AV Soloer -- Mind/Earth vs Mind/Fire
/earth assault as the AV killer got a lot of talk when it first was released. I remember... I started it.
Go here for my initial musings on the idea.
Then go here for Hirsh's solo performance vs AVs.
Hiyaa people, making a happy lil' dom when GR goes live in a few days time, adore heroside, so hoping I can solo lots of lovely AV's and solo a few TF's etc (:
Righto, it'll be perma dom with around 170% recharge, I used Liliaceae's AMAZING attack chain calculator [thankyou! -- link here -- http://liliaceae.atspace.com/AttackChainGenerator.html] to plan out the attack chain with the respective recharge times of the 2 sets and got the following; 30 Seconds attack time; EARTH -- Total Attacks: 18 Total Time: 31.37 Total Delay: 0.92 Percent Delay: 2.93% Total Endurance: 206.77 EPS: 6.59 Total Damage: 2299.36 DPS: 73.30 DPE: 11.12 30 Seconds attack time; FIRE -- Total Attacks: 24 Total Time: 30.92 Total Delay: 1.50 Percent Delay: 4.85% Total Endurance: 221.35 EPS: 7.16 Total Damage: 2732.68 DPS: 88.38 DPE: 12.35 Fire does have a higher DPS, however I'll be using my control powers also whilst fighting an AV, which makes this difficult as stone has 2 main powers which are more powerful than fire Fire; Incinerate: 123.8 Base Blaze: 168 Base Earth; Heavy mallet: 133.1 Base Seismic Smash: 207.9 Base Seismic smash also doubles as a handy mag 3 hold -- which is nice Earth does seem like a more interesting set, have played many fire melee / blast characters before -- Just wondering if there's anyone out there having good success with earth melee & AV's (: It doesn't seem to get much limelight! Thanks guys, appreciate any replies |
Please buff Ice Control.

Fire does have a higher DPS, however I'll be using my control powers also whilst fighting an AV, which makes this difficult as stone has 2 main powers which are more powerful than fire |
/Earth's big advantage against AVs is Power Boost and Seismic Smash both increase hold magnitude and can make things a lot safer. Hirsh showed the damage was good enough with Ice Control, so you'll be set with Mind/
Thanks a ton for this attack chain calculator! I actually saw that Flares was lowering my DPS rather than helping it.
And DarkCurrent's link to his discussion thread about /earth ended up with a new forums troll added to my block list. Let's all give Weatherby Goode an applause for his spectacular job in spreading hate and stupidity across the interwebz. Sadly I will no longer be able to see his future posts but I trust he'll keep up the good work.
"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll
Check out my Deviant Art: http://darkauthor81.deviantart.com/
Ahh wicked (: thankyou for the replies
I think I'm swaying more to Fire assault despite my initial love for stone, embrace of fire really changes things about in respects to damage [48 Second recharge with a 30 second duration is pretty nice!]
I'd be taking on the AV's with a Shivan on hand just as a side note
Really difficult decision, Blaze at 38 is such a late bloomer, doing badges etc in the late 20's would make Seismic Smash extremely useful -- Dominate + Seismic smash = a held boss
HmmHmm, only a few hours until GR aswell --- Decision time!
Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.
Earth will have more control due to Power Boost and Seismic Smash, but on a top end Permadom build, it may become unnecessary. From someone who had a Mind/Earth and Mind/Fire, I tip my hat to the Mind/Fire.
Mind/Fire will have more damage which is important for AV soloing. My two chains I use depending on if I want to permahold or permaconfuse something are:
Dominate > Blaze > Dominate > Incinerate
Confuse > Blaze > Incinerate
I used the confuse chain against the AV's when I ran a solo MoITF with my Mind/Fire.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Yeah, it's also nice to have some ranged attacks
Powerboost does make aid self incredibly strong however
Now I gotta decide between ice or fire mastery! =p
Fireball on a dom is incredibly powerful [123 base], whereas Ice has full-powered sleet with quick recharge [-30% def, -30% res with 60 sec recharge base] -- which would be very useful for things such as the STF -- also means even more damage!
whorefrost/hibernate are pretty useful also, could be nice to have some AoE damage in team, however that's more of the scrappers/blasters job I guess
Hmm, Mind/Fire/Ice dom for me it looks (:
I'll do Fire/Earth/Fire as my next dom, for some nice AoE killing =p
Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.
