Vashpede DP/Energy Blaster....


Bright Shadow

 

Posted

This is my DP blaster and this is his build. Tell me what you all think. I have all these sets and everything now. But wanted to share this build also am posting so a friend of myine can check it out.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Vashpede: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Dual Wield

  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (3) Devastation - Damage/Recharge
  • (3) Devastation - Damage/Endurance
  • (5) Devastation - Accuracy/Damage
  • (5) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Power Thrust
  • (A) Accuracy IO
Level 2: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Accuracy/Damage/Endurance
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 12: Kick
  • (A) Accuracy IO
Level 14: Assault
  • (A) Endurance Reduction IO
  • (40) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 16: Health
  • (A) Numina's Convalescence - Heal/Recharge
  • (27) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Executioner's Shot
  • (A) Devastation - Accuracy/Damage
  • (19) Devastation - Damage/Endurance
  • (19) Devastation - Damage/Recharge
  • (21) Devastation - Accuracy/Damage/Endurance/Recharge
  • (21) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Accuracy/Damage/Recharge
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Recharge
  • (31) Performance Shifter - EndMod/Accuracy/Recharge
  • (34) Performance Shifter - EndMod/Accuracy
  • (36) Performance Shifter - Chance for +End
Level 22: Conserve Power
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 24: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 26: Swap Ammo
Level 28: Piercing Rounds
  • (A) Positron's Blast - Accuracy/Damage
  • (29) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Range
  • (31) Positron's Blast - Accuracy/Damage/Endurance
Level 30: Tough
  • (A) Aegis - Resistance/Endurance
  • (37) Aegis - Endurance/Recharge
  • (37) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance
Level 32: Hail of Bullets
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Weave
  • (A) Karma - Knockback Protection
  • (39) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Recharge Speed
Level 38: Power Boost
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Personal Force Field
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
  • (46) Luck of the Gambler - Recharge Speed
Level 44: Temp Invulnerability
  • (A) Aegis - Resistance/Endurance
  • (46) Aegis - Endurance/Recharge
  • (48) Aegis - Resistance/Endurance/Recharge
  • (48) Aegis - Resistance
Level 47: Force of Nature
  • (A) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - EndMod/Accuracy/Recharge
  • (50) Performance Shifter - EndMod/Accuracy
Level 49: Super Speed
  • (A) Run Speed IO
  • (50) Run Speed IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 6: Ninja Run
Level 26: Chemical Ammunition
Level 26: Cryo Ammunition
Level 26: Incendiary Ammunition
------------
Set Bonus Totals:
  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 3.13% Defense(Smashing)
  • 3.13% Defense(Lethal)
  • 7.5% Defense(Fire)
  • 7.5% Defense(Cold)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 6.25% Defense(Melee)
  • 2.5% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 45% Enhancement(Accuracy)
  • 43.8% Enhancement(RechargeTime)
  • 20% FlySpeed
  • 158.1 HP (13.1%) HitPoints
  • 20% JumpHeight
  • 20% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 2.2%
  • MezResist(Stun) 2.2%
  • 16.5% (0.28 End/sec) Recovery
  • 46% (2.31 HP/sec) Regeneration
  • 5.99% Resistance(Fire)
  • 5.99% Resistance(Cold)
  • 30% RunSpeed
  • 5% XPDebtProtection
------------
Set Bonuses:
Devastation
(Dual Wield)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Thunderstrike
(Dual Wield)
  • 2% (0.03 End/sec) Recovery
Positron's Blast
(Empty Clips)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Positron's Blast
(Bullet Rain)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
Devastation
(Executioner's Shot)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Thunderstrike
(Executioner's Shot)
  • 2% (0.03 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Positron's Blast
(Piercing Rounds)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
Obliteration
(Hail of Bullets)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Karma
(Weave)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Weave)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Personal Force Field)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Personal Force Field)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Temp Invulnerability)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
Performance Shifter
(Force of Nature)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)



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Posted

Personally, I think the build you posted is too expensive for too little reward.

For instance, there are some areas I'd consider "over kill":

- Six slotting Build Up with Gaussian's isn't really that worthwhile. You'd have a much better use of it if you put it into, say, Tactics. That way, the Chance for Build Up effect could roll in every 10 seconds (assuming it hits) instead of every 40 seconds.

- You don't really need to slot Personal Force Field with all those Defense enhancements. That power, on its own, is over soft cap. You can get the +5% Recharge bonus of it from a more useful set slotted into a power that actually needs it.

