Huntsman vs. Blaster?
Out of curiosity, has anyone compared the damage of a huntsman build @ 50 to a comparable blaster build @ 50?
I've always liked the mez protec and pets on my huntsman build. Just not sure how he compares side-by-side for dmg against blaster builds. My guess is less than my Fire/MM but more than, say, AR/DP/other? |
Under most circumstances though, the Huntsman will lose. Their ranged damage modifier is 1 vs 1.125. Their build up is 80% vs 100%, and they don't get aim. Now, if you consider the Huntsman has access to 3 T.AoEs and a Cone before PPPs (which can add up to 3 more), the Huntsman could make a continual AoE attack chain pretty easily. That would give them an edge over Blasters whose primaries and secondaries both lack in AoE. So with a primary like Ice Electric or Psy and a secondary like Electric or Ice, the Blaster might lose.
Losing to AR though? AR has to its advantage the only chance the Bane had. It can also easily make a killer continual AoE attack chain. All the damage values are higher than the comparable powers, too. You may be right about DP though, at least with one of the secondaries I mentioned.
A Soldier's damage is much more comparable to a Corruptor... and that's a Corruptor with weaker debuffs.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Out of curiosity, has anyone compared the damage of a huntsman build @ 50 to a comparable blaster build @ 50?
I've always liked the mez protec and pets on my huntsman build. Just not sure how he compares side-by-side for dmg against blaster builds. My guess is less than my Fire/MM but more than, say, AR/DP/other? |
My usual trick:
Venom > frag > heavy burst. WAWG somewhere along that chain because I tend to charge into melee to let them encircle me (go go relatively easy to get def cap).
Teams? I'm going to go ahead and say we're corruptors with buff auras and the potential to have -40% res debuffs.
My current buffs / debuffs:
TT: maneuvers + maneuvers (20% defense to everyone)
TT: assault + assault (30% +damage to everyone)
TT: leadership (can't remember what the to-hit is)
Venom Grenade (-20% res that's aoe and does good damage to boot)
Surveillance (-20% res single target)
All the above seems like a great package to me.
Thanks for the feedback guys.
Red, would you mind posting your build? I had capped my Huntsman to Ranged before the BoTZ nerf but I'd have to rebuild him a bit now, and gettin capped melee def would be interesting.
Thx.
I'll share my build tonight, but the big thing about mine is that I don't have the 2 pets we get access to at 38.
Thanks for the feedback guys.
Red, would you mind posting your build? I had capped my Huntsman to Ranged before the BoTZ nerf but I'd have to rebuild him a bit now, and gettin capped melee def would be interesting. Thx. |
It's just to show how easily a Bane can get nuts-o defense. This would give you soft capped S/L and Ranged, even when CD is surpressed. Melee and AoE aren't far behind.
Most of these sets are really cheap, too. Positron's is probably the most expensive right now, but it's not adding any defense. It's just an awesome targeted AoE set that's a little low on recharge so it's nice to have a few.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Example: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(13)
Level 2: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(13)
Level 6: Swift -- Run-I(A)
Level 8: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(15), Posi-Dmg/EndRdx(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 10: [Empty]
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dmg/Rng(21)
Level 14: [Empty] -- Empty(A)
Level 16: Health -- Empty(A), Empty(23), Empty(23)
Level 18: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(25), Posi-Dmg/EndRdx(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27), FrcFbk-Rechg%(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(31), P'Shift-End%(31)
Level 22: Tactical Training: Maneuvers -- DefBuff-I(A), DefBuff-I(31), EndRdx-I(33)
Level 24: Cloaking Device -- DefBuff-I(A), DefBuff-I(33), EndRdx-I(33)
Level 26: Wide Area Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Immob/Rchg(36), Enf'dOp-Acc/Immob(36)
Level 28: Combat Jumping -- DefBuff-I(A), DefBuff-I(50)
Level 30: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/Rchg(43), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(50)
Level 32: Mental Training -- Run-I(A)
Level 35: Bayonet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), RechRdx-I(37)
Level 38: Call Reinforcements -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(39), C'Arms-Dmg/EndRdx(39), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(40), C'Arms-+Def(Pets)(40)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46)
Level 47: Summon Widow -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Acc(50)
Level 49: Wolf Spider Armor -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 1: Ninja Run
------------
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Thanks I will look at this tonight and post my current build for comment, as well.
Interesting and easy! This clearly isn't ready because there's powers missing. They could be a travel power and its prereq, or with some shifting around they could be CJ, SJ, and Build Up.
