Dark Tanks
This is what I'm seeking to correct. Dark Armor is a perfectly capable set, and in the hands of someone who knows how to set and play correctly, it's a verifiable beast. I've got a Dark Armor tank that has done all the hero Master TFs, and none of them with outside buffs. Please, give the video in my sig a watch. You'll see the kind of potential DA has.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
If you have the slots, thats a good idea. I could not figure out how to get 3 more slots so I can 4 slot Eradication on my build w/o losing something.
I should mention that you want +End & +End Recovery; get all the accolades and badges that can help. |
I'm building him as a tanktroller, more focused on making sure the enemy can't do squat than actually dealing damage to them. To that end I'm planning on taking Ice Patch, Cloak of Fear AND Oppressive Gloom. Since the mobs will be staggering/falling down, and/or cowering in fear, I should be able to take them out at my leisure as long as my endurance holds out.
Incidentally, Dechs, my wife is running a variation of your DA/Fire build and she's absolutely loving it. He's more survivable than her DB/SR scrapper by quite a bit.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm building him as a tanktroller, more focused on making sure the enemy can't do squat than actually dealing damage to them. To that end I'm planning on taking Ice Patch, Cloak of Fear AND Oppressive Gloom. Since the mobs will be staggering/falling down, and/or cowering in fear, I should be able to take them out at my leisure as long as my endurance holds out.
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Incidentally, Dechs, my wife is running a variation of your DA/Fire build and she's absolutely loving it. He's more survivable than her DB/SR scrapper by quite a bit.
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I'd be interested to hear what the variations are. Perhaps there are ideas I could use.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
This is a great idea, although I always feel like the two control auras are overkill. They're both great in their own right, but together they seem a bit redundant. I'd encourage you to try dropping one of them to see if you really miss it.
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Glad to hear it! Although, I'd be worried if a tank was less survivable than a scrapper (equal budgets assumed), unless it was a fire tank to a non-fire scrapper. I'd be interested to hear what the variations are. Perhaps there are ideas I could use. |
I'll shoot you her build in a PM if she'd rather not post it publicly. She reads the forums, and has a forum account, but seldom posts herself. She has fewer than 100 posts to my almost 5,000.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I personally have a hard time underslotting my AoE attacks. Can't you find slots to do that? All my Tankers have been able to six-slot 4-5 attacks at least.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
My Dark tank is Dark/Ice. Don't really have an over-abundance of PBAoEs on that build. I managed to softcap smashing and lethal pretty easily in Mid's, but I'm having difficulty getting E/NE above the mid-high 30's.
I'm building him as a tanktroller, more focused on making sure the enemy can't do squat than actually dealing damage to them. To that end I'm planning on taking Ice Patch, Cloak of Fear AND Oppressive Gloom. Since the mobs will be staggering/falling down, and/or cowering in fear, I should be able to take them out at my leisure as long as my endurance holds out. |
As for the auras, I have Oppressive Gloom, Cloak of Fear, and Death Shroud. They're useful in different situations, but you never run all three at once. OP + DS is for soloing, and DS contributes most of my damage. OP + CoF is for teams that don't need me to contribute damage. DS + CoF is for boss and AV fights where OP does nothing and the CoF only serves as a to hit debuff (and I have a Dark Watcher's Chance for Recharge Slow in there).
A DA tank doesn't rise to the apex of indestructibility that a Stone tank or some Invuln tanks reach, but they can do crazy things and they're great at what they do.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
I have a DA/Ice tanktroller named Sponge, and she's great.
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A DA tank doesn't rise to the apex of indestructibility that a Stone tank or some Invuln tanks reach, but they can do crazy things and they're great at what they do.
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Something about being built for perma Granite with movement speed buffs and then enough defense to softcap. Left a really bad taste in my mouth, because I not only outran him, I out-tanked him for sure.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
SPONGE! Were you on that CoP trial a few days ago with the guy (me) saying Dark Armor sucks and you thinking for a brief moment that I was serious? That was a fun trial. Heard good things about you.