Build;
[Brief]
Apocalypse set in Blaze including the 33% chance for neg egg damage, -- 1 in 3 people will have an overly painful face
Hecatomb set in Incinerate & 33% chance for neg egg damage
173.8% Rech including hasten
Sleet is -47.9% Def [-30% res] with a 18.8s recharge & 30 second duration
3.81 end/sec
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Magic Sheep: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(13), Lock-Acc/EndRdx/Rchg/Hold(34)
Level 4: Incinerate -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Dam%(23), Hectmb-Dmg/EndRdx(25), Hectmb-Acc/Rchg(36)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(36), CoPers-Acc/Conf/Rchg(37), CoPers-Conf/Rchg(37)
Level 8: Hurdle -- Jump-I(A)
Level 10: Aid Other -- Heal-I(A)
Level 12: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(17), FtnHyp-Sleep/EndRdx(19), FtnHyp-Acc/Sleep/Rchg(19), FtnHyp-Acc/Rchg(21)
Level 14: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(21), Heal-I(23)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27), P'Shift-End%(36)
Level 22: Super Jump -- ULeap-Stlth(A)
Level 24: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(25), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Ruin-Acc/EndRdx/Rchg(31)
Level 26: Total Domination -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Rchg(33), UbrkCons-Hold(33), UbrkCons-EndRdx/Hold(33)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34), RechRdx-I(48)
Level 30: Terrify -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(40), Abys-Acc/EndRdx(40), Abys-Fear/Rng(42), Abys-Acc/Fear/Rchg(42)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(39), Mlais-Acc/EndRdx(39), Mlais-Conf/Rng(39), Mlais-Acc/Conf/Rchg(40), RechRdx-I(43)
Level 35: Embrace of Fire -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(42)
Level 38: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 41: Sleet -- DefDeb-I(A), DefDeb-I(45), RechRdx-I(46), RechRdx-I(50)
Level 44: Hoarfrost -- RechRdx-I(A), Dct'dW-Heal/Rchg(48), RechRdx-I(48)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
------------
Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(ALL)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 5% Defense(Psionic)
- 1.25% Defense(Ranged)
- 6.75% Max End
- 6.5% Enhancement(Confused)
- 54% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 103.8% Enhancement(RechargeTime)
- 95.4 HP (9.38%) HitPoints
- MezResist(Immobilize) 8.25%
- MezResist(Terrorized) 2.2%
- 20.5% (0.34 End/sec) Recovery
- 26% (1.1 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 5% Resistance(Toxic)
Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.
I've been trying to work out a build with Sleet in it while keeping permadom without hasten and softcapped S/L defense, but I haven't been able to come up with anything I like so far. This is the build I'm currently using.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
mind fire: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(3), CSndmn-Acc/EndRdx:50(3), CSndmn-Sleep/Rng:50(5), CSndmn-Acc/Sleep/Rchg:50(5)
Level 1: Flares -- Acc-I:40(A)
Level 2: Dominate -- UbrkCons-Dam%:50(A), UbrkCons-Hold/Rchg:50(7), UbrkCons-Acc/Hold/Rchg:50(7), UbrkCons-Acc/Rchg:50(9), UbrkCons-EndRdx/Hold:50(9)
Level 4: Incinerate -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(13), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dam%:50(15)
Level 6: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(15), CoPers-Acc/Conf/Rchg:50(17), CoPers-Conf/EndRdx:50(17), CoPers-Acc/Rchg:50(19)
Level 8: Mass Hypnosis -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(19), FtnHyp-Acc/Sleep/Rchg:50(21), FtnHyp-Acc/Rchg:50(21), FtnHyp-Sleep/EndRdx:50(23)
Level 10: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(11), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(25), Decim-Acc/EndRdx/Rchg:40(25)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(27), EndMod-I:50(33)
Level 22: Embrace of Fire -- RechRdx-I:50(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 26: Terrify -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Dmg/Rng:50(31), Posi-Acc/Dmg/EndRdx:50(33)
Level 28: Consume -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(29), Oblit-%Dam:50(33), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(46)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(37), Mlais-Acc/EndRdx:50(37), Mlais-Conf/Rng:50(40), Mlais-Acc/Conf/Rchg:50(42)
Level 35: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(36), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def:50(45), RedFtn-EndRdx:50(45), LkGmblr-Rchg+:50(50)
Level 38: Blaze -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(39), Apoc-Acc/Rchg:50(39), Apoc-Dmg/EndRdx:50(39), Apoc-Dam%:50(40), HO:Centri(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-Def:50(43), RedFtn-EndRdx:50(43), LkGmblr-Rchg+:50(46)
Level 44: Poisonous Ray -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(48), Decim-Dmg/Rchg:40(48), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(50), Achilles-ResDeb%:20(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 49: Personal Force Field -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Nice build mate, I was considering going a smilar route, but would be a shame to lose aid self, for solo play it seems a case of just casting mass hypnosis when it's up in large mobs to keep things calm
I might make a solo build with energy transfer in the mastery just to see how overpowered that becomes =p --266 at base mids is telling me, that's insane!
Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.
I'd hold off on respeccing until the APPs/PPPs have their numbers balanced. Sleet might turn into Melt Armor...
Hiyaa people, making a happy lil' dom when GR goes live in a few days time, adore heroside, so hoping I can solo lots of lovely AV's and solo a few TF's etc (:
Righto, it'll be perma dom with around 170% recharge, I used Liliaceae's AMAZING attack chain calculator [thankyou! -- link here -- http://liliaceae.atspace.com/AttackChainGenerator.html] to plan out the attack chain with the respective recharge times of the 2 sets and got the following;
30 Seconds attack time;
EARTH --
Total Attacks: 18
Total Time: 31.37
Total Delay: 0.92
Percent Delay: 2.93%
Total Endurance: 206.77
EPS: 6.59
Total Damage: 2299.36
DPS: 73.30
DPE: 11.12
30 Seconds attack time;
FIRE --
Total Attacks: 24
Total Time: 30.92
Total Delay: 1.50
Percent Delay: 4.85%
Total Endurance: 221.35
EPS: 7.16
Total Damage: 2732.68
DPS: 88.38
DPE: 12.35
Fire does have a higher DPS, however I'll be using my control powers also whilst fighting an AV, which makes this difficult as stone has 2 main powers which are more powerful than fire
Fire;
Incinerate: 123.8 Base
Blaze: 168 Base
Earth;
Heavy mallet: 133.1 Base
Seismic Smash: 207.9 Base
Seismic smash also doubles as a handy mag 3 hold -- which is nice
Earth does seem like a more interesting set, have played many fire melee / blast characters before -- Just wondering if there's anyone out there having good success with earth melee & AV's (: It doesn't seem to get much limelight!
Thanks guys, appreciate any replies
Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.