- Slotting Super Speed with two Run Speed Enhancements is also inefficient. If I remember currently, you can reach the Running Speed cap with just one.

- 3 Slotting Assault with Endurance Reduction in wasteful. You could take out 1 or 2 slots out of it.

Furthermore, it seems you're aiming for Defense, and yet it puzzles me that you missed Steadfast Protection: Resistance/+Def 3% in Tough. That's a free (almost) 3% Defense to all.

Last but not least, you seem to have taken Energy Secondary purely because of 3 powers. Seems a bit wasteful to me to take Energy Manipulation and skip out on all the delicious melee attacks. Also, you've taken Power Boost to use it on...what, exactly? If you took Aid Self, at least you had a reason to use that power.


 

Posted

Ok those are some things i didnt think about or didnt know. But I took the power boost to boost the 2ndary effects of the ammo types.


 

Posted

Quote:
Originally Posted by Myster_Hero View Post
Ok those are some things i didnt think about or didnt know. But I took the power boost to boost the 2ndary effects of the ammo types.
But for 15 seconds? All those DeBuffs are really small and they only prove effective when stacked on top of each other. You'd be much more effective by quickly stacking up the effects after one another than if you used up that time to cast Power Boost.

If you took Aid Self, however, that'd be a totally different story. Cause Power Boost + Aid Self is pretty much one of the best healing methods in the game.

I think I have deleted my Mid's Build for my Dual Pistols/Psi Blaster in the last format of my PC. Otherwise I would've shared.

She's got around ~25% (on average) Defense to Melee, Ranged, and AoE, she has Hover to stay out of Melee range, and she's just a PBAoE monster thanks to Psychic Shockwave and Hail of Bullets. And I did all that without THAT much inf.


 

Posted

I'm not sure what you're trying to slot for? Is there any goal for this build?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

With what i have here what would you suggest i do, like can you show me in a build to take a look at it on mids ??


 

Posted

Well I had thought the power boost with the build up was big advantage witht he 2ndary ammo types of the DP, this was my first DP, like the day we were able to prepurchase i made this toon and lvled him with some help from friends. Thats why I took energy with the DP. I mean I ran STF normal with this and it survived and did dmg , but that is the biggest thing i did with him.


 

Posted

Quote:
Originally Posted by Myster_Hero View Post
Well I had thought the power boost with the build up was big advantage witht he 2ndary ammo types of the DP, this was my first DP, like the day we were able to prepurchase i made this toon and lvled him with some help from friends. Thats why I took energy with the DP. I mean I ran STF normal with this and it survived and did dmg , but that is the biggest thing i did with him.
Energy Manipulation is a wonderful secondary. Don't get us wrong. It's just you've only taken these powers:

Power Thrust
Build Up
Conserve Power
Power Boost

If you took Energy Manipulation purely for those, you could almost take any other secondary set and be a few times more productive. You could take Psychic Manipulation and enjoy the Psychic Shockwave/Hail of Bullets combo, along with Kinetic Thrust (Same as power Thrust) along with Psychic Drain (I would take Psychic Drain any day over Conserve Power).

Energy Manipulation's strength lies in massive Melee damage and stuns. You have to at the very least take Total Focus or Bone Smasher to really make Energy Manipulation shine.

Here's a really rough and quick build I came up with.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 1: Power Thrust -- Empty(A), Empty(50), Empty(50)
Level 2: Dual Wield -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(9)
Level 4: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(5), GSFC-ToHit/Rchg/EndRdx(5), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 6: Swap Ammo
Level 8: Hurdle -- Empty(A)
Level 10: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), RechRdx-I(42)
Level 14: Health -- Heal-I(A)
Level 16: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(40), RechRdx-I(42)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
Level 24: Assault -- EndRdx-I(A)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), RechRdx-I(31)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Aid Other -- Heal-I(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Aid Self -- IntRdx-I(A), IntRdx-I(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Personal Force Field -- RechRdx-I(A)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(45), Aegis-ResDam/EndRdx(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 8: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition

As I said, bear with me, cause it's a really quick build I made in 5 minutes. Note that I also six-slotted Build Up with Gaussian's (which contradicts my earlier statement). But I only did it because I had extra slots and I could use that 2.5%. Alternatively, you could drop Assault, get Tactics, and drop them in there.

