Claws/SR Brute Help
Hey Jak,
For the most part, the build is generally the same between Scrappers and Brutes: Aim for the softcap to Melee, Ranged, and AoE while maintaining as much recharge as possible.
Personally, I try to grab Aid self as well, as I find that the RNG can be annoying at times.
I'm not sure what your budget is, so I'm just going to throw together a mid-ranged build. Let me know if you want it more/less expensive.
Here's a sample build:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Strike -- T'Death-Dam%(A), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(5), T'Death-Dmg/EndRdx/Rchg(7)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
Level 2: Slash -- T'Death-Dam%(A), T'Death-Acc/Dmg(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(17)
Level 4: Focused Senses -- RedFtn-Def(A), RedFtn-EndRdx(17), RedFtn-Def/EndRdx(19), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21)
Level 6: Agile -- DefBuff-I(A)
Level 8: Spin -- M'Strk-Dmg/Rchg(A), M'Strk-Acc/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(23), M'Strk-Dmg/EndRdx(25), M'Strk-Acc/Dmg(25), M'Strk-Acc/Dmg/EndRdx(27)
Level 10: Follow Up -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(27), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(31)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Dodge -- DefBuff-I(A)
Level 22: Evasion -- RedFtn-Def(A), RedFtn-EndRdx(31), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34)
Level 24: Focus -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(34), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36)
Level 26: Eviscerate -- M'Strk-Dmg/Rchg(A), M'Strk-Acc/Dmg(37), M'Strk-Dmg/EndRdx(37), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(39)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(43)
Level 30: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(40), P'Shift-EndMod(40), P'Shift-End%(40), P'Shift-EndMod/Acc(42)
Level 32: Shockwave -- Det'tn-Dmg/EndRdx(A), Det'tn-Acc/Dmg(42), Det'tn-Dmg/Rng(42), Det'tn-Dmg/Rchg(43), Det'tn-Acc/Dmg/EndRdx(43)
Level 35: Aid Other -- Heal-I(A)
Level 38: Aid Self -- Mrcl-Heal/Rchg(A), Mrcl-EndRdx/Rchg(45), Mrcl-Heal/EndRdx(45), Mrcl-Heal(45), Mrcl-Heal/EndRdx/Rchg(46), IntRdx-I(46)
Level 41: Web Envelope -- RechRdx-I(A)
Level 44: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(48), GSFC-ToHit(48), GSFC-Build%(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1393;672;1344;HEX;| |78DA9D934953135110C75F48424832938545B61016C32632C2CDE56095024A15A94| |2294B0B901893078C950A31134ABCF9013CB99E702BD783DB55BF04EE37BF4AECEE| |FF23559637A792FF2FD3F3BAFFFD7AF2B23B339652B74E2A5FF47429EF79B953D5E| |D9A0E66F31B6E418594524909E4B2BAA4B5434B6E78294466F4BA2E7BDA59DAAEE8| |6AEEBC5E2FE91DED25E7CB9BBAAACB3567FF87B5B8B555721674BEE296377033E7D| |6CADAF36CB9C9EAA25B70CB3A22774B15AD8B9DB315B7E018E37C81C5ABE9EACD2E| |EA679CBE055B99AB1E5439C2A86A5A052E0B022BC0B2A0794DB0C7093E9315A31FD| |3AA392E6889005141C4026C41D1364994E5839785B216CAC6E01543030934F085D4| |6FBCFCF04AC0AB155EADF06A87573BBCBED2FA20B25430AD38A4C93E64EC4355091| |DF0806D41D775A022E8A909D6292B2C6DD703E1229E5C11A4F2C05541BA20F8461A| |35BED1095427531B219F8D56D240909EC4CDE2F8A48442144A9A503223A1EFA46D2| |6D486C41FA41D66261D98491A3319C04C06309301CC641033D9A4AD749A01743E95| |4283CF805DC1C147C063E089C0A5AC6E93D58DB16530A10CE695C1104730AF11CCF| |22769AFD9742F9A3E04B4D00EFB4CEF7D779B24E7BE60F41E70077828187F20B846| |5DF4A38B40FF3B2934FE16F880EAEF818F823E3219C272358431F65368D8EC63F88| |C8FFF5A87E78059605E307916E895AC55BF5263A6D018DEE76F3AE513A6D0C46BE9| |6EF295E0C84BE005F05C30FD463044F60EB6DDE4A0D0F45FF8453A655EF314FE0CA| |940E370D2872EB5F04F6431D03854CA2791B940E370D6C3093A0678FABFD7276BDF| |327C2E42BAC47281E522CB259665961596559635961C4BFD73233B7E94FB3AC6729| |CE5044B07F5A76EF3CA50944F0E8BC562B3C458E22C099636961E965D96FA1F09D8| |F064| |-------------------------------------------------------------------|
Another route is to grab more Melee defense elsewhere and slot the Achilles Heel Proc in Slash for added DPS.
