Dual build and merit question...


Emberly

 

Posted

I was wondering how the dual build affects the random recipe rolls from merits. If I were to level to 30 on my original build, then level up my second build to 15, and then roll for a recipe while having the second build active, what level would it be? For this instance, let's assume I rolled in the 15-19 category and got a Celerity: Stealth recipe. Would it be level 30 or level 15?

Thanks!


 

Posted

I don't think the dual builds work that way.

I think the character levels up to the same level on both builds. You just have the option of selecting different powers in your primary, secondary, pools, and epp; or the option to slot the powers differently between builds.


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Posted

That's what I thought at first, too. But then 2 days ago, when I hit level 25 on my Brute, I thought I could use my Ouro portal right away to get to a trainer. Nope. So some powers/functions/events must only work after you have actually seen a trainer and picked your powers/enhancement slots. Same goes for the third inspiration tray at level 25; you don't actually get it until you see the trainer. You may fight at combat level 25 right away, but everything else, I'm not sure...


 

Posted

Yeah, your level is always whatever level you're at regardless of build. If you start a second build, you pick powers up to your current level, you don't start over at level 1. If you then gain 5 levels and switch to your old build, you'd have 5 levels worth of power/slot choices to make for that old build. Your actual level doesn't change when you switch between builds.



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Posted

Quote:
Originally Posted by Kitsune Knight View Post
It'd work the same way as if you'd simply not trained up, or were mal/exemped. The roles should result in level 30s.
But doesn't mal/exemp only affect combat levels? Before, we could not enter a hazard zone if we were below the specified level, even if we were sidekicked above the required level.


 

Posted

Quote:
Originally Posted by Partsman View Post
That's what I thought at first, too. But then 2 days ago, when I hit level 25 on my Brute, I thought I could use my Ouro portal right away to get to a trainer. Nope. So some powers/functions/events must only work after you have actually seen a trainer and picked your powers/enhancement slots. Same goes for the third inspiration tray at level 25; you don't actually get it until you see the trainer. You may fight at combat level 25 right away, but everything else, I'm not sure...
You "con" as level 25 but in all other respects you aren't really level 25 until you go level.

I'm not sure how that would work with turning in merits, though. But I do think you can't level to 50 and then start your 2nd build and only pick powers up to level 30. But you COULD make a 2nd build at 30, and then only train one of you two builds past that point. But I don't know how that would affect merit purchases.



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Posted

Quote:
Originally Posted by Organica View Post
Yeah, your level is always whatever level you're at regardless of build. If you start a second build, you pick powers up to your current level, you don't start over at level 1. If you then gain 5 levels and switch to your old build, you'd have 5 levels worth of power/slot choices to make for that old build. Your actual level doesn't change when you switch between builds.
So you are saying the game keeps track of 3 different levels then? Current combat, actual level, and levels that you are trained to. Because I could have a character that has enough experience to be level 25, but only trained to level 24, that is sidekicked on a team to level 43. So his combat level would be 43, but I still could not access Ouro or have the third inspiration tray, but would roll merit recipes at level 25? Wow...


 

Posted

Quote:
Originally Posted by Organica View Post
But I do think you can't level to 50 and then start your 2nd build and only pick powers up to level 30.
No, you can do exactly that. When you switch to your second build for the first time, you have to train up one level at a time, exactly as if you'd never leveled up before (plus, you also have to do the level 1 pick).


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Partsman View Post
So you are saying the game keeps track of 3 different levels then? Current combat, actual level, and levels that you are trained to. Because I could have a character that has enough experience to be level 25, but only trained to level 24, that is sidekicked on a team to level 43. So his combat level would be 43, but I still could not access Ouro or have the third inspiration tray, but would roll merit recipes at level 25? Wow...
Yes, 3 "Levels". Most often called: Security, Experience and Combat levels.
Link to the wiki

I believe Merits roll via your "Experience" level: the maximum level you could train to if you visited a trainer. As someone stated in a post in this thread many game mechanics use different "levels".


 

Posted

Quote:
Originally Posted by Smurphy View Post
Yes, 3 "Levels". Most often called: Security, Experience and Combat levels.
Link to the wiki

I believe Merits roll via your "Experience" level: the maximum level you could train to if you visited a trainer. As someone stated in a post in this thread many game mechanics use different "levels".
Argghhh, but it makes sense. I have a Katana/Super Reflexes scrapper level-locked at 30, because that is where I like to roll my merits at, but he is such a blast to play that I want to continue to level him. Oh well...


 

Posted

Quote:
Originally Posted by Smurphy View Post
So, is there someone I can contact that can edit the wiki to reflect this on their Ticket Vendor page? They just refer to level, so it has caused me some confusion, and I may not be alone in that... (I pray!)


 

Posted

Quote:
Originally Posted by Partsman View Post
Argghhh, but it makes sense. I have a Katana/Super Reflexes scrapper level-locked at 30, because that is where I like to roll my merits at, but he is such a blast to play that I want to continue to level him. Oh well...
You do know you can roll merits at any level range right? Use the slider.


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Posted

Quote:
Originally Posted by Partsman View Post
So, is there someone I can contact that can edit the wiki to reflect this on their Ticket Vendor page?
It's a wiki, so anyone can edit it once they register with the Titan Network.


(and the page has been updated )


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by XFUNK View Post
You do know you can roll merits at any level range right? Use the slider.
You can roll at any range, but the resulting recipe will be at your level, or the highest that recipe is available at.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by XFUNK View Post
You do know you can roll merits at any level range right? Use the slider.
Quote:
Originally Posted by Kitsune Knight View Post
You can roll at any range, but the resulting recipe will be at your level, or the highest that recipe is available at.
Right.
The level slider does two things.

1) By adjusting it on random rolls, you restrict which sets are available for your rolls. The recipes will either drop at your level, or the highest level for that set, whichever is lower.
Example: If you get a drop from a set that runs from 10-40 and you are 35, it will be 35. The slider can be set to 10, 15, 30, 37 - it won't matter.
If you get a drop that runs from 10-40 and you are 50, it will be level 40. Again, the slider can be anywhere in that 10-40 range.

2) By adjusting the slider, you can specify the EXACT level of the recipe when you purchase specific recipes.


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Posted

It is correct that you can roll at any range. And as stated above the recipe will be generated at the highest possible level for that recipe OR your level, whichever is lower.

The only thing that the range slider gives you is the ability to generate recipes which are outside of your level range (say you are level 50 but want to be able to get a Kinect Combat, then you roll in a range that can generate recipes up to level 35).


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Posted

Quote:
Originally Posted by Kitsune Knight View Post
It's a wiki, so anyone can edit it once they register with the Titan Network.


(and the page has been updated )
Thanks!

And one last question before I leave: was or is there any reson given why the random slider does not work like the purchase slider? IE, I spend 75 merits for a Steadfast Protection: Knockback Protection with the slider at level 10, I get a level 10 no matter my own level at the time. But all random rolls are at your experience level, picked from the level range of available recipes of the slider. I just seems, I don't know, kind of ..... sloppy.


 

Posted

Quote:
Originally Posted by Partsman View Post
Thanks!

And one last question before I leave: was or is there any reson given why the random slider does not work like the purchase slider? IE, I spend 75 merits for a Steadfast Protection: Knockback Protection with the slider at level 10, I get a level 10 no matter my own level at the time. But all random rolls are at your experience level, picked from the level range of available recipes of the slider. I just seems, I don't know, kind of ..... sloppy.
It is definitely a pain in the butt, and something that could stand to be changed.


 

Posted

Tried this.

Level 50 build:
Level 30 build:

They both rolled and got level 50 IOs.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
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