It'd be cool if we could IO our bosses.
If this were to ever happen, I would so make my Dark Armor tank into an AV and then try to kill him.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
It would be interesting though I think access to pool powers should be a higher priority.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I am all for being able to IO out AE toons.
I also would very much like to be able to give them inherents, temps & pool powers.
I suspect it would take a fair amount of work. So I am not sure how high up I would put it all on the priority list.
I'd rather that rather than using the all-or-nothing Mezz Protect power from Defensive/Resistance secondaries we could instead have an extra pool on the first screen under the "Fly/No Fly" menu that lets us pick specific mezz resistances. For example: it'd be nice if I could give my entire group a low resistance (like mag 3-4) against Fear like Nemesis troops have.
If anything I just want to be able to give some Knockback resistance to critters without having to make them nigh-immune to Holds at the same time and such. So far the only set that lets you do that is Electric Armor as the knockback/immobilize protection is in Grounded instead of Static Shield.
I'd rather that rather than using the all-or-nothing Mezz Protect power from Defensive/Resistance secondaries we could instead have an extra pool on the first screen under the "Fly/No Fly" menu that lets us pick specific mezz resistances. For example: it'd be nice if I could give my entire group a low resistance (like mag 3-4) against Fear like Nemesis troops have.
|
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I just think it'd be neat to be able to make your bosses tougher and more interesting the more you work for it. Get enough Arch tickets and make yourself a big baddie to fight. Or make two and script in an awesome duel! Heck, I'd probably end up spending more time on my bosses than on my characters, heh. Anyway, dreaming again. If nothing else, I agree with the replies calling for an extra pool or two for status resistance and such.
In that same vein, it would be nice to be able to give them some mez RESISTANCE without giving them mez PROTECTION. So whatever mez or mezzes you give them resistance to just doesn't last as long. It's less binary than mez protection, it makes the critters tougher for characters that rely on mez powers without rendering said powers totally useless.
|
I just think it'd be neat to be able to make your bosses tougher and more interesting the more you work for it. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
I sort of agree with Venture on this one. Making a custom NPC difficult is a lot easier than making them balanced. Extreme/Extreme, you're done.
Captain Skylark Shadowfancy and the Tomorrownauts of Today. Arc ID: 337333 - Signal:Noise, where is everybody? Arc ID: 341194
@The Cheshire Cat - Isn't it enough to know I ruined a pony making a gift for you?
12 second horror stories - a writing experiment.
Story arcs:
The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]
Let your voice be heard! Sign the petition to keep CoH alive.
Right, because what AE really needs is even more arcs stuffed to the gills with overpowered mobs.
|
ZOMG, I just got spiked by a 5 damage proc gambler's cut!! lol
Right, because what AE really needs is even more arcs stuffed to the gills with overpowered mobs.
|
Incompetent people will find a way to make bad arcs no matter what tools you give them, so that argument doesn't wash.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I'd rather that rather than using the all-or-nothing Mezz Protect power from Defensive/Resistance secondaries we could instead have an extra pool on the first screen under the "Fly/No Fly" menu that lets us pick specific mezz resistances. For example: it'd be nice if I could give my entire group a low resistance (like mag 3-4) against Fear like Nemesis troops have.
If anything I just want to be able to give some Knockback resistance to critters without having to make them nigh-immune to Holds at the same time and such. So far the only set that lets you do that is Electric Armor as the knockback/immobilize protection is in Grounded instead of Static Shield. |
The level I'm suggesting would be the option of giving the AV the equivalent of Acrobatics or Tough or Weave or the like. Not a huge boost, but makes them a bit more sturdy without having to resort to cutting out half their powers to give them a majorly cut down /Willpower or something.
You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age
Or at least give them pool powers. It'd be a cool way for everyone to make their boss(es) a little different from everyone else. Hell, I'd spend massive Architect tickets on such a thing.
Just dreaming out loud here. Peace.