No more complaining about Fiery Aura
So the extra fire damage from Fiery Embrace is itself increased (multiplied) by your enhancements, build up, and inspirations?
That's wicked. |
SS/Fire and Fire/Kin just got a whole lot nastier.
The Melee Teaming Guide for Melee Mans
Hmm this changes my old fire/ss tank a bit. He was already self capping his damage a good bit of the time. The new FE mechanic coupled with that kind of damage buffing is gonna put out some sick damage.
Taking It On the Chin I-16 Tanker Guide
Repeat Offenders
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
My point was not about whether it was WAI, but whether that was a good design setup. My point is that it's not. It's not like Fiery Aura has that much going for it with its shields already, but to have them drop to 40-50% effectiveness from one patch is just insanity. It's bad for any set that needs some resistance to survive.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
now what if you were already fire melee? is the damage still increased?
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
Fiery Embrace only buffed fire damage for 20 seconds, everything else was at 10. Keep in mind that many of Fire Melee's attacks have another damage component (Lethal is in Fire Sword, FSC, and Greater Fire Sword), so Fiery Embrace wasn't ever buffing all the damage in those attacks for the full 20 seconds.
You get more benefit with the more damage you have, too. So slotting well, using inspirations, outside buffs, etc., will all make Fiery Embrace add more damage to your attacks.
Also, note that the quote from Castle Acemace put in earlier is looking at Greater Fire Sword.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Fiery Embrace only buffed fire damage for 20 seconds, everything else was at 10. Keep in mind that many of Fire Melee's attacks have another damage component (Lethal is in Fire Sword, FSC, and Greater Fire Sword), so Fiery Embrace wasn't ever buffing all the damage in those attacks for the full 20 seconds.
You get more benefit with the more damage you have, too. So slotting well, using inspirations, outside buffs, etc., will all make Fiery Embrace add more damage to your attacks. Also, note that the quote from Castle Acemace put in earlier is looking at Greater Fire Sword. |
You are a level 40 Tanker and have Greater Fire Sword 3 slotted with SO's (95% for easier math), you hit Build Up, Fiery Embrace and happen to have a Damage Inspiration running for another 25% damage bonus.
Old damage:
Lethal: 154.74 (1*(1+0.95+0.8+0.8+0.25)=3.8*table lookup)
Fire: 234.55 (1.44*(1+0.95+0.8+1.0+0.25)=5.76*table lookup)
Total: 389.29
New damage:
Lethal: 177.14 ((1*1.45)*(1+0.95+0.8+0.25)=4.35*table lookup)
Fire: 255.08 ((1.44*1.45)*(1+0.95+0.8+0.25)=6.265*table lookup)
Total = 432.22
That's wicked.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog