AV Soloer -- Mind/Earth vs Mind/Fire


DarkCurrent

 

Posted

Hiyaa people, making a happy lil' dom when GR goes live in a few days time, adore heroside, so hoping I can solo lots of lovely AV's and solo a few TF's etc (:

Righto, it'll be perma dom with around 170% recharge, I used Liliaceae's AMAZING attack chain calculator [thankyou! -- link here -- http://liliaceae.atspace.com/AttackChainGenerator.html] to plan out the attack chain with the respective recharge times of the 2 sets and got the following;

30 Seconds attack time;
EARTH --
Total Attacks: 18
Total Time: 31.37
Total Delay: 0.92
Percent Delay: 2.93%
Total Endurance: 206.77
EPS: 6.59
Total Damage: 2299.36
DPS: 73.30
DPE: 11.12


30 Seconds attack time;
FIRE --
Total Attacks: 24
Total Time: 30.92
Total Delay: 1.50
Percent Delay: 4.85%
Total Endurance: 221.35
EPS: 7.16
Total Damage: 2732.68
DPS: 88.38
DPE: 12.35


Fire does have a higher DPS, however I'll be using my control powers also whilst fighting an AV, which makes this difficult as stone has 2 main powers which are more powerful than fire

Fire;
Incinerate: 123.8 Base
Blaze: 168 Base

Earth;
Heavy mallet: 133.1 Base
Seismic Smash: 207.9 Base

Seismic smash also doubles as a handy mag 3 hold -- which is nice

Earth does seem like a more interesting set, have played many fire melee / blast characters before -- Just wondering if there's anyone out there having good success with earth melee & AV's (: It doesn't seem to get much limelight!

Thanks guys, appreciate any replies


Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.

 

Posted

/earth assault as the AV killer got a lot of talk when it first was released. I remember... I started it.

Go here for my initial musings on the idea.

Then go here for Hirsh's solo performance vs AVs.


Quote:
Originally Posted by Raccoon_ View Post
Hiyaa people, making a happy lil' dom when GR goes live in a few days time, adore heroside, so hoping I can solo lots of lovely AV's and solo a few TF's etc (:

Righto, it'll be perma dom with around 170% recharge, I used Liliaceae's AMAZING attack chain calculator [thankyou! -- link here -- http://liliaceae.atspace.com/AttackChainGenerator.html] to plan out the attack chain with the respective recharge times of the 2 sets and got the following;

30 Seconds attack time;
EARTH --
Total Attacks: 18
Total Time: 31.37
Total Delay: 0.92
Percent Delay: 2.93%
Total Endurance: 206.77
EPS: 6.59
Total Damage: 2299.36
DPS: 73.30
DPE: 11.12


30 Seconds attack time;
FIRE --
Total Attacks: 24
Total Time: 30.92
Total Delay: 1.50
Percent Delay: 4.85%
Total Endurance: 221.35
EPS: 7.16
Total Damage: 2732.68
DPS: 88.38
DPE: 12.35


Fire does have a higher DPS, however I'll be using my control powers also whilst fighting an AV, which makes this difficult as stone has 2 main powers which are more powerful than fire

Fire;
Incinerate: 123.8 Base
Blaze: 168 Base

Earth;
Heavy mallet: 133.1 Base
Seismic Smash: 207.9 Base

Seismic smash also doubles as a handy mag 3 hold -- which is nice

Earth does seem like a more interesting set, have played many fire melee / blast characters before -- Just wondering if there's anyone out there having good success with earth melee & AV's (: It doesn't seem to get much limelight!

Thanks guys, appreciate any replies


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by Raccoon_ View Post
I used Liliaceae's AMAZING attack chain calculator
You're welcome

Quote:
Fire does have a higher DPS, however I'll be using my control powers also whilst fighting an AV, which makes this difficult as stone has 2 main powers which are more powerful than fire
You can add Dominate or Confuse to the chain by typing in the numbers manually, and selecting "Priority" for it so it is put into the attack chain whenever it's recharged. (It would be nice to have an option to add those automatically.)

