What character should I make?
Psychic Blast/Mental Manipulation blaster with the Medicine Pool, maybe?
Dec out.
I agree with Decorum.
Mind/Emp? Mind/Thermal will free up quite a bit to take other pools on a solo build, and you can add more team utility on a second build. There's also Mind/Rad which will help you a great deal - but you'll find yourself wanting to take almost everything.
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IMo, this would be perfect if the healing set didn't use that machine thingy.
Psychic Blast/Mental Manipulation blaster with the Medicine Pool, maybe?
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Mind/emp. Don't take many emp heals. Explain buffs as encuraging them psychically.
Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.
Eh, I'm mostly looking at their backs and don't see the machine anyway.
Dec out.
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Controllers look interesting. I'll try this out as well and see which one I like more. Thank you both.
Mind/Emp? Mind/Thermal will free up quite a bit to take other pools on a solo build, and you can add more team utility on a second build. There's also Mind/Rad which will help you a great deal - but you'll find yourself wanting to take almost everything.
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Other powersets may also work for you depending on your "psychic" concept. I run my Illusionist as a psychic.
There is also the Dominators red-side where you could run Gravity Control/Psionic Assault or Mind Control/Psi.
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Other powersets may also work for you depending on your "psychic" concept. I run my Illusionist as a psychic.
There is also the Dominators red-side where you could run Gravity Control/Psionic Assault or Mind Control/Psi. |
I thought about a Dominator, she was originally an evil character. But I'm liking blue side right now. And I hadn't actually thought about Illusionist. Might have to try that too. I see this character getting deleted and remade many times, lol. I will say, this is the only thing I miss about Champions Online: Being able to pick what ever powers I want for my character. Thanks for the tip.
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Hero-side:
Ok, so here's the deal. I created a character a long time ago that I've played across multiple games. She is a mutant with psychic/telekinetic powers and very limited healing. I'm trying to find what class/power set combo would do this best for me. I spend most of my time soloing, with very little teaming up. I have an Emp/Psy Defender right now that is very boring to play solo. Is there a character that would work better for me?
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Psychic/Mental Manipulation Blaster (w/Medicine)
Mind/Rad Controller
Mind/Thermal Controller
Mind/Empathy Controller
Grav/ Controller (this is more of a 'flavor' concept since many of the Gravity powers can seem like they are extensions of telekinetic abilities)
That's what comes to mind hero-side. There's others of course.
Villain-side:
Mind/Psi Dominator (w/Medicine)
Fortunata VEAT (w/Medicine)
Psychic/Pain Corruptor
Psychic/Thermal Corruptor
There's probably a few more options hero-side than villain-side, but I like the character classes in CoV just a little bit more... with the exception of the Defender.
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Some mature controller builds are the most powerful characters in the game; Ill/Rad for example is one of the very few combinations that can solo Giant Monsters... with a fairly high end build of course, but most are quite capable even on SO enhancements once they mature, just not at quite that insane a level. Most controllers are somewhat slow starting and struggle in the early levels but quite a few get really strong in the mid-30's and beyond.
Controllers look interesting. I'll try this out as well and see which one I like more. Thank you both.
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Mind is an oddball controller set, it actually starts out pretty strong but it peaks early; below 30 it's frequently stronger than most other controllers but once other sets reach 32 and get their pets they generally pull ahead. Mind is still quite capable though; I have a Mind/Kin at 50 and it's a good character. It just isn't on the same level as my other controllers, a 50 Fire/Rad, 50 Ill/Rad and 44 Plant/Storm.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
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Yeah, Illusion is like a blue-side MM. Having the ability to summon 6 pets (albeit uncontrollable) is pretty big.
Some mature controller builds are the most powerful characters in the game; Ill/Rad for example is one of the very few combinations that can solo Giant Monsters... with a fairly high end build of course, but most are quite capable even on SO enhancements once they mature, just not at quite that insane a level. Most controllers are somewhat slow starting and struggle in the early levels but quite a few get really strong in the mid-30's and beyond.
Mind is an oddball controller set, it actually starts out pretty strong but it peaks early; below 30 it's frequently stronger than most other controllers but once other sets reach 32 and get their pets they generally pull ahead. Mind is still quite capable though; I have a Mind/Kin at 50 and it's a good character. It just isn't on the same level as my other controllers, a 50 Fire/Rad, 50 Ill/Rad and 44 Plant/Storm. |
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There is a distressing possibility to bring up: ANY character may be very boring for you to play solo. Admittedly, if you're playing [say] a blaster you'll do damage about 2.5 times faster, but you're still going to be, pretty much, shooting small and simple groups of badguys and reading [hopefully interesting] text in between.
I have an Emp/Psy Defender right now that is very boring to play solo. |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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It was more the speed of the fights then anything else. I'm only level 8, and none of the secondary Psychic powers have very short cooldowns. So I seem to spend a lot of time just sitting there.
There is a distressing possibility to bring up: ANY character may be very boring for you to play solo. Admittedly, if you're playing [say] a blaster you'll do damage about 2.5 times faster, but you're still going to be, pretty much, shooting small and simple groups of badguys and reading [hopefully interesting] text in between.
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Well, at level 8, lots of the powers seem to take forever to recharge. It's because you're a lowbie.
It was more the speed of the fights then anything else. I'm only level 8, and none of the secondary Psychic powers have very short cooldowns. So I seem to spend a lot of time just sitting there.
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It gets faster, though.
That being said, Defenders do solo a bit slower in general (don't yell at me, defender fans, I have several of them myself) because their attack powers are in their secondary powerset. Controllers also solo a bit slower at lower levels because their powers are more about control than they are about damage. Blasters deal loads of damage, but staying alive can be a challenge (slowing down your levelling) - maybe not so much for an experienced computer gamer.
So far, I see that no one else has mentioned is that you will soon be able to create a character that starts out as a villain and then reforms (by purchasing the upcoming Going Rogue expansion) - so if you see a Dominator or Corruptor set of powers that fits better, you can use that option to recreate your character.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Ok, so here's the deal. I created a character a long time ago that I've played across multiple games. She is a mutant with psychic/telekinetic powers and very limited healing. I'm trying to find what class/power set combo would do this best for me. I spend most of my time soloing, with very little teaming up. I have an Emp/Psy Defender right now that is very boring to play solo. Is there a character that would work better for me?