With this build you'd have 27% Ranged Defense, and if Hasten is active, you'd have a 37% Heal every 7 seconds and 53% Heal every 20 seconds (thanks to the now-useful Power Boost). You also have 2 very strong melee attacks, one of which deals around 450 points of raw damage every 10 seconds or so (including animation time).

Last but not least, you're not spending as much influence.


 

Posted

Thank you BS ill take a look at it, man after reading this i feel like i wasted alot of time and money and fun time on this guy


 

Posted

You should maybe come up with that sweet dp/mental build of yours and share with me 8)


 

Posted

Well this is going to be my uber expensive build for my Pistols/Mental Blaster but I'm thinking about going a different direction...

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Dual Hero: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Pistols -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dam%(5), Achilles-ResDeb%(7)
Level 1: Subdual -- GravAnch-Acc/Rchg(A), GravAnch-Hold%(21)
Level 2: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 6: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(40)
Level 8: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11)
Level 10: Swap Ammo
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Heal(A), Mrcl-Rcvry+(15), Numna-Regen/Rcvry+(15), RgnTis-Regen+(17)
Level 16: Concentration -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21)
Level 22: Drain Psyche -- Dct'dW-Heal/Rchg(A), P'Shift-Acc/Rchg(25), Numna-Heal/Rchg(34), Theft-Acc/Heal(36), Nictus-Acc/Heal(36), Efficacy-Acc/Rchg(37)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
Level 26: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
Level 28: World of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
Level 30: Weave -- HO:Enzym(A), HO:Enzym(37), LkGmblr-Rchg+(37)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Piercing Rounds -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(46)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Flash Freeze -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(46), FtnHyp-Plct%(48)
Level 47: Frozen Armor -- HO:Enzym(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Why didnt you take bullet rain Santorican, any way you can break this down to have no purples? im far from rich lol


 

Posted

Here's my build. I logged into the game and copied it into Mid's for you.

My build is much cheaper comparatively, but it has some trade offs. I have limited budget for my builds, so I always take it into account.

Also, bear in mind that my build was influenced heavily by concept, otherwise I would have taken Force Mastery as my Epic pool. Instead I took Body Armor and Surveillance. So you could probably modify mine to make it stronger if you can take a better Epic like Force Mastery or Ice Mastery. Furthermore, I also took every single power from Dual Pistols "just 'cause". I find the set fun, and the animations make me giggle. So I took them for fun. Again, you can tweak that as well if you care more about performance than looks.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Psicorpion: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Empty Clips -- AirB'st-Dmg/Rchg(A), Det'tn-Acc/Dmg(17), Det'tn-Dmg/Rchg(19), Det'tn-Acc/Dmg/EndRdx(19)
Level 6: Swap Ammo
Level 8: Bullet Rain -- AirB'st-Dmg/Rchg(A), Det'tn-Acc/Dmg(21), Det'tn-Dmg/Rchg(21), Det'tn-Acc/Dmg/EndRdx(23)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 14: Health -- Heal-I(A)
Level 16: Concentration -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(23), RechRdx-I(25)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31)
Level 22: Drain Psyche -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(33), Dct'dW-Heal/Rchg(33), Heal-I(33)
Level 24: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(34), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(36)
Level 26: Piercing Rounds -- AirB'st-Dmg/Rchg(A), Det'tn-Acc/Dmg(36), Det'tn-Dmg/Rchg(37), Det'tn-Acc/Dmg/EndRdx(37)
Level 28: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
Level 30: Telekinetic Thrust -- FrcFbk-Acc/KB(A), FrcFbk-Rchg/KB(39), KinCrsh-Acc/KB(39)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 35: Maneuvers -- RedFtn-Def/EndRdx(A), DefBuff-I(42), EndRdx-I(42)
Level 38: Psychic Shockwave -- Oblit-%Dam(A), Oblit-Dmg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Body Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), ResDam-I(46)
Level 44: Surveillance -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(46), AnWeak-DefDeb/EndRdx/Rchg(46), AnWeak-Acc/Rchg/EndRdx(48)
Level 47: World of Confusion -- CoPers-Conf(A), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition


 

Posted

Thank you BS! I will take a look at that 8) I appriciate it 8)


 

Posted

Quote:
Originally Posted by Myster_Hero View Post
Why didnt you take bullet rain Santorican, any way you can break this down to have no purples? im far from rich lol
Because I couldn't figure out a way to keep my softcap, recharge, and fit it in . The bright side is that I have hail of bullets down to a 35 second recharge! I'll have to change it once I get home I'm at work hehehe.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
This is my DP blaster and this is his build. Tell me what you all think. I have all these sets and everything now. But wanted to share this build also am posting so a friend of myine can check it out.
Hey bud, as I saw someone else mention, you're not getting enough out of the 6 slot gaussians to warrant in build up on this build. I'd ditch those slots quickly, placing them into your aoe powers for a recharge to get them up more often.

