FF needs love


Amy_Amp

 

Posted

I think anything that can actually get into force bubble (or if you can artfully wriggle foes into by absolute luck or skill) the Force fielder should see some merit other then knockdown/repel the hard/tough cookie that can actually get in there and ignore due to knockdown/repel protection (or the hapless fodder that can be herded into it) should have the absolute SNOT debuffed out of them.

It aught to be like stepping to a reverse accelerate metab at least if not worse. Also reduce size to same or nearly same as dispersion.

My two cents.


 

Posted

Quote:
Originally Posted by Biospark View Post
Hmmmm. This makes a great deal of sense.

However, this would not show numerically the point of how forcefields tends to provide huge benefits to the lower end of the scale (Level-wise) and assuming at level 50 with teams of IOed players, FF (as a set) would provide less overall benefit.

This is kind of the reason I am leaning more toward a curve that shows performance of each set as you crank up additional contributory factors. The purpose not being to show how any particular set out-performs or under-performs, but to show the power-curve which that set provides from solo survival all the way up to self-sufficient team-mates (ones in which no benefit is required to survive).
This is a major issue that I have with players teaming on uber builds in general. Most teams have some player(s) providing significant amounts of survivability to the entire team, so there's no real need for a player that isn't tanking to be built sturdy enough to tank the enemies solo. Because of this I like to assume (or at least pretend) that most players recognize this and rather than building for absurd survivability people are instead either ignoring the IO system or tweaking themselves for damage with only small amounts of survivability in mind.

I know talking about soloing AV's or high difficulty mobs is a popular pass time, but I sincerely hope that the people I'm teaming with recognize team synergy exists... but then again I've seen players refuse to even enter the door of a mission because I didn't get a tank...

Anyway, I think FF does plenty to earn its spot on a team of any level, and what it lacks compared to other buff/debuff sets it's made up for by its consistency and how it can lessen a team's dependence on corner pulls and herding.

With that said, 3 amazing buffs that are about as hands off as it gets and 6 powers that are at best situational makes for a terrible primary. Changing repulsion bomb was a good start, but it really needs something to make it more active in general situations. Though I don't want to necessarily buff the set, I firmly support lifting the cottage rule for repel and replacing it with pretty much anything.


 

Posted

You touch my Repulsion Field and I KEEL you!

Force Bubble on the other hand? Have at it.


 

Posted

Quote:
Originally Posted by Westley View Post
You touch my Repulsion Field and I KEEL you!

Force Bubble on the other hand? Have at it.
You touch my Force Bubble and I KEEL you!

Repulsion Field on the other hand? Have at it.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Vanden View Post
I don't think there's anything better for survivability than an FF defender, but it's so boring to play as a primary. We need incentive to play it in the form of it being fun for US to play!
Have you tried Mastermind/FF... talk about tedious!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

There are two things I would change on FFs. One is give Force Bolt the tanker bruise treatment, let give a -20 percent resitance to damage which would imho give FFs a stacking bonus for the new changes to the Defender inherent. Two is let you spray paint advertisements on Dispersion bubble and give you 100 inf. everytime someone clicks on it. Change its name to GoogleAolTimewarnerMicrosoftApplebubble.com


"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)

 

Posted

Quote:
Originally Posted by DreamsRazor View Post
There are two things I would change on FFs. One is give Force Bolt the tanker bruise treatment, let give a -20 percent resitance to damage which would imho give FFs a stacking bonus for the new changes to the Defender inherent....
How about just giving it (Force Bolt) a -def effect with a decent duration 10+ sec. This would allow you to slot an achilles heel proc.
Also give it some decent damage too. Its gotta hurt when you get tossed into the side of a building like that.

Quote:
Originally Posted by DreamsRazor View Post
...Two is let you spray paint advertisements on Dispersion bubble and give you 100 inf. everytime someone clicks on it. Change its name to GoogleAolTimewarnerMicrosoftApplebubble.com
uhm.... pass me whatever your smoking please


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

I'd really like the sizes of dispursion and force bubble swapped~


 

Posted

Quote:
Originally Posted by Jibikao View Post
Have you tried Mastermind/FF... talk about tedious!
While tedious, I like it better on teams that get out of my way and let me do my job of handling alpha strike. Bots/ff is a lot like FF. It may not do a lot of different things, but what it does is freaking awesome.

I don't have a simple answer for what needs to happen to FF to make it better. I would rather do a simple do over on the set, but then it's a completely different beast. I kind of like how it's the king of the bad PuG defender set. Too bad once you get a team that's above that level, the other defensive defender sets are vastly better options.


 

Posted

What if in addition to their normal effects, Repulsion Field and/or PFF acted like the Swap Ammo toggles and changed the behavior of Force or Dispersion Bubble? The powers are somewhat mutually exclusive anyway, so this would give us reasons to run them together.

I don't know if someone else has ideas about what the combo could achieve, but one suggestion is to have Repulsion + Force Bubble eliminate the Repel aspect of Force Bubble and change it to a debuff (-Range? -Damage? -Speed? -2000% Knockback Resistance, so if they get hit with knockback they go flying further? Periodic chance for Knock Up? AoE -Regen? -Intangible, so phased enemies come back as valid targets?).


 

Posted

If repulsion field didnt cost more end for each foe in pve I'd be happy. I got two bubblers neither of which have the power but as the rest of FF looks alright to me I can't complain about anything else.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

What if repulsion field was a placed power rather then a toggle power? Sort of like how you can use a singularity's repel field. Place down a repulsion field and you have a larger safe zone then you would normally have with repel.

Actually... Repusion field could be an interesting containment now that I think about it. What if repusion field kept the mobs in. Place the feild down.. then when the mobs hit the primiter of the field they are knocked back inside of it.

Or they could be smaller allowing the defender to construct repel walls and contain foes that way. Quick recharging, taunting, no attack, wall like orbs which can be destroyed.

That is what is really missing for me.. the ability to construct area or walllike constructs which is a common forcefield thing in comics.


 

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Quote:
Originally Posted by Montaugh View Post
That is what is really missing for me.. the ability to construct area or walllike constructs which is a common forcefield thing in comics.
I think that's where the set fails on a conceptual level. Everything else fits or works but the lack of placed bubbles and that is the failing of two repel/KB PBAOEs. I wonder if it is truly too late to change this one due to cottage rule. If it's placed at your feet instead of as a targeted AOE it would work the same if you don't move.