Bonus Chance for Merit in teammate's mission.


Adeon Hawkwood

 

Posted

Proposal:
When teamming and doing a mission belonging to a teammate, get a % chance of recieving a single reward merit at the completion. This would only apply to missions done from another teammate's story arc, not from your own, nor from a newspaper/radio mission, which grant no merit rewards anyway. Maybe 5-20% at mission completion?

Reason: In my experience, team leaders only want to do thier own missions, which leads in a gain in merits for themselves only. This is to the detriment of those who, for whatever reason are unable or unwilling to lead teams themselves.

Effect: Would increase the number of merits in the pockets of team-orientated characters. Thus, increased spending power at the merit vendors and in theory, slightly higher supply of certain items making thier way to the Market.

Possible Counterpoints?:
1) "They should lead thier own teams or demand that the TL set thier missions." ?
2) "If they want the merits, they should solo or run TFs. " ?
3) Other.

Obligatory Links:
http://wiki.cohtitan.com/wiki/Villain_Merit_Rewards
http://wiki.cohtitan.com/wiki/Hero_Merit_Rewards


 

Posted

I think this is actually a good idea because by using a % chance to get a merit this gives the devs the ability to tweak it.

[edited to remove what you already stated]


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

i like this. the % chance would be a nice feature as SwellGuy said, the devs can tweak it to make it so players cant abuse it but also at the same time adding more to regular teaming


 

Posted

I don't object to it. I tend to lead teams and prefer to do story arcs rather than newspaper/radio missions anyway just for the variety so from my point of view this would encourage people joining mission teams instead of just looking for radio/newspaper teams.

The main downside I can see is that it could cause contention amongst teams. When I'm leading a non-TF team my goal is experience, and from what I've seen most people who join such teams are also looking for XP (or at least drops). As such I want to kill as many enemies as possible so while I'm not going to clear every map unless the mission is really annoying I'm not going to stealth it either. With this you could get people joining mission teams just to farm merits who would want to complete missions as fast as possible rather than focusing on killing stuff. I don't think this is a major concern since TFs would offer better merits/time but it's something to keep in mind.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post

The main downside I can see is that it could cause contention amongst teams. When I'm leading a non-TF team my goal is experience, and from what I've seen most people who join such teams are also looking for XP (or at least drops). As such I want to kill as many enemies as possible so while I'm not going to clear every map unless the mission is really annoying I'm not going to stealth it either. With this you could get people joining mission teams just to farm merits who would want to complete missions as fast as possible rather than focusing on killing stuff. I don't think this is a major concern since TFs would offer better merits/time but it's something to keep in mind.
I'm looking for downsides to this idea (with the hopes of tweaking it as neccesary to improve it) and I'm glad that you brought this up.
I don't see a lot of merits farmed this way, since the merits would be accumulated noticably faster by TF's, and especially "speed" TFs. With the actual % chance being adjustable, it would likely be set fairly low. Just high enough that the "too shy to lead" player who prefers support classes (yes, every AT can solo, but some do so slower than others, depending on powersets, build, etc.) can still get in on the Merit action.

I'm not seeing this as a critical change for a serious problem, but hopefully an improvement to the general QoL. Thank you to all who have posted.


 

Posted

What I would like to see is if more than one team member has the same arc, that the missions all go in order for all those that have it, like the Midnighters. That way it encourages people to use the contacts. I do see what you are suggesting as a viable work around as well. I think it's a good way to go.


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
What I would like to see is if more than one team member has the same arc, that the missions all go in order for all those that have it, like the Midnighters. That way it encourages people to use the contacts. I do see what you are suggesting as a viable work around as well. I think it's a good way to go.
I'm pretty sure that already happens. If you have the same mission that just got completed it's supposed to ask you if you want to complete it as well.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I'm pretty sure that already happens. If you have the same mission that just got completed it's supposed to ask you if you want to complete it as well.
This only happens if you're talking to a contact that has the missions in sequential order. This is true for very few hero contacts. Basically, only those added since Faultline and Croatoa. The majority of the older hero missions are in random order within the arc, and then they throw in some random missions sometimes.

I would like to see all hero contacts changed so that they issue their missions in the same order as Ouroboros does. But since so many of those arcs are really long -- some have dozens of missions -- it's unlikely that a pickup team would hang together long enough for many members to be in sync.

To correct this the arcs would need to be split up into two or three smaller arcs, the way most villain contacts' arcs work. This would allow players with the same contact to eventually sync up again if they did the player's mission who's behind everyone else.


 

Posted

Like that idea Rodion. What they could do to shorten them though, is eliminate some of those silly, go talk to this security chief, or that one, hunt 15 of these, 20 of these and so on.


 

Posted

Was thinking that if possible, could tag missions that were "Defeat Boss+Guards" would be a low chance, "Defeat all on indoor map" would be medium, "Defeat all on huge outdoor map" would be high. (Where High Chance likely does not exceed 20%)


 

Posted

What about applying the streak breaker code to this? I.E. if you miss the bonus so many times in a row, it jumps to 100% chance the next time.


 

Posted

Quote:
Originally Posted by Karl_Rove_Man View Post
What about applying the streak breaker code to this? I.E. if you miss the bonus so many times in a row, it jumps to 100% chance the next time.
*shrug*
Sure. Works for me!