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I was worried about that trial but I needn't have been. It's almost all psi damage. Sponge laughs at that kind of stuff. Although Rularuu did take me down once. Not sure what he was throwing.
I don't know about that. According to my survivability analysis, Dark Armor (at least mine) can sustain a lot more DPS than most invulns and stones. Maybe those kinds of analysis are flawed in favor of healing abilities. Maybe the stone tank I was with just didn't do it right, but he dropped more times than my Dark Armor tank did on the STF I ran with him. |
But DA gets other compensations. We shut down minions just by being in the room, we have a terrific heal, the best self-rez in the game, and aside from knockback we have no weaknesses.
Once you spend a billion inf to IO out a toon it can probably handle anything, no matter what its powersets are. I'm still scraping together enough merits to get Sponge a Miracle +Recovery IO.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
Once you spend a billion inf to IO out a toon it can probably handle anything, no matter what its powersets are. I'm still scraping together enough merits to get Sponge a Miracle +Recovery IO.
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(And I really have to get working on my Dark/SS tank. Mid-20s.)
Once you spend a billion inf to IO out a toon it can probably handle anything, no matter what its powersets are.
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*The 300m figure does not include the blood, sweat, and merits used to obtain things like the Kinetic Combats and +recovery uniques.
Like Bill said, 2 hero merits, or four days of 5.5 missions a day.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
What's holding me back is a combination of extreme alt-itis and a casual playstyle. I only play 2-3 hours a day, if that, and I try to rotate through all my toons. I have yet to get a single hero/villain merit on any toon, but I have managed to switch some of them to Rogue/Vigilante. Eh, there's no rush.
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Here's my Dark/Ice build. I can't take all the credit, my wife did the majority of the work, I just tweaked it to suit my own taste.
I already had Smashing and Lethal softcapped, she helped me get the Energy and Negative up there.
Here it is: Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(3), Erad-%Dam(7), Sciroc-Dmg/EndRdx(19), Sciroc-Acc/Dmg/EndRdx(46)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Knock%(29), TmpRdns-Acc/Slow(34)
Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(23), S'fstPrt-ResKB(37), S'fstPrt-ResDam/Def+(43)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(23)
Level 6: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Knock%(31), C'ngImp-Acc/Dmg/EndRdx(34)
Level 8: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(25)
Level 10: Taunt -- RechRdx-I(A)
Level 12: Dark Regeneration -- Theft-+End%(A), Nictus-Acc/EndRdx/Rchg(13), Nictus-Acc/Heal(13), Erad-Acc/Rchg(25), Erad-Acc/Dmg/Rchg(31), Erad-Dmg/Rchg(37)
Level 14: Combat Jumping -- Jump-I(A)
Level 16: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(27)
Level 18: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19)
Level 20: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(21), SipInsght-Acc/Rchg(21), SipInsght-ToHitDeb/EndRdx/Rchg(27), SipInsght-Acc/EndRdx/Rchg(37)
Level 22: Ice Patch -- RechRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A), Stpfy-EndRdx/Stun(46)
Level 28: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Knock%(46)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 32: Soul Transfer -- Erad-Acc/Rchg(A), Erad-Dmg(36), Erad-Dmg/Rchg(36)
Level 35: Greater Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), TmpRdns-Acc/Slow(43)
Level 38: Frozen Aura -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(39), Erad-Acc/Rchg(40), Erad-Dmg(43), Erad-Dmg/Rchg(50)
Level 41: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(48)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(45), LkGmblr-Def(45)
Level 47: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(48), Thundr-Dmg/Rchg(48)
Level 49: Ice Storm -- TmpRdns-Dmg/Slow(A), TmpRdns-Acc/Dmg/Slow(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(40), Empty(40), Empty(50)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Out of curiosity Dechs what secondary is your Dark tank? (Youtube doesn't likeme )
I am looking into a Dark/Stone at the moment.
British by act of union, English by grace of God, Northern by pure good fortune!
