Complementing KInetic Melee


abnormal_joe

 

Posted

I have not gotten to use the beta. Never tried KM. I was wondering if theres any defenses that really 'go' with KM good. Also I'm not sure what exact AT i should do for a KM toon.


 

Posted

For stacking -dam, ice/kin/soul or shield/kin/soul.

KM goes well with just about any primary, though. Granite users might find the availability of a ranged attack and a ranged cone handy.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Smersh View Post
For stacking -dam, ice/kin/soul or shield/kin/soul.

KM goes well with just about any primary, though. Granite users might find the availability of a ranged attack and a ranged cone handy.
I try to stay away from shield because i dont have the infinite funds to throw at it to make them good.


 

Posted

For a tank, the total investment for the soft cap, if you take Weave and Combat Jumping, is seven IOs - one Steadfast and six Gaussians.

Everything else is gravy.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

/sd like /sr doesn't require much to '
make good' guven the upcoming changes in the market and the hams/vams it will be cheaper than ever


 

Posted

Quote:
Originally Posted by Smersh View Post
For a tank, the total investment for the soft cap, if you take Weave and Combat Jumping, is seven IOs - one Steadfast and six Gaussians.

Everything else is gravy.
Yeah but with 7 toggles you have no endurance at all


 

Posted

Quote:
Originally Posted by Hot_Head_Mike View Post
Yeah but with 7 toggles you have no endurance at all
Toggles don't have nearly as big an impact on endurance as most people think. Those 7 toggles, each with one IO worth of end reduction, and maybe 2 on fighting, equal out to about the same endurance one offensive toggle takes without end reduction.

On top of that, your attacks are the main reasons for endurance problems. They take a much larger amount of endurance over time than toggles do.


 

Posted

Take Physical Perfection, slot for end reduction, spend 20 million on a Performance Shifter. Pick up Conserve Power.

Or go for Ice, which has Energy Absorption to cover your endurance woes. Electric Armor basically has limitless endurance.

Endurance problems can be slotted away, if you're willing. And it does not have to be expensive. My level 38 fire armor scrapper recovers (gross) nearly three endurance per second, and I have not made any influence transfers to her - she's running solely on what she's earned.

Gift of the Ancients, Thunderstrike, Cleaving Blow, Eradication, there are plenty of sets that are inexpensive and give bonuses to recovery.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Smersh View Post
Take Physical Perfection, slot for end reduction, spend 20 million on a Performance Shifter. Pick up Conserve Power.

Or go for Ice, which has Energy Absorption to cover your endurance woes. Electric Armor basically has limitless endurance.

Endurance problems can be slotted away, if you're willing. And it does not have to be expensive. My level 38 fire armor scrapper recovers (gross) nearly three endurance per second, and I have not made any influence transfers to her - she's running solely on what she's earned.

Gift of the Ancients, Thunderstrike, Cleaving Blow, Eradication, there are plenty of sets that are inexpensive and give bonuses to recovery.
yeah my main is Electric Armor his endurance is just phenomenal


 

Posted

Quote:
Originally Posted by Smersh View Post
For a tank, the total investment for the soft cap, if you take Weave and Combat Jumping, is seven IOs - one Steadfast and six Gaussians.

Everything else is gravy.
What do the Gaussians do for you?

Quote:
Originally Posted by Pyro_Master_NA View Post
Toggles don't have nearly as big an impact on endurance as most people think. Those 7 toggles, each with one IO worth of end reduction, and maybe 2 on fighting, equal out to about the same endurance one offensive toggle takes without end reduction.

On top of that, your attacks are the main reasons for endurance problems. They take a much larger amount of endurance over time than toggles do.
good to know


 

Posted

Six slots is 2.5% defense to all three positions - melee, ranged and AoE.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Smersh View Post
Six slots is 2.5% defense to all three positions - melee, ranged and AoE.
O wow how much do these Guassians run you?


 

Posted

You look very nice, Kinetic Melee.

Oh, wait...com-PLE-ment. Nevermind.


Quote:
Originally Posted by Hyperstrike View Post
English does not borrow from other languages. English follows other languages down dark alleys, hits them over the head, and rifles through their pockets for loose grammar.

 

Posted

I think WP goes with it the best since you've already got decent defense, and regen. It helps with mitigating exotic types of damage. But really like the others said there isn't a primary that isn't helped by more -damage.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted

Eh I kinda like the idea of a Granite tank doing all those fancy moves


 

Posted

Quote:
Originally Posted by Hot_Head_Mike View Post
Yeah but with 7 toggles you have no endurance at all

my bs/shield scrap disagrees.

she runs 8 toggles, and runs a complete attack chain pretty much indefinitely (or at least i've never had end issues before everything is dead). no stamina problems.

I wonder if you've ever played one or are just talking like you have.


 

Posted

Quote:
Originally Posted by Sprite Fire View Post
my bs/shield scrap disagrees.

she runs 8 toggles, and runs a complete attack chain pretty much indefinitely (or at least i've never had end issues before everything is dead). no stamina problems.

I wonder if you've ever played one or are just talking like you have.
That's nothing. Try a stone/dark brute without a pocket kin.


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