emote meta-suggestion: safe emote-trigger
if you are worried about things appearing in chat, there is an emote button at the right of the chat box where you type in your text. some of the emotes aren't in there and probably should be added in.
Yeah, I just thought this would be a simple way to bulletproof the process and provide typo protection, etcetera.
I like the basic idea of "/em <word>" over wow-style slash commands, although those have the advantage that they allow a variety of puns to be made ("Hey, what happened to the /wrists emote?")
For some of us though it's quicker to type than to use that. I am pro this suggestion.
don't get me wrong. i'm not against the suggestion. and i do play WoW also and seeing some botched emotes is very entertaining. i was just pointing out that the OP could always check the emote box first to see if what he wanted was there and also to suggest that the emotes that aren't there should be added to it.
I would love to see a stable, constantly-updated, emote list.
Actually, this is something that could be done with a bit of engine work. Standardize the representation of emotes, and instead of a list that has to be manually updated, you can have the actual list of available emotes, right now, in game, possibly with annotations.
This could take into account things like "do I have this emote unlocked on my current account", too.
So you could do something like:
name - animate? - loop? - description
dance - yes - yes - you dance
wave - yes - no - wave at any character
I'm so torn on the dance emotes. I love that there's more than one, but I'm used to WoW's 15-20 second dance loops, and the CoH dances are just tiny little loops.
I would be for this suggestion. I've never felt the need to emote text. Ever. The only time I type /em is when I want to emote an animation. Having a variant that wouldn't splash my text in a thought bubble if I accidentally type /em wallllean would be swell.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
Okay, that is really nice. Now all I want is to be able to access it in-game. :P
What I mean by "safe" is "if you pick a word that isn't a known animation, it doesn't show up as "<name> word". Right now, something (maybe it was the help?) suggested "/em warmup" for a martial arts warm-up -- but in fact, that's now "/em kata". If you "/em warmup", you generate the message "<name> warmup".
What would be neat would be something like:
/anim warmup
where this would just respond (to you only) "unknown emote: warmup".
Basically, separate out the generic-emote functionality ("<name> has a fever, and the only cure is more cowbell.") from the designed-animation functionality?