I decided on dark/dark, currently lvl 38 and i'm thoroughly enjoying it......absolutely no problems tanking on teams, one time on a lvl 50 team taking on +5 arachnos was a challenge but not impossible
There are 2 builds I am considering at the moment (Ignore power order):
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Darkstone: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Death Shroud -- Erad-Acc/Rchg(A), Erad-Dmg(3), Erad-Dmg/Rchg(5), C'ngBlow-Acc/Dmg(5), C'ngBlow-Dmg/EndRdx(7), C'ngBlow-Dmg/Rchg(7)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 2: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3), Aegis-ResDam/EndRdx(9), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(11), GA-3defTpProc(34)
Level 4: Murky Cloud -- S'fstPrt-ResKB(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(39)
Level 6: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam(40)
Level 8: Dark Regeneration -- HO:Golgi(A), Numna-EndRdx/Rchg(17), Nictus-Heal/HP/Regen/Rchg(19), Nictus-Acc/EndRdx/Heal/HP/Regen(19), Nictus-Acc/EndRdx/Rchg(21)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(15), Mocking-Rchg(21)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), HO:Enzym(25), SW-ResDam/Re TP(27)
Level 14: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(29), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17)
Level 18: Boxing -- Empty(A)
Level 20: Fault -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(37), RzDz-Acc/EndRdx(43), RzDz-Stun/Rng(43), RzDz-Acc/Stun/Rchg(43), RzDz-Immob%(45)
Level 22: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam(33)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def(27)
Level 26: Oppressive Gloom -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(29), RzDz-Acc/EndRdx(31), RzDz-Stun/Rng(31), RzDz-Acc/Stun/Rchg(31), RzDz-Immob%(33)
Level 28: Swift -- Run-I(A)
Level 30: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 32: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45), P'Shift-End%(46)
Level 35: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(36), Erad-Acc/Rchg(36), C'ngBlow-Acc/Dmg(36), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(37)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 44: Salt Crystals -- LgcRps-Acc/Sleep(A), LgcRps-Sleep/Rng(48), LgcRps-Acc/Sleep/Rchg(48), LgcRps-Acc/EndRdx(50)
Level 47: Quick Sand -- RechRdx-I(A)
Level 49: Hurl Boulder -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(23), Erad-Acc/Dmg/Rchg(29), EndRdx-I(48)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 2: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/EndRdx/Rchg(9), Aegis-EndRdx/Rchg(37), Aegis-ResDam/Rchg(37)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 6: Murky Cloud -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/EndRdx/Rchg(21)
Level 8: Obsidian Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(33)
Level 10: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(11), Zinger-Taunt/Rchg(11), Zinger-Taunt(15), Zinger-Dam%(15), Zinger-Taunt/Rng(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(13), SW-ResDam/Re TP(13)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), HO:Enzym(31)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 20: Recall Friend -- Zephyr-ResKB(A)
Level 22: Fault -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(25), RzDz-Acc/EndRdx(25), RzDz-Acc/Stun/Rchg(34), RzDz-Immob%(34), RzDz-Stun/Rng(45)
Level 24: Build Up -- Rec'dRet-Pcptn(A)
Level 26: Dark Regeneration -- Erad-Acc/Dmg/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(37), Erad-Acc/Rchg(40), Erad-Acc/Dmg/Rchg(40), Numna-Heal/EndRdx(43), Dct'dW-Heal/EndRdx/Rchg(45)
Level 28: Oppressive Gloom -- Stgr-Acc/Stun/Rchg(A), Stgr-Acc/EndRdx(39), Stgr-Acc/Rchg(40)
Level 30: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31)
Level 32: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(33), GA-3defTpProc(34)
Level 35: Tremor -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), C'ngBlow-Acc/Dmg(45), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(50)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), HO:Enzym(48)
Level 41: Seismic Smash -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(42), P'ngFist-Acc/Dmg/EndRdx/Rchg(42), P'ngS'Fest-Acc/Dmg(42), P'ngS'Fest-Dmg/EndRdx(43), P'ngS'Fest-Dmg/Rchg(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50), HO:Enzym(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 1: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(29), P'Shift-End%(36)
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British by act of union, English by grace of God, Northern by pure good fortune!
if you are gonna throwdown like that on that last build, I would go for softcapped positional def instead.
but thats just me.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
I made a dark/dark tank got him at 36 now,i love the concept of him he's just really really end heavy.Should i be sloting 2 end redux in every toggle right now until 50 if and when i start getting sets for him.I just got the end drain which will help alot just got slot it with recharge to get it coming back fast.
