It'd be cool if we could IO our bosses.


all_hell

 

Posted

Or at least give them pool powers. It'd be a cool way for everyone to make their boss(es) a little different from everyone else. Hell, I'd spend massive Architect tickets on such a thing.

Just dreaming out loud here. Peace.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
If this were to ever happen, I would so make my Dark Armor tank into an AV and then try to kill him.
I'd build a soft capped Mental Manipulation/Shields AV with loads of +Rech. Hehehe...


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Posted

I am all for being able to IO out AE toons.
I also would very much like to be able to give them inherents, temps & pool powers.

I suspect it would take a fair amount of work. So I am not sure how high up I would put it all on the priority list.


 

Posted

I'd rather that rather than using the all-or-nothing Mezz Protect power from Defensive/Resistance secondaries we could instead have an extra pool on the first screen under the "Fly/No Fly" menu that lets us pick specific mezz resistances. For example: it'd be nice if I could give my entire group a low resistance (like mag 3-4) against Fear like Nemesis troops have.

If anything I just want to be able to give some Knockback resistance to critters without having to make them nigh-immune to Holds at the same time and such. So far the only set that lets you do that is Electric Armor as the knockback/immobilize protection is in Grounded instead of Static Shield.


 

Posted

Quote:
Originally Posted by Lazarus View Post
I'd rather that rather than using the all-or-nothing Mezz Protect power from Defensive/Resistance secondaries we could instead have an extra pool on the first screen under the "Fly/No Fly" menu that lets us pick specific mezz resistances. For example: it'd be nice if I could give my entire group a low resistance (like mag 3-4) against Fear like Nemesis troops have.
In that same vein, it would be nice to be able to give them some mez RESISTANCE without giving them mez PROTECTION. So whatever mez or mezzes you give them resistance to just doesn't last as long. It's less binary than mez protection, it makes the critters tougher for characters that rely on mez powers without rendering said powers totally useless.


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Posted

I just think it'd be neat to be able to make your bosses tougher and more interesting the more you work for it. Get enough Arch tickets and make yourself a big baddie to fight. Or make two and script in an awesome duel! Heck, I'd probably end up spending more time on my bosses than on my characters, heh. Anyway, dreaming again. If nothing else, I agree with the replies calling for an extra pool or two for status resistance and such.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
In that same vein, it would be nice to be able to give them some mez RESISTANCE without giving them mez PROTECTION. So whatever mez or mezzes you give them resistance to just doesn't last as long. It's less binary than mez protection, it makes the critters tougher for characters that rely on mez powers without rendering said powers totally useless.
The whole GAME needs that. There would be less whining about KB if that happened.


 

Posted

Quote:
I just think it'd be neat to be able to make your bosses tougher and more interesting the more you work for it.
Right, because what AE really needs is even more arcs stuffed to the gills with overpowered mobs.


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Posted

I sort of agree with Venture on this one. Making a custom NPC difficult is a lot easier than making them balanced. Extreme/Extreme, you're done.


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Posted

Quote:
Originally Posted by Venture View Post
Right, because what AE really needs is even more arcs stuffed to the gills with overpowered mobs.
Do me a favor. Stay away from my story arcs.


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Posted

Quote:
Originally Posted by Venture View Post
Right, because what AE really needs is even more arcs stuffed to the gills with overpowered mobs.
Or you could just stop playing arcs with customs instead of whining.


 

Posted

Quote:
Originally Posted by The_Cheshire_Cat View Post
Making a custom NPC difficult is a lot easier than making them balanced.
True, but a lot of that is because of limits on how we can build our NPCs.


 

Posted

Quote:
Originally Posted by Venture View Post
Right, because what AE really needs is even more arcs stuffed to the gills with overpowered mobs.
I'll have to semi-side with Venture here, but I believe he is wrong in attacking the point of the thread so brazenly. This thread's intent was to talk about buffing bosses (probably end ones and not Boss Class mobs), not your run of the mill minion. Adding something a bit more epic to the final duel CAN add flavor to a an experience.

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Posted

Quote:
Originally Posted by Venture View Post
Right, because what AE really needs is even more arcs stuffed to the gills with overpowered mobs.
What AE needs is the ability to tweak mob difficulty (and incidentally, their rewards) by increments, instead of making it all or nothing.

Incompetent people will find a way to make bad arcs no matter what tools you give them, so that argument doesn't wash.


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Posted

Quote:
Originally Posted by Lazarus View Post
I'd rather that rather than using the all-or-nothing Mezz Protect power from Defensive/Resistance secondaries we could instead have an extra pool on the first screen under the "Fly/No Fly" menu that lets us pick specific mezz resistances. For example: it'd be nice if I could give my entire group a low resistance (like mag 3-4) against Fear like Nemesis troops have.

If anything I just want to be able to give some Knockback resistance to critters without having to make them nigh-immune to Holds at the same time and such. So far the only set that lets you do that is Electric Armor as the knockback/immobilize protection is in Grounded instead of Static Shield.
I can kinda agree here. One of the problems I always face with making AVs for team missions is that if I make, say, an Earth/Fire Dominator according to the power sets I've got available, it's going to get stomped by the team. It's weak mez protection will get it either juggled by anyone with knockdowns or it'll be locked down by the controllers. Without a secondary defensive power from the tanker/scrapper/brute/stalker pools, they're more like slightly sturdier EB's. Same time, you put an AV with a secondary defense power, especially one like willpower, inv, or regen, and it'll be a bear to take down.

The level I'm suggesting would be the option of giving the AV the equivalent of Acrobatics or Tough or Weave or the like. Not a huge boost, but makes them a bit more sturdy without having to resort to cutting out half their powers to give them a majorly cut down /Willpower or something.


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