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Posts
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Joined
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I recently updated to Windows 7 from XP and now I can longer use the two side buttons on my MS Intellimouse with the current drivers. I have he left mapped to Copy (Ctrl + C) and the right mapped to Paste (Ctrl + V). I then keybind those combinations to Aoes and heals. It works in every program other than CoX.
I tried rolling back drivers to 4.0 but Win7 won't accept them. -
Quote:definitely not presence for me, but since i already have stealth i may forgo vengeance for another piece of the stealth pool. assault will be hard to part with and tactics is nice too.I actually have an earth/storm, so I'm well-aware of the effects that the cages can have. I only picked the single target for that reason, it's to spam on single fast, melee-centric enemies like warwolves and force them to stay in the quicksand.
I've been seeing a tendancy to pick up the Leadership line of stuff in exchange for Fitness being an inherent. I wonder if we can find more people branching out and trying things like Stealth, Fighting, or Presence... -
Planning on picking up Assault/Tactics/Vengeance in i19 and moving a few slots around. But this is my current build:
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Alak III: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Fossilize -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(3), G'Wdw-Acc/EndRdx(3), G'Wdw-Acc/Hold/Rchg(5), G'Wdw-Dam%(5), G'Wdw-Hold/Rng(7)
Level 1: Flares -- Acc(A)
Level 2: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(11)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Quicksand -- P'ngTtl--Rchg%(A), ImpSwft-Acc/EndRdx(23), ImpSwft-Dam%(23), ImpSwft-EndRdx/Rchg/Slow(29), ImpSwft-Acc/Slow(31), ImpSwft-Rng/Slow(33)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Build%(25), Decim-Dmg/Rchg(25), Decim-Dmg/EndRdx(27), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(29)
Level 12: Stalagmites -- Rope-Acc/Rchg(A), Rope-EndRdx/Stun(17), Rope-Acc/EndRdx(19), Rope-Stun/Rng(19), Rope-Acc/Stun(21), Rope-Acc/Stun/Rchg(21)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(34), Numna-Regen/Rcvry+(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 22: Earthquake -- LdyGrey-%Dam(A), LdyGrey-DefDeb/Rchg/EndRdx(33), LdyGrey-DefDeb/Rchg(33)
Level 24: Embrace of Fire -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 26: Volcanic Gasses -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-Acc/Rchg(36), Lock-Acc/Hold(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(37)
Level 28: Consume -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-+Res(Pets)(50)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(43), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Hold%(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(48), Posi-Dam%(50), Posi-Acc/Dmg/EndRdx(50)
Level 44: Fire Ball -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(46), JavVoll-Acc/Dmg/End/Rech(46), JavVoll-Dam/Rech(46), JavVoll-Acc/End/Rech(48), JavVoll-Dam/End/Rech(48)
Level 47: Acrobatics -- EndRdx-I(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run -
My main is Earth/Fire/Fire and I love the synergy. Quicksand and Earthquake both debuff and then you scorch whole groups with Firebreath, Fireball and RoF if the group is big enough. throw in stalagmites for a long stun and volcanic gases for the sweetest group hug and your all set. Also comes with your own boulder throwing minitank.
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I love my main which is Earth/Fire Dom. Be a walking Volcano! and my plant/storm splatroller is fun, i may have to try this.
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nevermind I like what i am working with so far. i have to keep flares and DB. so this is what I am working with. not sure where to go next, thinking medicine or epic pools.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 45 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Villain Profile:
Level 1: Fossilize -- Acc(A), Acc(3), Dmg(3), Dmg(5), Hold(5)
Level 1: Flares -- Acc(A), Acc(7), Dmg(7)
Level 2: Incinerate -- Acc(A), Acc(9), Dmg(9), Dmg(11), EndRdx(11)
Level 4: Fire Breath -- Acc(A), Acc(13), Dmg(13), Dmg(15), EndRdx(15)
Level 6: Air Superiority -- Acc(A), Acc(43), Dmg(45)
Level 8: Quicksand -- Slow(A), Slow(17), Slow(17)
Level 10: Fire Blast -- Acc(A), Acc(19), Dmg(19), Dmg(21), RechRdx(21)
Level 12: Stalagmites -- Acc(A), Acc(23), Dmg(23), Dmg(25), Dsrnt(25), Dsrnt(42)
Level 14: Fly -- Flight(A), Flight(27), Flight(27)
Level 16: Swift -- Flight(A)
Level 18: Fiery Embrace -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 20: Health -- Heal(A), Heal(43), Heal(45)
Level 22: Stamina -- EndMod(A), EndMod(31), EndMod(31)
Level 24: Earthquake -- RechRdx(A), RechRdx(31), RechRdx(33)
Level 26: Combustion -- Acc(A), Acc(33), Dmg(33), Dmg(36), EndRdx(36)
Level 28: Volcanic Gasses -- Acc(A), Dmg(34), RechRdx(34)
Level 30: Hasten -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 32: Animate Stone -- Acc(A), Acc(37), Dmg(42), Dmg(42), Dsrnt(43)
Level 35: Consume -- Acc(A), Acc(37), EndMod(37), EndMod(39), RechRdx(40)
Level 38: Blaze -- Acc(A), Acc(39), Dmg(39), Dmg(40), RechRdx(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run