It's entirely up to you.
~Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
Here is my attempt at a Claws/SR build. What need fixing?
Jak
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Jakkk Clawzzz V2: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg:32(A), C'ngImp-Dmg/EndRdx:32(3), C'ngImp-Dmg/Rchg:32(5), C'ngImp-Acc/Dmg/EndRdx:32(11), C'ngImp-Dmg/EndRdx/Rchg:32(17)
Level 1: Focused Fighting -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(7), LkGmblr-Def/EndRdx:32(33), LkGmblr-Def/EndRdx/Rchg:32(37), HO:Cyto(43)
Level 2: Slash -- C'ngImp-Acc/Dmg:32(A), C'ngImp-Dmg/EndRdx:32(3), C'ngImp-Dmg/Rchg:32(5), C'ngImp-Dmg/EndRdx/Rchg:32(11), C'ngImp-Acc/Dmg/EndRdx:32(17), Achilles-ResDeb%:16(36)
Level 4: Focused Senses -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(7), LkGmblr-Def/EndRdx:32(33), LkGmblr-Def/EndRdx/Rchg:32(37), HO:Cyto(43)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Follow Up -- C'ngImp-Acc/Dmg:32(A), C'ngImp-Dmg/EndRdx:32(9), C'ngImp-Dmg/Rchg:32(9), C'ngImp-Dmg/EndRdx/Rchg:32(15), C'ngImp-Acc/Dmg/Rchg:32(23)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Spin -- Oblit-Acc/Rchg:32(A), Oblit-Acc/Dmg/EndRdx/Rchg:32(13), Oblit-Dmg/Rchg:32(13), Oblit-Acc/Dmg/Rchg:32(15), Oblit-Dmg:32(19), Oblit-%Dam:32(19)
Level 14: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:32(31)
Level 16: Dodge -- GftotA-Run+:32(A), GftotA-Def:32(39), DefBuff-I:50(43)
Level 18: Focus -- Thundr-Acc/Dmg:32(A), Thundr-Dmg/EndRdx:32(21), Thundr-Dmg/Rchg:32(25), Thundr-Acc/Dmg/Rchg:32(25), Thundr-Acc/Dmg/EndRdx:32(29), Thundr-Dmg/EndRdx/Rchg:32(29)
Level 20: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:32(21), P'Shift-EndMod/Rchg:32(40), P'Shift-EndMod/Acc:32(40), P'Shift-EndMod/Acc/Rchg:32(45), P'Shift-Acc/Rchg:32(45)
Level 22: Evasion -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(23), LkGmblr-Def/EndRdx:32(33), LkGmblr-Def/EndRdx/Rchg:32(36), HO:Cyto(37)
Level 24: Agile -- GftotA-Run+:32(A), GftotA-Def:32(39)
Level 26: Eviscerate -- Sciroc-Acc/Dmg:32(A), Sciroc-Dmg/EndRdx:32(27), Sciroc-Dmg/Rchg:32(27), Sciroc-Acc/Rchg:32(31), Sciroc-Acc/Dmg/EndRdx:32(31)
Level 28: Lucky -- GftotA-Run+:32(A), GftotA-Def:32(39)
Level 30: Air Superiority -- C'ngImp-Acc/Dmg:32(A), C'ngImp-Dmg/EndRdx:32(34), C'ngImp-Dmg/Rchg:32(34), C'ngImp-Acc/Dmg/EndRdx:32(34), C'ngImp-Dmg/EndRdx/Rchg:32(36)
Level 32: Fly -- Zephyr-Travel/EndRdx:32(A), Zephyr-Travel:32(46), Winter-ResSlow:32(46)
Level 35: Boxing -- Acc-I:50(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+:10(A), S'fstPrt-ResKB:30(40), HO:Ribo(45), HO:Ribo(50)
Level 41: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(42), LkGmblr-Def/EndRdx:32(42), LkGmblr-Def/EndRdx/Rchg:32(42), HO:Cyto(46)
Level 44: Quickness -- Flight-I:50(A)
Level 47: Gloom -- Decim-Acc/Dmg:32(A), Decim-Dmg/EndRdx:32(48), Decim-Dmg/Rchg:32(48), Decim-Acc/EndRdx/Rchg:32(48), Decim-Acc/Dmg/Rchg:32(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:15(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 6: Ninja Run
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Thanks Alpha, we posted within 3 min of each other .
I already see a big change I will want to make as I did not notice the Focused Accuracy power was available in the Patron.
Jak
Well. That's an..... Interesting build.
You did manage to hit the softcap, but you went about it in a very unorthodox way.
What are you going for in this build (besides the softcap)? You are throwing money at it with LotG +Rech's and HOs, but you didn't really get anywhere. While the build isn't wrong, I would definitely change it. You're spending WAY too much inf, while getting nothing in return. Get rid of the HOs, to start.
