Let enemies taunt players


Aett_Thorn

 

Posted

Taunting would be pretty cool. I think having the "you can only fight this guy" would be a good idea but should be limited.

If not maybe it can also be done by acting as a tohit debuff against everyone besides the taunter? You can still attack but the taunter is being a distraction to you making you less focused.


 

Posted

Quote:
Originally Posted by Quincy_Archer View Post
If not maybe it can also be done by acting as a tohit debuff against everyone besides the taunter? You can still attack but the taunter is being a distraction to you making you less focused.
I was going to suggest something similar.. A debuff of some sort that can only be rid of by attacking the taunter x amount of times, or to that effect.. So you can still target other mobs (which would prevent targeted Toggles from dropping), but your to-hit, recharge, or damage is debuffed until you attack your taunter..

It would also expire via a timer, of course, like any other debuff. Just that attacking your taunter makes it go away quicker.

Not sure if this would be implementable though..


 

Posted

Quote:
Originally Posted by je_saist View Post
The basic problem that I see is that taunt implemented on NPC classes could, in-effect, permanently lock players out of being able to attack that enemy alone. Lets say you are fighting an EB, Monster, AV or a Hero with a large surrounding mob. If the Critter taunted you, you could be locked into only targeting that monster and be unable to deal with the surrounding mob.
If implemented I think this would largely be the point of implementing it rather than a problem. Just like how we use taunt to keep heat off of squishies so would they.
Quote:
I suspect adding a targeting-lock effect to players would require significant work under the hood to either add resistance values for the taunt effect, and ensure that players aren't perma-locked by the NPC critter.
I know assault already offers resistance. Line of sight makes it expire. If the taunter perma locks you then I guess that is good incentive to kill it first.

Oh man you want to make fighting Romans fun, have the bosses taunt!


 

Posted

If I recall, getting taunted didn't drop my Rad toggles off the other guy I used them on in PvP. All PvP taunting does is force you to target the taunter for your offensive powers. Your target won't force change until you try to shoot at something else. I don't recall if you can still target freely if you're not attacking.

Alternatively, a convoluted way to make an enemy taunt without actually giving mobs taunt would be to give all the other guys a huge, AoE placate. But... that seems kind of pointless outside of being silly.


 

Posted

Quote:
Originally Posted by TwilightPhoenix View Post
If I recall, getting taunted didn't drop my Rad toggles off the other guy I used them on in PvP. All PvP taunting does is force you to target the taunter for your offensive powers. Your target won't force change until you try to shoot at something else. I don't recall if you can still target freely if you're not attacking.

Alternatively, a convoluted way to make an enemy taunt without actually giving mobs taunt would be to give all the other guys a huge, AoE placate. But... that seems kind of pointless outside of being silly.
When you are taunted the target gets a highlighted target box that is more accentuated than a normal target box. You can target other stuff freely, but the moment you try to attack you automatically switch to the taunter.

Being taunted does not shut of any toggles that you had going previously.