Earth/Fire leveling
In Stalagmites, replace the 2 Damages with Recharges, as you'll want this up as often as possible. Also, Volcanic Gasses would be better slotted with 2 acc, 2 rechg, and 2 holds. Otherwise, we have very similar builds.
Please try my arcs:
Arc# 63910 "Why Do Bad Girls Like Bad Boys?" (length=Long, levels 40+)
Arc# 401500 "How to Be a Successful Professional Criminal" (length=Very Long, levels 1-10)
I also question 3 slows in Quicksand. I'd switch 2 of them to Recharge.
My Earth/Fire is at about the same point, level 37.
I'll probably go into the Soul Mastery pool so I have a total of 2 Build-Ups.
Global = Hedgefund (or some derivation thereof)
From where you are at I'd either go /mace if you like fighting fewer tougher enemies, or I'd go /soul if you like fighting larger spawns.
Also at lvl 37 I'd strongly start thinking about franken-slotting and possibly even slotting in some cheap-ish sets that boost global recharge.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Dump Air Sup for Hover or switch to jumping for CJ. You are taking plenty of attacks already, don't need Air Sup but a little more defense is definately useful and the more powers that can take Luck of the Gambler the easier it is to hit perma dom.
nevermind I like what i am working with so far. i have to keep flares and DB. so this is what I am working with. not sure where to go next, thinking medicine or epic pools.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 45 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Villain Profile:
Level 1: Fossilize -- Acc(A), Acc(3), Dmg(3), Dmg(5), Hold(5)
Level 1: Flares -- Acc(A), Acc(7), Dmg(7)
Level 2: Incinerate -- Acc(A), Acc(9), Dmg(9), Dmg(11), EndRdx(11)
Level 4: Fire Breath -- Acc(A), Acc(13), Dmg(13), Dmg(15), EndRdx(15)
Level 6: Air Superiority -- Acc(A), Acc(43), Dmg(45)
Level 8: Quicksand -- Slow(A), Slow(17), Slow(17)
Level 10: Fire Blast -- Acc(A), Acc(19), Dmg(19), Dmg(21), RechRdx(21)
Level 12: Stalagmites -- Acc(A), Acc(23), Dmg(23), Dmg(25), Dsrnt(25), Dsrnt(42)
Level 14: Fly -- Flight(A), Flight(27), Flight(27)
Level 16: Swift -- Flight(A)
Level 18: Fiery Embrace -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 20: Health -- Heal(A), Heal(43), Heal(45)
Level 22: Stamina -- EndMod(A), EndMod(31), EndMod(31)
Level 24: Earthquake -- RechRdx(A), RechRdx(31), RechRdx(33)
Level 26: Combustion -- Acc(A), Acc(33), Dmg(33), Dmg(36), EndRdx(36)
Level 28: Volcanic Gasses -- Acc(A), Dmg(34), RechRdx(34)
Level 30: Hasten -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 32: Animate Stone -- Acc(A), Acc(37), Dmg(42), Dmg(42), Dsrnt(43)
Level 35: Consume -- Acc(A), Acc(37), EndMod(37), EndMod(39), RechRdx(40)
Level 38: Blaze -- Acc(A), Acc(39), Dmg(39), Dmg(40), RechRdx(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run