Again as mentioned to tactics, if you're using 6 gaussians, place them into the toggle to get more benefit from the set (also it doesn't have as much recharge as you want in build up, 2 common 50 recharges in build up are 83%ish recharge, vs the 64%ish from a full gaussians set)

You're also still not getting much from the defense from the 6 guassians in the overall build, i'd suggest first to 5 slot adjusted targetting in tactics for the 5% recharge bonus and others that the set has.

PFF as mentioned, soft caps on its own, I just throw a LOTG 7.5% global and be done with the power.

Force of Nature, is there as a resistance power. You won't be blowing through its 100% recovery base, so slot it with resistance sets instead.

Superspeed, one level 50 common run IO will cap its speed, at least with sprint on for sure, or SOOOO close to matter and not needing another slot in the power.

As a blaster, i'd also suggest combat jumping, for combat mobility and positioning during battles with hurdle.

With any non self heal set, i'd suggest slotting health more: numina regen/recov, heal, heal/end, common heal IO, and regen tissue +regeneration unique.

Pistols is also a main part of your ST DPA/DPS, and is usable while mezd, I wouldn't skip it.

The melee defense in hail of bullets for example, is something you should be avoiding outright anyways. I'd ditch the proc, which isn't much use in a long recharge (ugh they still need to reduce it to 60 seconds) power like hail of bullets (SERIOUSLY what's wrong with the devs that they haven't reduced it to 60 seconds yet SHEESH). I'd suggest faster to pick up repulsion field, to keep enemies away from you to begin with since you're going with a ranged build.

also, again on the damage bonuses, like in your ST attacks, Ive never seen enough reason to purposefully slot for them. Personally I'd go for the 3 thunderstrikes for the ranged bonuses. Or at least in those 3 powers, would slot entropic chaos's instead of the 2 thunderstrikes for the 10% regeneration bonuses. This build should not be hurting so much for endurance compared to the usefulness of the regen bonuses.

Pshifters in stamina, personally going for damage bonuses, they're extra, not something to go for. Unless the +recovery on the build is direly needed, I always 4 slot efficacy adaptors for the regen bonus.

Assault, also does not cost THAT much endurance, nor warrant slots in a low toggle build like this. The base slot as an end reducer will be fine.

In tough, that 2.5% debt reduction bonus, honestly I wish they'd get rid of all the debt reduction bonuses and put something USEFUL in there, like slow or end drain resistance bonuses.

At the very least, swap out the end/rech IO for a def/end of another kind.

You'll want swap ammo as well, as much as i hate the set not having aim, swap ammo is kinda needed to switch some of the damage types, but also useful for the side effects. At the very least, it will provide more damage than the bonuses would. (ps upon not needing SS i'm assuming you're using hurdle + ninja run. you can slag a stealth IO into sprint for your stealth)

You're also getting next to nothing by having power boost. I'd ditch the power with this build personally, making sure to pick up boost range in it's place (though I never found it that necessary, just fun/additional, you'd move swap ammo sooner, and tough/weave/tactics etc pushed back in the leve l35 slot) while on that note, have not found tough/weave all that necessary or practical on a blaster build.

Also considering the much more use of combat jumping on the build, i'd suggest ditching tough/weave, opening up a few power choices and slots, which vengeance can be nice even on a blaster, adn be a good houser for a LOTG. Keeping the same amount of powers as well, cj + manuevers is more defense than weave, albeing ditching tough, but the values of all of them are low enough to not really matter anyways. At least maneuvers helps the team, cj gives you the combat mobility you need, and vengeance is very useful if you get the chance.

Personally I'd not pick up leadership on a blaster, but that seems to be the playstyle you're going for so keeping your theme.

Mids is broken, and will not let the build continue with swap ammo to finish the build so I have to put it at 49 and not slot the level 50 slots so i'll tell you about that in a sec:

Think i'm getting too close to max message limit, so continuing on next post:


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

This is something like what you seem to be looking towards. You'd want swap ammo, I'd place it sooner, but would be ditching either boost range or repulsion field, maneuvers, (or vengeance, though i'd personally see more use out of vengeance).

