Inspirations


BBQ_Pork

 

Posted

Just thought of an idea randomly while playing through a mission. I think it would be cool to see an inspiration that increases attack rate for a short amount of time.


 

Posted

Quote:
Originally Posted by Master Arcanus View Post
Just thought of an idea randomly while playing through a mission. I think it would be cool to see an inspiration that increases attack rate for a short amount of time.
Ah. The +Recharge or "Hasten" inspiration.
Stackable? Cappable? What percentage of buff?


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
Ah. The +Recharge or "Hasten" inspiration.
Stackable? Cappable? What percentage of buff?
Also consider the very small absolute gain for somebody with recharge enhancements and Hasten running, not to mention +rech set bonuses.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Grin. This sounds yummy...but know what happens when all of a sudden you can attack faster????

You use more endurance.

Granted for the likes of toons with excellent endurance management this is no sweat, but for the rest it is a problem.

In my Base there is a gizmo which has self buffs you can craft..I think I saw "Increase Attack Rate" among the choices, but I never got around to experimenting.

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Quote:
Originally Posted by Master Arcanus View Post
Ah, yes. I wasn't even thinking about the power "Hasten." In regards to the +recharge set bonuses or +recharge enhancements, there are accuracy enhancements/set bonuses as well as accuracy inspirations. Same with damage, defense, resistance, endurance, etc.
There are no accuracy inspirations; there are tohit inspirations. Additionally, tohit does not follow an inverse formula (1 / x), unlike recharge.

Because of the widely sought-after recharge bonuses between enhancements, powers, and set bonuses, and the fact that recharge uses an inverse formula to determine its effects, a recharge inspiration would have an unnoticable effect on a mature character build unless you either eat an entire tray of inspirations, or the buff from the inspiration is a ludicrous value. In the former case, the inspirations are useless, and in the latter case they become tremendously overpowered for the characters that aren't matured, and may even lead to players stockpiling the recharge inspirations and replacing their other recharge buffs with other effects, making themselves even better while using the inspirations.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
There are no accuracy inspirations; there are tohit inspirations. Additionally, tohit does not follow an inverse formula (1 / x), unlike recharge.

Because of the widely sought-after recharge bonuses between enhancements, powers, and set bonuses, and the fact that recharge uses an inverse formula to determine its effects, a recharge inspiration would have an unnoticable effect on a mature character build unless you either eat an entire tray of inspirations, or the buff from the inspiration is a ludicrous value. In the former case, the inspirations are useless, and in the latter case they become tremendously overpowered for the characters that aren't matured, and may even lead to players stockpiling the recharge inspirations and replacing their other recharge buffs with other effects, making themselves even better while using the inspirations.
Yes. I understand what you're saying. I apologize, I mis-read what you said in your first post. My apologies.


 

Posted

Quote:
Originally Posted by McCharraigin View Post
Grin. This sounds yummy...but know what happens when all of a sudden you can attack faster????

You use more endurance.

Granted for the likes of toons with excellent endurance management this is no sweat, but for the rest it is a problem.

In my Base there is a gizmo which has self buffs you can craft..I think I saw "Increase Attack Rate" among the choices, but I never got around to experimenting.

Lisa.
I haven't experimented with that crafting the self buffs either. It's something to look in to. Thanks for bringing it to my attention.


 

Posted

Are there not Accuracy inspirations?? the yellows give a +% to ACC, which I'm assuming means accuracy. I could be wrong..just curious.


 

Posted

Quote:
Originally Posted by Master Arcanus View Post
Are there not Accuracy inspirations?? the yellows give a +% to ACC, which I'm assuming means accuracy. I could be wrong..just curious.
It's actually a bonus to ToHit, which is a different part of the calculation than Accuracy. Sorta similar effect though.

Check your combat monitor for both, then chew a yellow pill.


http://wiki.cohtitan.com/wiki/Accuracy

http://wiki.cohtitan.com/wiki/Attack_Mechanics

http://wiki.cohtitan.com/wiki/ToHit


 

Posted

Okay, thanks. I've been playing this game for a long time, I guess just haven't paid attention to that. lol. Thanks again.


 

Posted

Yeah, that's one of those "There's no real need to know that until you need to know that" things. That it's got Accuracy right in the name clouds the issue once the numbers are revealed.


Dec out.