/Earth's big advantage against AVs is Power Boost and Seismic Smash both increase hold magnitude and can make things a lot safer. Hirsh showed the damage was good enough with Ice Control, so you'll be set with Mind/


 

Posted

Thanks a ton for this attack chain calculator! I actually saw that Flares was lowering my DPS rather than helping it.

And DarkCurrent's link to his discussion thread about /earth ended up with a new forums troll added to my block list. Let's all give Weatherby Goode an applause for his spectacular job in spreading hate and stupidity across the interwebz. Sadly I will no longer be able to see his future posts but I trust he'll keep up the good work.


"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll

Check out my Deviant Art: http://darkauthor81.deviantart.com/

 

Posted

Ahh wicked (: thankyou for the replies

I think I'm swaying more to Fire assault despite my initial love for stone, embrace of fire really changes things about in respects to damage [48 Second recharge with a 30 second duration is pretty nice!]

I'd be taking on the AV's with a Shivan on hand just as a side note

Really difficult decision, Blaze at 38 is such a late bloomer, doing badges etc in the late 20's would make Seismic Smash extremely useful -- Dominate + Seismic smash = a held boss

HmmHmm, only a few hours until GR aswell --- Decision time!


Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.

 

Posted

Earth will have more control due to Power Boost and Seismic Smash, but on a top end Permadom build, it may become unnecessary. From someone who had a Mind/Earth and Mind/Fire, I tip my hat to the Mind/Fire.

Mind/Fire will have more damage which is important for AV soloing. My two chains I use depending on if I want to permahold or permaconfuse something are:

Dominate > Blaze > Dominate > Incinerate
Confuse > Blaze > Incinerate

I used the confuse chain against the AV's when I ran a solo MoITF with my Mind/Fire.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Yeah, it's also nice to have some ranged attacks

Powerboost does make aid self incredibly strong however


Now I gotta decide between ice or fire mastery! =p

Fireball on a dom is incredibly powerful [123 base], whereas Ice has full-powered sleet with quick recharge [-30% def, -30% res with 60 sec recharge base] -- which would be very useful for things such as the STF -- also means even more damage!

whorefrost/hibernate are pretty useful also, could be nice to have some AoE damage in team, however that's more of the scrappers/blasters job I guess


Hmm, Mind/Fire/Ice dom for me it looks (:

I'll do Fire/Earth/Fire as my next dom, for some nice AoE killing =p


Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.

 

Posted

Build;

[Brief]
Apocalypse set in Blaze including the 33% chance for neg egg damage, -- 1 in 3 people will have an overly painful face
Hecatomb set in Incinerate & 33% chance for neg egg damage
173.8% Rech including hasten
Sleet is -47.9% Def [-30% res] with a 18.8s recharge & 30 second duration
3.81 end/sec