Boost range is really a gimme, it can be dropped easily. Its nice to have, but i find it no way necessary. Its best use is for empty clips to make hitting the whole mob easier, and for executioners shot to give it more range, outside of that, the use of it is pretty unnecessary. Making it a good spot to ditch for swap ammo.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

DP Energy Ranged: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Pistols -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Entrpc-Acc/Dmg(36), Entrpc-Dmg/EndRdx/Rchg(40)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Dual Wield -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Entrpc-Acc/Dmg(36), Entrpc-Dmg/EndRdx/Rchg(40)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(25), RechRdx-I(42)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(46)
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(25), RechRdx-I(42)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Heal-I(39), RgnTis-Regen+(40), Mrcl-Rcvry+(43)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Executioner's Shot -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Entrpc-Acc/Dmg(37), Entrpc-Dmg/EndRdx/Rchg(42)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/Acc(37)
Level 22: Conserve Power -- RechRdx-I(A), RechRdx-I(23)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37), RechRdx-I(43)
Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(43)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), KinCrsh-Rechg/EndRdx(34)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Vengeance -- LkGmblr-Rchg+(A)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Force of Nature -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Repulsion Field -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Ok yeah the whole 2 slots on SS btw , i was going by what mids showed in the %% and i didnt see in the number there at the time that one io would max the speed. So that is good to know. Reason i dont have combat jumping or hover is i wasnt useing those things in battle , i had enough energy recovery that i was able to keep my ninja run and my one prestige spint on the whole time while in combat.


 

Posted

Quote:
Originally Posted by Myster_Hero View Post
Ok yeah the whole 2 slots on SS btw , i was going by what mids showed in the %% and i didnt see in the number there at the time that one io would max the speed. So that is good to know. Reason i dont have combat jumping or hover is i wasnt useing those things in battle , i had enough energy recovery that i was able to keep my ninja run and my one prestige spint on the whole time while in combat.
Yes but that supresses, cj + hurdle does not. Plus the quick easy IOs you put in combat jumping, lotg and the kb protection, which grants it much sooner as well if necessary.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
Yes but that supresses, cj + hurdle does not. Plus the quick easy IOs you put in combat jumping, lotg and the kb protection, which grants it much sooner as well if necessary.
Ah! Now that's something I hadn't taken into consideration on mine, I was using ninja run only as well.


 

Posted

Quote:
Originally Posted by Windenergy21 View Post
This is something like what you seem to be looking towards. You'd want swap ammo, I'd place it sooner, but would be ditching either boost range or repulsion field, maneuvers, (or vengeance, though i'd personally see more use out of vengeance).

Boost range is really a gimme, it can be dropped easily. Its nice to have, but i find it no way necessary. Its best use is for empty clips to make hitting the whole mob easier, and for executioners shot to give it more range, outside of that, the use of it is pretty unnecessary. Making it a good spot to ditch for swap ammo.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

DP Energy Ranged: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Pistols -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Entrpc-Acc/Dmg(36), Entrpc-Dmg/EndRdx/Rchg(40)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Dual Wield -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Entrpc-Acc/Dmg(36), Entrpc-Dmg/EndRdx/Rchg(40)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(25), RechRdx-I(42)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(46)
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(25), RechRdx-I(42)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Heal-I(39), RgnTis-Regen+(40), Mrcl-Rcvry+(43)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Executioner's Shot -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Entrpc-Acc/Dmg(37), Entrpc-Dmg/EndRdx/Rchg(42)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/Acc(37)
Level 22: Conserve Power -- RechRdx-I(A), RechRdx-I(23)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37), RechRdx-I(43)
Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(43)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), KinCrsh-Rechg/EndRdx(34)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Vengeance -- LkGmblr-Rchg+(A)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Force of Nature -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Repulsion Field -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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Hey Bud, You left out Swap Ammo out of the Build, any idea why ?


 

Posted

Ok I took winds' build he made for me and changed it some and gave my self some of the energy atks. I have more dmg then before. Take a look and tell me what you think ?