If you are going for massive Rech, which the LotGs seem to imply, you would need to pick up hasten.
And why the Gift of the Ancients? Hmm, I would just use the build that I posted, but if your heart is set on something with these powers, I understand.
~Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
So I would like some guidance and or sample builds for my three position soft-capped Claws/SR Brute Jakkk Clawzzz.
I am currently leveling a Claws/SR scrapper too. (Lizzz and Jakkk are each others arch enemies of course.) So I have a basic idea what will work from the Scrapper forum guides and threads. But I am sure there are nuances as regards a Brute that I have no idea about, as this is my first real brute. |
You didn't say much about how you want Lizzz and Jakkk to be different. Villains have access to patron powers which contain quite a few attacks and a pet. I don't know if you're interested in a pet or not, but it is one thing you can make a difference.
If you are going for massive Rech, which the LotGs seem to imply, you would need to pick up hasten.
|
I believe it's for the recovery bonus. In particular, the OP seems to want focused accuracy, so higher recovery may be necessary.
For Jak's build, I agree with Alpha that the HO is not necessary. Assuming that you want focused accuracy, I made a build below with mace mastery. It's just a suggestion. I think you've to decide yourself what travel power you want (or maybe skip it), the patron powers, and whether you want aid self or not.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(37)
Level 1: Focused Fighting -- GftotA-Run+(A), GftotA-Def(3), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(5)
Level 2: Focused Senses -- GftotA-Run+(A), GftotA-Def(5), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(7)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/Rchg(9)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), EndRdx-I(40)
Level 8: Hurdle -- Jump-I(A)
Level 10: Practiced Brawler -- EndRdx-I(A), RechRdx-I(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(43)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), Numna-Regen/Rcvry+(50)
Level 16: Follow Up -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/EndRdx(36)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(36)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Evasion -- GftotA-Run+(A), GftotA-Def(23), GftotA-Def/EndRdx(25), GftotA-Def/EndRdx/Rchg(25)
Level 24: Boxing -- Empty(A)
Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(46)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(34)
Level 30: Weave -- GftotA-Run+(A), GftotA-Def/EndRdx/Rchg(31), GftotA-Def/EndRdx(31), GftotA-EndRdx/Rchg(31), LkGmblr-Rchg+(33)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 35: Quickness -- Run-I(A)
Level 38: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/Rchg(39)
Level 41: Web Envelope -- TotHntr-Immob/Acc(A), TotHntr-Acc/EndRdx(42), TotHntr-EndRdx/Immob(42), TotHntr-Acc/Immob/Rchg(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Summon Blaster -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(48)
Level 49: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
I believe the decision needs to be made by the OP. In my opinion, super reflexes doesn't have long recharging powers like dull pain, nor does it rely on recharge for survival. Most powers are either toggles or passives. Therefore, +recharge is not really that essential, but to make the attack chains more smooth for higher dps. I think it's nice to have some recharge bonus, but I won't be too crazy about it for super reflexes.