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Magic Sheep: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(13), Lock-Acc/EndRdx/Rchg/Hold(34)
Level 4: Incinerate -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Dam%(23), Hectmb-Dmg/EndRdx(25), Hectmb-Acc/Rchg(36)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(36), CoPers-Acc/Conf/Rchg(37), CoPers-Conf/Rchg(37)
Level 8: Hurdle -- Jump-I(A)
Level 10: Aid Other -- Heal-I(A)
Level 12: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(17), FtnHyp-Sleep/EndRdx(19), FtnHyp-Acc/Sleep/Rchg(19), FtnHyp-Acc/Rchg(21)
Level 14: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(21), Heal-I(23)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27), P'Shift-End%(36)
Level 22: Super Jump -- ULeap-Stlth(A)
Level 24: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(25), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Ruin-Acc/EndRdx/Rchg(31)
Level 26: Total Domination -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Rchg(33), UbrkCons-Hold(33), UbrkCons-EndRdx/Hold(33)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34), RechRdx-I(48)
Level 30: Terrify -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(40), Abys-Acc/EndRdx(40), Abys-Fear/Rng(42), Abys-Acc/Fear/Rchg(42)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(39), Mlais-Acc/EndRdx(39), Mlais-Conf/Rng(39), Mlais-Acc/Conf/Rchg(40), RechRdx-I(43)
Level 35: Embrace of Fire -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(42)
Level 38: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 41: Sleet -- DefDeb-I(A), DefDeb-I(45), RechRdx-I(46), RechRdx-I(50)
Level 44: Hoarfrost -- RechRdx-I(A), Dct'dW-Heal/Rchg(48), RechRdx-I(48)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(ALL)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 5% Defense(Psionic)
  • 1.25% Defense(Ranged)
  • 6.75% Max End
  • 6.5% Enhancement(Confused)
  • 54% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 103.8% Enhancement(RechargeTime)
  • 95.4 HP (9.38%) HitPoints
  • MezResist(Immobilize) 8.25%
  • MezResist(Terrorized) 2.2%
  • 20.5% (0.34 End/sec) Recovery
  • 26% (1.1 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 5% Resistance(Toxic)


Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.

 

Posted

I've been trying to work out a build with Sleet in it while keeping permadom without hasten and softcapped S/L defense, but I haven't been able to come up with anything I like so far. This is the build I'm currently using.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

mind fire: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(3), CSndmn-Acc/EndRdx:50(3), CSndmn-Sleep/Rng:50(5), CSndmn-Acc/Sleep/Rchg:50(5)
Level 1: Flares -- Acc-I:40(A)
Level 2: Dominate -- UbrkCons-Dam%:50(A), UbrkCons-Hold/Rchg:50(7), UbrkCons-Acc/Hold/Rchg:50(7), UbrkCons-Acc/Rchg:50(9), UbrkCons-EndRdx/Hold:50(9)
Level 4: Incinerate -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(13), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dam%:50(15)
Level 6: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(15), CoPers-Acc/Conf/Rchg:50(17), CoPers-Conf/EndRdx:50(17), CoPers-Acc/Rchg:50(19)
Level 8: Mass Hypnosis -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(19), FtnHyp-Acc/Sleep/Rchg:50(21), FtnHyp-Acc/Rchg:50(21), FtnHyp-Sleep/EndRdx:50(23)
Level 10: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(11), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(25), Decim-Acc/EndRdx/Rchg:40(25)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(27), EndMod-I:50(33)
Level 22: Embrace of Fire -- RechRdx-I:50(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 26: Terrify -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Dmg/Rng:50(31), Posi-Acc/Dmg/EndRdx:50(33)
Level 28: Consume -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(29), Oblit-%Dam:50(33), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(46)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(37), Mlais-Acc/EndRdx:50(37), Mlais-Conf/Rng:50(40), Mlais-Acc/Conf/Rchg:50(42)
Level 35: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(36), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def:50(45), RedFtn-EndRdx:50(45), LkGmblr-Rchg+:50(50)
Level 38: Blaze -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(39), Apoc-Acc/Rchg:50(39), Apoc-Dmg/EndRdx:50(39), Apoc-Dam%:50(40), HO:Centri(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-Def:50(43), RedFtn-EndRdx:50(43), LkGmblr-Rchg+:50(46)
Level 44: Poisonous Ray -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(48), Decim-Dmg/Rchg:40(48), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(50), Achilles-ResDeb%:20(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 49: Personal Force Field -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run



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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Nice build mate, I was considering going a smilar route, but would be a shame to lose aid self, for solo play it seems a case of just casting mass hypnosis when it's up in large mobs to keep things calm

I might make a solo build with energy transfer in the mastery just to see how overpowered that becomes =p --266 at base mids is telling me, that's insane!


Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.

 

Posted

I'd hold off on respeccing until the APPs/PPPs have their numbers balanced. Sleet might turn into Melt Armor...