Earth/Fire leveling


Deacon_NA

 

Posted

nevermind I like what i am working with so far. i have to keep flares and DB. so this is what I am working with. not sure where to go next, thinking medicine or epic pools.



Villain Plan by Mids' Villain Designer 1.707
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Level 45 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed

Villain Profile:
Level 1: Fossilize -- Acc(A), Acc(3), Dmg(3), Dmg(5), Hold(5)
Level 1: Flares -- Acc(A), Acc(7), Dmg(7)
Level 2: Incinerate -- Acc(A), Acc(9), Dmg(9), Dmg(11), EndRdx(11)
Level 4: Fire Breath -- Acc(A), Acc(13), Dmg(13), Dmg(15), EndRdx(15)
Level 6: Air Superiority -- Acc(A), Acc(43), Dmg(45)
Level 8: Quicksand -- Slow(A), Slow(17), Slow(17)
Level 10: Fire Blast -- Acc(A), Acc(19), Dmg(19), Dmg(21), RechRdx(21)
Level 12: Stalagmites -- Acc(A), Acc(23), Dmg(23), Dmg(25), Dsrnt(25), Dsrnt(42)
Level 14: Fly -- Flight(A), Flight(27), Flight(27)
Level 16: Swift -- Flight(A)
Level 18: Fiery Embrace -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 20: Health -- Heal(A), Heal(43), Heal(45)
Level 22: Stamina -- EndMod(A), EndMod(31), EndMod(31)
Level 24: Earthquake -- RechRdx(A), RechRdx(31), RechRdx(33)
Level 26: Combustion -- Acc(A), Acc(33), Dmg(33), Dmg(36), EndRdx(36)
Level 28: Volcanic Gasses -- Acc(A), Dmg(34), RechRdx(34)
Level 30: Hasten -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 32: Animate Stone -- Acc(A), Acc(37), Dmg(42), Dmg(42), Dsrnt(43)
Level 35: Consume -- Acc(A), Acc(37), EndMod(37), EndMod(39), RechRdx(40)
Level 38: Blaze -- Acc(A), Acc(39), Dmg(39), Dmg(40), RechRdx(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run





 

Posted

In Stalagmites, replace the 2 Damages with Recharges, as you'll want this up as often as possible. Also, Volcanic Gasses would be better slotted with 2 acc, 2 rechg, and 2 holds. Otherwise, we have very similar builds.


Please try my arcs:

Arc# 63910 "Why Do Bad Girls Like Bad Boys?" (length=Long, levels 40+)
Arc# 401500 "How to Be a Successful Professional Criminal" (length=Very Long, levels 1-10)

 

Posted

I also question 3 slows in Quicksand. I'd switch 2 of them to Recharge.

My Earth/Fire is at about the same point, level 37.

I'll probably go into the Soul Mastery pool so I have a total of 2 Build-Ups.


Global = Hedgefund (or some derivation thereof)

 

Posted

From where you are at I'd either go /mace if you like fighting fewer tougher enemies, or I'd go /soul if you like fighting larger spawns.

Also at lvl 37 I'd strongly start thinking about franken-slotting and possibly even slotting in some cheap-ish sets that boost global recharge.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Also at lvl 37 I'd strongly start thinking about franken-slotting and possibly even slotting in some cheap-ish sets that boost global recharge.
Slot early, slot often! Just picking up what sets I could get with the money from drops, my Earth/Fire dom was at about 40% global recharge by the high 30s, which really helps while levelling up.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
I also question 3 slows in Quicksand. I'd switch 2 of them to Recharge.
Ups.
Quicksand is always up before the last one evaporates. For me recharge would be overkill.


 

Posted

Dump Air Sup for Hover or switch to jumping for CJ. You are taking plenty of attacks already, don't need Air Sup but a little more defense is definately useful and the more powers that can take Luck of the Gambler the easier it is to hit perma dom.