At what point does 'More AoE' become 'Too Much AoE?'


Airhammer

 

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Originally Posted by Candlestick View Post
Lol, tell that to my Rad/Fire, who makes ranged blasters look like chumps.
Pfft yeaaahhh a dps god that has to have a force fielder or sonic defender ankle chained to them to survive. I was playing my rad/fire the other day on a full team. As I laid there, face first on the ground after getting off a single pbaoe before dieing horrifically, I watched the corruptors, scrappers, and brutes on my team fight on clearing the rest of the room without me. It occurred to me then... All the damage in the world doesn't mean anything when you're dead.


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Originally Posted by Fulmens View Post
I've not really needed more AOE, normally, than Fire Breath, Fire Ball, and one other (cone from elec epic or mind secondary) and even then I often find myself tabbing repeatedly to find a target for that third one. But it never hurts to have backup plans.
3-4 seems to be it for most sets (including your Nova style attack). I know it's a little crazy, but I actually dropped Flamethrower on my AR Blaster, as I needed more ST damage from time to time when soloing (I grabbed the Snipe... just to start things off well against a hard target or drop an annoying Sapper). Between M80, Buckshot, and Full Auto, that was more than enough for me. After that point, I needed to focus on ST damage to drop the boss, etc.


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Originally Posted by Miladys_Knight View Post
When you can't use them as fast as they recharge you have too much.
This.
My Fire/MM is in this boat.


 

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Originally Posted by OneWhoBinds View Post
At what point does 'More AoE' become 'Too Much AoE?'
When you can solo the original Hamidon + Mitos, then you're getting close to the level of 'too much AoE'. Luckily, it is impossible, with current game mechanics, to do such a thing*.

* Though this was partially accomplished with a combination of 2 bugs a long time ago.


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