Keybinding emotes?
It would be /macro dance "petsay_all <em dance>" to make a click button. Might be the same for bind just replace macro with bind and dance with the key i would think.
Thank you for the sugguestion, i never thought of macros. As state above though, binds no longer work like that for some reaosn.
What I do to keybind my pets is to create a .txt file with the emote and the phrases I want my pets to say. For example I create the following and call it petdance.txt
$$petsayall <em robotdance> <em> Shake.... <em> ....MY.... <em> BOOTY!!!!
$$local Dance you stupid bucket of bolts DANCE!!!! $$emote elaugh
I then do a file bind that looks like the following
/bind shift+[ "$$bind_load_file C:\keybinds\petdance.txt"
Now when I press the shift and [ my robots start to do the robot dance and say Shake (pause) MY (pause) BOOTY!!!!. While at the same time I say in local Dance you stupid bucket of bolts DANCE!!!! and do the evil laugh emote.
What I do to keybind my pets is to create a .txt file with the emote and the phrases I want my pets to say. For example I create the following and call it petdance.txt
$$petsayall <em robotdance> <em> Shake.... <em> ....MY.... <em> BOOTY!!!! $$local Dance you stupid bucket of bolts DANCE!!!! $$emote elaugh I then do a file bind that looks like the following /bind shift+[ "$$bind_load_file C:\keybinds\petdance.txt" Now when I press the shift and [ my robots start to do the robot dance and say Shake (pause) MY (pause) BOOTY!!!!. While at the same time I say in local Dance you stupid bucket of bolts DANCE!!!! and do the evil laugh emote. |
The only downside to this is that I get a message every time I use one of these keybinds saying I loaded the file. Does this happen to you?
Yup I have it works just fine. Somethings to keep in mind when you use the bind to load files. Make sure the path is typed correctly. To save me time and headache I place it in a folder directly off of my C drive.
Also make sure everything is spelled correctly. I don't know how many times I've tried to set up a bind for my pets and misspell the file name. I get an error message in my global something about not being able to find the file or something like that.
Finally make sure that the quotes I've got listed are in place. For the load file bind if you are missing the quotes it won't work.
Yeah you'll get the file loaded in your global window. But it does allow you to work around the keybinds not working for your pets and you don't have to make macros. Which I don't like to use at least right now I don't' like them.
Another way i did it was to make a macro that did it, put the macro on a tray slot i don't use or see, and have a keybind that activates that tray slot. put the macro in tray 9: slot 1. then "/bind i powexec_tray 1 9" without the quotes and "i" is whatever key you want it.
does anyone know why you cant bind a key for a pet command now as i could several issues ago. in fact ive just came back after a year out and nearly went insane trying to bind my new demons when the command worked for my old bots,lol
Defiant: "@Felix"
ATO Felix - Gamma Anne - Fire me Boy!
Kit the Kat - Black Felix - Gremlet
Shadow Sorceress - Dr Doom and Gloom - Rob Rubble
Mitzy White - Wanda Smith - Henry Remo
does anyone know why you cant bind a key for a pet command now as i could several issues ago. in fact ive just came back after a year out and nearly went insane trying to bind my new demons when the command worked for my old bots,lol
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http://wiki.cohtitan.com/wiki/Master...d_Pet_Controls
the basic really, on my old bots i had
/bind p "petsay_all <em thumbsup> Ready!"
but demons wont do it, they will as a line command but when i bind it to a key, they just say "<em thumbsup> Ready!"
Defiant: "@Felix"
ATO Felix - Gamma Anne - Fire me Boy!
Kit the Kat - Black Felix - Gremlet
Shadow Sorceress - Dr Doom and Gloom - Rob Rubble
Mitzy White - Wanda Smith - Henry Remo
It is not a bug, per se. It is a "fix" to prevent a player from using certain <tags> that could adversely affect other players' game clients. It also broke pet emotes. Essentially, any instance of <> gets replaced by linecode for those special characters, except some typed manually. They display the same, but aren't recognized by the game as Tags and therefore are rendered harmless. Macros using pet emotes can only fire one emotes in a string (you used to be able to chain pet emotes in a single command), and there's some other limitations.
In addition to the above workaround, you can also include "beginchat" at the beginning of most binds to paste it into your chat bar then hit enter to activate it. It's an extra step, but you don't have to make bind files this way.
I do wish they would fix this broken feature, though. I miss being able to set up a few binds/macros and fire off a whole song and dance with choreography and everything. Robots doing YMCA are funny.
"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g
It seems to work as a macro. If you make a bind that activates the macro, it seems to work too. I've used this to make a bind that changes my costume with the evil laugh costume e-mote and also has all my zombies do the bowing e-mote. The only down side is that you have to use a tray slot. You can use a tray you don't use or see to do this if you have one. Although MM's do tend to use many slots and trays.
Hey everybody,
I know that back in the day, you could keybind your pets do emotes with a command like /bind e petsayall <em dance> and they would dance. Now if you try that, they just say <em dance>. Is there some other way to bind emotes to pets?
Thanks