Let enemies taunt players
Taunting would be pretty cool. I think having the "you can only fight this guy" would be a good idea but should be limited.
If not maybe it can also be done by acting as a tohit debuff against everyone besides the taunter? You can still attack but the taunter is being a distraction to you making you less focused.
If not maybe it can also be done by acting as a tohit debuff against everyone besides the taunter? You can still attack but the taunter is being a distraction to you making you less focused.
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It would also expire via a timer, of course, like any other debuff. Just that attacking your taunter makes it go away quicker.
Not sure if this would be implementable though..
The basic problem that I see is that taunt implemented on NPC classes could, in-effect, permanently lock players out of being able to attack that enemy alone. Lets say you are fighting an EB, Monster, AV or a Hero with a large surrounding mob. If the Critter taunted you, you could be locked into only targeting that monster and be unable to deal with the surrounding mob.
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I suspect adding a targeting-lock effect to players would require significant work under the hood to either add resistance values for the taunt effect, and ensure that players aren't perma-locked by the NPC critter. |
Oh man you want to make fighting Romans fun, have the bosses taunt!
If I recall, getting taunted didn't drop my Rad toggles off the other guy I used them on in PvP. All PvP taunting does is force you to target the taunter for your offensive powers. Your target won't force change until you try to shoot at something else. I don't recall if you can still target freely if you're not attacking.
Alternatively, a convoluted way to make an enemy taunt without actually giving mobs taunt would be to give all the other guys a huge, AoE placate. But... that seems kind of pointless outside of being silly.
If I recall, getting taunted didn't drop my Rad toggles off the other guy I used them on in PvP. All PvP taunting does is force you to target the taunter for your offensive powers. Your target won't force change until you try to shoot at something else. I don't recall if you can still target freely if you're not attacking.
Alternatively, a convoluted way to make an enemy taunt without actually giving mobs taunt would be to give all the other guys a huge, AoE placate. But... that seems kind of pointless outside of being silly. |
Being taunted does not shut of any toggles that you had going previously.
Ghost Widow already does this.
@Golden Girl
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