|
I believe it's for the recovery bonus. In particular, the OP seems to want focused accuracy, so higher recovery may be necessary. |
You are right, though. In order for a build to be made, the OP needs to decide on what powers he wants (Eg. Travel Power, no Travel Power. Aid Self, Tough/Weave), especially since he seems to be an RPer.
~Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
I'll post my build when I get home. For mine I went with a build that hits soft cap, can take down A/V's, and still has some AoE capability. I also do not care much about patron powers, so ymmv.
This is my prelim build on my Claws/SR brute. I may make some adjustments a little later, but for now it looks like it will do what I want it to.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Crule: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Villain Profile:
Level 1: Strike -- T'Death-Acc/Dmg:25(A), T'Death-Dmg/EndRdx:25(3), T'Death-Dmg/Rchg:25(11), T'Death-Acc/Dmg/EndRdx:25(27), T'Death-Dmg/EndRdx/Rchg:25(31), T'Death-Dam%:25(31)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:25(A), RedFtn-Def/Rchg:25(5), RedFtn-EndRdx/Rchg:25(5), RedFtn-Def/EndRdx/Rchg:25(7), RedFtn-EndRdx:25(43), RedFtn-Def:25(43)
Level 2: Slash -- T'Death-Acc/Dmg:25(A), T'Death-Dmg/EndRdx:25(3), T'Death-Dmg/Rchg:25(7), T'Death-Acc/Dmg/EndRdx:25(15), T'Death-Dmg/EndRdx/Rchg:25(36), T'Death-Dam%:25(36)
Level 4: Agile -- LkGmblr-Rchg+:25(A)
Level 6: Swift -- Run-I:10(A)
Level 8: Follow Up -- T'Death-Dmg/EndRdx/Rchg:25(A), T'Death-Acc/Dmg/EndRdx:25(9), C'ngImp-Dmg/EndRdx/Rchg:30(9), C'ngImp-Acc/Dmg/EndRdx:30(11), C'ngImp-Acc/Dmg/Rchg:30(15), Mako-Acc/Dmg/EndRdx/Rchg:30(25)
Level 10: Practiced Brawler -- RechRdx-I:10(A)
Level 12: Focused Senses -- RedFtn-Def/EndRdx:25(A), RedFtn-Def/Rchg:25(13), RedFtn-EndRdx/Rchg:25(13), RedFtn-Def/EndRdx/Rchg:25(23), RedFtn-Def:25(42), RedFtn-EndRdx:25(42)
Level 14: Health -- Numna-Regen/Rcvry+:30(A), Numna-Heal:30(17), Mrcl-Rcvry+:20(17), RgnTis-Regen+:10(50)
Level 16: Dodge -- LkGmblr-Rchg+:25(A)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg:30(A), Thundr-Acc/Dmg/EndRdx:30(19), Thundr-Acc/Dmg/Rchg:30(19), Dev'n-Acc/Dmg/EndRdx/Rchg:30(37), Dev'n-Acc/Dmg/Rchg:30(37), Dev'n-Dmg/EndRdx:30(37)
Level 20: Stamina -- Efficacy-Acc/Rchg:21(A), Efficacy-EndMod/EndRdx:21(21), Efficacy-EndMod/Rchg:21(21), Efficacy-EndMod/Acc:21(40), Efficacy-EndMod/Acc/Rchg:21(48), Efficacy-EndMod:21(50)
Level 22: Spin -- Sciroc-Acc/Dmg:20(A), Sciroc-Dmg/EndRdx:20(23), Sciroc-Dmg/Rchg:20(25), Sciroc-Acc/Rchg:20(27), Sciroc-Acc/Dmg/EndRdx:20(31), M'Strk-Dmg/EndRdx/Rchg:20(34)
Level 24: Evasion -- RedFtn-Def/EndRdx:25(A), RedFtn-Def/Rchg:25(29), RedFtn-EndRdx/Rchg:25(29), RedFtn-Def/EndRdx/Rchg:25(36), RedFtn-Def:25(40), RedFtn-EndRdx:25(42)
Level 26: Boxing -- Empty(A)
Level 28: Lucky -- LkGmblr-Rchg+:25(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:10(A), EndRdx-I:10(40)
