Call of the Sandman


Enots

 

Posted

Quote:
Originally Posted by iBones View Post
I'm not going to take aid self simply because I hate it, so I'd like some sort of way to regain lost green.
Once upon a time... back in Issue 4... I used Phase Shift rather than Aid Self to recover from damage taken. That build relied on regeneration to deal with damage recovery, rather than self-healing or green skittles. Going with Stealth, Grant Invisibility and Phase Shift would be costly in terms of power slots, but also remarkably cheap in terms of added enhancement slots (which could be quite minimal) ... and gives you more slots for LotG recharge enhancements.


It's the end. But the moment has been prepared for ...

 

Posted

You dont need any more defense slottable powers to fill your quota of LotG +recharge.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by iBones View Post
Regarding bonuses other than +HP, anything else? Iv'e seen some builds who have a fair amount of regen as well, how does that fair? I'm not going to take aid self simply because I hate it, so I'd like some sort of way to regain lost green.
If you're not taking Aid Self, then having a lot of regeneration would be nice. Fortunately, that often comes with the +HP bonuses, so it shouldn't be hard to pick up quite a bit. Might consider Physical Perfection for a little bit more if you don't already have it. Nice for the recovery too.

For a no Aid Self build, I'd probably do my set bonus "hierarchy of needs" like this:
  1. soft cap defense
  2. enough recharge for a decent attack chain
  3. hit points
  4. regeneration


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
If you're not taking Aid Self, then having a lot of regeneration would be nice. Fortunately, that often comes with the +HP bonuses, so it shouldn't be hard to pick up quite a bit. Might consider Physical Perfection for a little bit more if you don't already have it. Nice for the recovery too.

For a no Aid Self build, I'd probably do my set bonus "hierarchy of needs" like this:
  1. soft cap defense
  2. enough recharge for a decent attack chain
  3. hit points
  4. regeneration
Ok awsome, thanks Werner. That's what I was thinking, and im glad I got some reassurance on whats important for a great build.


Flux Tempest-Electric Melee/Willpower
Zaunte's Rage-Claws/Invulnerability

 

Posted

Quote:
Originally Posted by iBones View Post
Ok awsome, thanks Werner. That's what I was thinking, and im glad I got some reassurance on whats important for a great build.

Luck of the Gambler set bonuses are your friend on /sr, +7.5% rech, + hp and + regen, with 3 slots.

And if you decide to use my slotting + 7.5% recharge and def, def, def/end. You also get ~55% def enhancement and 26.5% endurance enhancement. On some low accuracy builds I throw in a def/rech/end for the +9 accuracy to attacks. A pretty decent return for 4 slots. (I like to have a 95% to-hit chance against +4's).


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