  • (11) Efficacy Adaptor - EndMod/Recharge
  • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (34) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Endurance
Level 8: Superior Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 10: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (29) Dark Watcher's Despair - Recharge/Endurance
Level 12: Recall Friend
  • (A) Recharge Reduction IO
Level 14: Swift
  • (A) Run Speed IO
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Miracle - +Recovery
Level 18: Phantom Army
  • (A) Soulbound Allegiance - Chance for Build Up
  • (19) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (21) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (21) Expedient Reinforcement - Endurance/Damage/Recharge
  • (23) Soulbound Allegiance - Damage/Recharge
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
  • (25) Performance Shifter - EndMod/Accuracy/Recharge
  • (43) Performance Shifter - Chance for +End
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 24: Enervating Field
  • (A) Endurance Reduction IO
Level 26: Spectral Terror
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (42) Glimpse of the Abyss - Endurance/Fear
  • (42) Glimpse of the Abyss - Accuracy/Endurance
  • (42) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (43) Glimpse of the Abyss - Fear/Range
Level 28: Mutation
  • (A) Recharge Reduction IO
Level 30: Lingering Radiation
  • (A) Accuracy IO
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (37) Expedient Reinforcement - Accuracy/Recharge
Level 35: Flash
  • (A) Unbreakable Constraint - Accuracy/Recharge
  • (36) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (36) Unbreakable Constraint - Hold/Recharge
  • (36) Unbreakable Constraint - Endurance/Hold
  • (40) Unbreakable Constraint - Hold
  • (46) Lockdown - Chance for +2 Mag Hold
Level 38: Fallout
  • (A) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Accuracy/Damage/Endurance
  • (39) Positron's Blast - Damage/Range
  • (39) Positron's Blast - Damage/Endurance
Level 41: Charged Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 44: Ball Lightning
  • (A) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Damage/Endurance
  • (45) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Damage
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Summon Guardian
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 24% DamageBuff(Smashing)
  • 24% DamageBuff(Lethal)
  • 24% DamageBuff(Fire)
  • 24% DamageBuff(Cold)
  • 24% DamageBuff(Energy)
  • 24% DamageBuff(Negative)
  • 24% DamageBuff(Toxic)
  • 24% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 48% Enhancement(Accuracy)
  • 110% Enhancement(RechargeTime)
  • 2.75% Enhancement(Terrorized)
  • 7.5% Enhancement(Range) (in PvP)
  • 4% Enhancement(Confused)
  • 5% FlySpeed
  • 110.6 HP (10.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 17.5%
  • MezResist(Held) 17.5%
  • MezResist(Immobilize) 19.7%
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • MezResist(Sleep) 17.5%
  • MezResist(Stun) 17.5%
  • MezResist(Terrorized) 17.5%
  • 25.5% (0.43 End/sec) Recovery
  • 62% (2.63 HP/sec) Regeneration
  • 1.58% Resistance(Smashing) (in PvP)
  • 1.58% Resistance(Lethal) (in PvP)
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)
  • 5% RunSpeed

I want to thank Local Man, TameDragon and everyone else that posted on this tread for you guidance and advice.
I had better start working my *** off to earn all the INF that's going to be needed to create this monster.

Chappers.