It's just to show how easily a Bane can get nuts-o defense. This would give you soft capped S/L and Ranged, even when CD is surpressed. Melee and AoE aren't far behind. Most of these sets are really cheap, too. Positron's is probably the most expensive right now, but it's not adding any defense. It's just an awesome targeted AoE set that's a little low on recharge so it's nice to have a few. Villain Plan by Mids' Villain Designer 1.803 http://www.cohplanner.com/ Click this DataLink to open the build! Example: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Fitness Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7) Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(13) Level 2: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11) Level 4: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(13) Level 6: Swift -- Run-I(A) Level 8: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(15), Posi-Dmg/EndRdx(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17) Level 10: [Empty] Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dmg/Rng(21) Level 14: [Empty] -- Empty(A) Level 16: Health -- Empty(A), Empty(23), Empty(23) Level 18: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(25), Posi-Dmg/EndRdx(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27), FrcFbk-Rechg%(29) Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(31), P'Shift-End%(31) Level 22: Tactical Training: Maneuvers -- DefBuff-I(A), DefBuff-I(31), EndRdx-I(33) Level 24: Cloaking Device -- DefBuff-I(A), DefBuff-I(33), EndRdx-I(33) Level 26: Wide Area Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Immob/Rchg(36), Enf'dOp-Acc/Immob(36) Level 28: Combat Jumping -- DefBuff-I(A), DefBuff-I(50) Level 30: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/Rchg(43), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(50) Level 32: Mental Training -- Run-I(A) Level 35: Bayonet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), RechRdx-I(37) Level 38: Call Reinforcements -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(39), C'Arms-Dmg/EndRdx(39), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(40), C'Arms-+Def(Pets)(40) Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43) Level 44: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46) Level 47: Summon Widow -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Acc(50) Level 49: Wolf Spider Armor -- ResDam-I(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Conditioning Level 1: Ninja Run ------------ |
Also slotting 6 shield breakers into Surveil means you can't slot the Achilles Heel proc for more -RES goodness.
Just wondering about those choices.
Actually I think it's kind of interesting that you didn't dip into medicine pool (maybe that's what the two open slots are for). Did you take Bayonet just as a slot mule for Kinetic Combats?
Also slotting 6 shield breakers into Surveil means you can't slot the Achilles Heel proc for more -RES goodness. Just wondering about those choices. |
Bayonet is also because I wouldn't make a Bane without at least one melee attack to Stealth Strike with.
Medicine pool's not a bad idea at all.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
I think this is the last build on my Huntsman. I had built for Ranged Def soft-cap, and then I tried to bring up the AOE Def as well. He should be softcapped to range w/o cloaking device, and then when it's on (even supressed) he's over.
I put procs and -Res in the core attacks, and -Res in Surveil. Pets use the 4 older purples because they give highest dmg and highest rechage compared to the newer sets. Pet buffs in there too.
Open to ideas
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Villain Profile:
Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx/Rchg(5), LdyGrey-%Dam(5), Achilles-ResDeb%(42)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
Level 2: Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(9), LdyGrey-%Dam(9), Achilles-ResDeb%(42)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(40), RedFtn-Def(46), Ksmt-ToHit+(46)
Level 6: Wide Area Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-Acc/Immob/Rchg(19), TotHntr-Acc/EndRdx(19), TotHntr-Immob/Acc(36), GravAnch-Immob/Rchg(37), GravAnch-Hold%(37)
Level 8: Heavy Burst -- Det'tn-Dmg/EndRdx/Rng(A), AirB'st-Dmg/Rng(11), Det'tn-Acc/Dmg/EndRdx(11), Posi-Acc/Dmg(13), Posi-Dam%(13), LdyGrey-%Dam(40)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(45), RedFtn-Def/Rchg(48), RedFtn-Def(48), RedFtn-Def/EndRdx/Rchg(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 14: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17), Ragnrk-Knock%(36)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(27), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc/Rchg(48)
Level 22: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25)
Level 24: Mental Training -- Flight-I(A)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 28: Surveillance -- Achilles-ResDeb%(A), ShldBrk-Acc/DefDeb(33), ShldBrk-Acc/Rchg(33), ShldBrk-DefDeb/EndRdx/Rchg(33), ShldBrk-Acc/EndRdx/Rchg(50)
Level 30: Hover -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(36), Zephyr-Travel(37), Frbd-Stlth(50)
Level 32: Maneuvers -- RedFtn-Def(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx(34), RedFtn-Def/EndRdx(34), RedFtn-Def/EndRdx/Rchg(40)
Level 35: Tactical Training: Assault -- EndRdx-I(A)
Level 38: Call Reinforcements -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(39), S'bndAl-Acc/Dmg/Rchg(39), S'bndAl-Acc/Rchg(39), EdctM'r-PetDef(42), SvgnRt-PetResDam(43)
Level 41: Tactical Training: Leadership -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(43), Rec'dRet-Pcptn(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Fly -- Flight-I(A)
Level 49: Cloaking Device -- RedFtn-Def/EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
------------
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Well if you want to rival a blaster here's a huntsman build that's soft capped to all three positionals, with call reinforcements, Leviathan for three AOEs including Bile Spray (remember venom grenade gives double -res to toxic) amd Artic Breath for even more debuff.
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Thanks I will check this out tonight!
Out of curiosity, has anyone compared the damage of a huntsman build @ 50 to a comparable blaster build @ 50?
I've always liked the mez protec and pets on my huntsman build. Just not sure how he compares side-by-side for dmg against blaster builds. My guess is less than my Fire/MM but more than, say, AR/DP/other? |
Out of curiosity, has anyone compared the damage of a huntsman build @ 50 to a comparable blaster build @ 50?
I've always liked the mez protec and pets on my huntsman build. Just not sure how he compares side-by-side for dmg against blaster builds. My guess is less than my Fire/MM but more than, say, AR/DP/other?