I made a dark/dark tank got him at 36 now,i love the concept of him he's just really really end heavy.Should i be sloting 2 end redux in every toggle right now until 50 if and when i start getting sets for him.I just got the end drain which will help alot just got slot it with recharge to get it coming back fast.
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Of course, your other attacks are firing a lot faster. Each attack consumes roughly one point of endurance per second of recharge, or enough endurance to run four standard toggles unslotted. At level 36, look towards slotting some set IOs. You don't really need to worry about set bonuses too much - slotting an Acc/Dam, a Dam/End and an Acc/End IO above about level 24 will give you more accuracy, damage and endurance reduction than one Acc SO, one Damage SO, and one Endurace Reduction SO, even if they're from different sets.
It's not the toggles that are doing the damage to your blue bar. Put some Endredux in your attacks, and slot Dark Consumption for recharge like you mentioned. The attack you really need to watch the end usage of is Dark Regeneration. One use of that takes out over a third of a full blue bar, so a little bit of end reduction will save a lot.
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
I am still slightly worried by endurance on both builds though But they should both be extremely survivable. |
I mean, it's a Mag 30 stun. Mag 30.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Here's my Dark/Ice build. I can't take all the credit, my wife did the majority of the work, I just tweaked it to suit my own taste.
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Here's my I19 build for my Dark/Mace, who is currently only capped to S/L, but w/free Fitness, I can fit in E/N capping too. Not horribly happy about the end consumption, but I prolly won't run Cloak of Fear all the time. Dark Regen up every 10sec too.
Edit: I should add, I'd long admired Dech's tank for capping E/N, but I thought he was giving up a shade too much to get there, at least for my playstyle. W/I19, I no longer think this is the case.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Darkspawned: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-EndRdx(15), S'fstPrt-ResDam/Def+(33), S'fstPrt-ResKB(34)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Knock%(15)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(17)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(34)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Dark Regeneration -- Theft-+End%(A), Mrcl-EndRdx/Rchg(9), Mrcl-Heal/EndRdx/Rchg(9), Mrcl-Heal/Rchg(13), Theft-Acc/EndRdx/Rchg(13), Theft-Acc/EndRdx/Heal(34)
Level 10: Obsidian Shield -- TtmC'tng-ResDam/EndRdx(A)
Level 12: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(36), RechRdx-I(50)
Level 18: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Dmg(19), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(36), M'Strk-Acc/EndRdx(48)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(21)
Level 22: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/Rchg(37)
Level 24: Cloak of Fear -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(50), DarkWD-Rchg/EndRdx(50)
Level 26: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(27), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48)
Level 28: Whirling Mace -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Dmg/Rchg(29), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(45)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(37)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33)
Level 35: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(39)
Level 38: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(40), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(42)
Level 41: Char -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/Hold(43), Thundr-Acc/Dmg(43)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 47: Oppressive Gloom -- Amaze-ToHitDeb%(A), Amaze-Acc/Stun/Rchg(48)
Level 49: Soul Transfer -- Numna-Heal/Rchg(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 12: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(45)
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An Offensive Guide to Ice Melee
*cough cough* softcap positionally, it's better *cough cough*
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Like I said, your mileage might vary. I am not discounting your DA experiences, I just prefer Invul (and I don't recall people looking for DA tanks for MoSTFs, just Invul and Stone)
I have a DM/DA badger scrapper and honestly almost hate breaking him out compared to how survivable my other scrappers/tankers are, despite having gone through several rather expensive builds. Love the concept of DA, hate the execution. Again, YMMV.