Level 32: Shockwave -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33), EndRdx-I:10(33), RechRdx-I:10(34), RechRdx-I:10(34)
Level 35: Weave -- S'dpty-Def/EndRdx:15(A), S'dpty-Def/Rchg:15(39), S'dpty-EndRdx/Rchg:15(39), LkGmblr-Rchg+:25(39), S'dpty-EndRdx:15(43), S'dpty-Def:15(46)
Level 38: Quickness -- Run-I:10(A)
Level 41: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 44: Eviscerate -- Sciroc-Acc/Dmg:20(A), Sciroc-Dmg/EndRdx:20(45), Sciroc-Dmg/Rchg:20(45), Sciroc-Acc/Rchg:20(45), Sciroc-Acc/Dmg/EndRdx:20(46), M'Strk-Dmg/EndRdx/Rchg:20(46)
Level 47: Hasten -- RechRdx-I:10(A), RechRdx-I:10(48), RechRdx-I:10(48)
Level 49: Super Speed -- Clrty-Stlth:15(A), Clrty-EndRdx:15(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:10(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 11.8% Defense(Ranged)
- 10.5% Defense(AoE)
- 21% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 123.7 HP (8.25%) HitPoints
- MezResist(Held) 5.5%
- MezResist(Immobilize) 19.3%
- 3.5% (0.06 End/sec) Recovery
- 58% (3.63 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 6.25% Resistance(Negative)
Set Bonuses:
Touch of Death
(Strike)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Focused Fighting)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Slash)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Agile)
- 7.5% Enhancement(RechargeTime)
(Follow Up)
- MezResist(Immobilize) 2.75%
(Follow Up)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
(Focused Senses)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Health)
- 12% (0.75 HP/sec) Regeneration
(Dodge)
- 7.5% Enhancement(RechargeTime)
(Focus)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Focus)
- 12% (0.75 HP/sec) Regeneration
- 33.7 HP (2.25%) HitPoints
(Stamina)
- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.63 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Spin)
- 10% (0.63 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Evasion)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Lucky)
- 7.5% Enhancement(RechargeTime)
(Tough)
- 3% Defense(All)
(Weave)
- 4% (0.25 HP/sec) Regeneration
- 11.2 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
(Weave)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Eviscerate)
- 10% (0.63 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Super Speed)
- MezResist(Immobilize) 2.2%
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Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Ok, there are NO guides for Claws on a Brute and only 1 guide from I-11 times for a SS/SR Brute.
So I would like some guidance and or sample builds for my three position soft-capped Claws/SR Brute Jakkk Clawzzz.
I am currently leveling a Claws/SR scrapper too. (Lizzz and Jakkk are each others arch enemies of course.)
So I have a basic idea what will work from the Scrapper forum guides and threads. But I am sure there are nuances as regards a Brute that I have no idea about, as this is my first real brute.
Any assist will be muchly appreciated.
Jak