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

DP Energy Ranged: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Pistols

  • (A) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (7) Devastation - Accuracy/Damage/Recharge
  • (13) Devastation - Accuracy/Damage/Endurance/Recharge
  • (36) Entropic Chaos - Accuracy/Damage
  • (40) Entropic Chaos - Damage/Endurance/Recharge
Level 1: Power Thrust
  • (A) Accuracy IO
Level 2: Dual Wield
  • (A) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (7) Devastation - Accuracy/Damage/Recharge
  • (13) Devastation - Accuracy/Damage/Endurance/Recharge
  • (36) Entropic Chaos - Accuracy/Damage
  • (40) Entropic Chaos - Damage/Endurance/Recharge
Level 4: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Endurance
  • (5) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (25) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Recharge Reduction IO
Level 6: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - To Hit Buff/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - Recharge
Level 8: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (25) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Recharge Reduction IO
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Karma - Knockback Protection
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Numina's Convalescence - Heal
  • (15) Numina's Convalescence - Heal/Endurance
  • (39) Healing IO
  • (40) Regenerative Tissue - +Regeneration
  • (43) Miracle - +Recovery
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Executioner's Shot
  • (A) Devastation - Damage/Endurance
  • (19) Devastation - Damage/Recharge
  • (19) Devastation - Accuracy/Damage/Recharge
  • (23) Devastation - Accuracy/Damage/Endurance/Recharge
  • (37) Entropic Chaos - Accuracy/Damage
  • (42) Entropic Chaos - Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy
Level 22: Conserve Power
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Assault
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
Level 26: Piercing Rounds
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Recharge Reduction IO
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 32: Hail of Bullets
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Kinetic Crash - Recharge/Endurance
Level 35: Swap Ammo
  • (A) Empty
Level 38: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Bone Smasher
  • (A) Touch of Death - Accuracy/Damage
  • (45) Touch of Death - Damage/Endurance/Recharge
  • (45) Touch of Death - Damage/Recharge
  • (45) Touch of Death - Accuracy/Damage/Endurance
Level 47: Total Focus
  • (A) Touch of Death - Accuracy/Damage
  • (48) Touch of Death - Damage/Recharge
  • (48) Touch of Death - Accuracy/Damage/Endurance
  • (48) Touch of Death - Damage/Endurance/Recharge
Level 49: Repulsion Field
  • (A) Empty
  • (50) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 6: Ninja Run
Level 35: Chemical Ammunition
Level 35: Cryo Ammunition
Level 35: Incendiary Ammunition
------------
Set Bonus Totals:
  • 21.5% DamageBuff(Smashing)
  • 21.5% DamageBuff(Lethal)
  • 21.5% DamageBuff(Fire)
  • 21.5% DamageBuff(Cold)
  • 21.5% DamageBuff(Energy)
  • 21.5% DamageBuff(Negative)
  • 21.5% DamageBuff(Toxic)
  • 21.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 1.25% Defense(Fire)
  • 1.25% Defense(Cold)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 2.5% Defense(Melee)
  • 2.5% Defense(Ranged)
  • 2.5% Defense(AoE)
  • 58.8% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 5% FlySpeed
  • 189.7 HP (15.7%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 2.2%
  • 11.5% (0.19 End/sec) Recovery
  • 98% (4.93 HP/sec) Regeneration
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed
------------
Set Bonuses:
Devastation
(Pistols)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Entropic Chaos
(Pistols)
  • 10% (0.5 HP/sec) Regeneration
Devastation
(Dual Wield)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Entropic Chaos
(Dual Wield)
  • 10% (0.5 HP/sec) Regeneration
Positron's Blast
(Empty Clips)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Bullet Rain)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
  • 22.6 HP (1.87%) HitPoints
Devastation
(Executioner's Shot)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Entropic Chaos
(Executioner's Shot)
  • 10% (0.5 HP/sec) Regeneration
Efficacy Adaptor
(Stamina)
  • 13.6 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
Positron's Blast
(Piercing Rounds)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Maneuvers)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Hail of Bullets)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Personal Force Field)
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Bone Smasher)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
Touch of Death
(Total Focus)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)



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|-------------------------------------------------------------------|


 

Posted

As to swap ammo, if you read the paragraph it explains that mids wouldn't let me go any further after placing it, so i Put other powers there, expecting to ditch one of them for swap ammo. Will look at your build when i return from work.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Ohhh ok i didnt see that, and yeah let me know what ya think, cause mids said my DMG is better before i use build up now , which is very nice.


 

Posted

Quote:
Originally Posted by Myster_Hero View Post
Ohhh ok i didnt see that, and yeah let me know what ya think, cause mids said my DMG is better before i use build up now , which is very nice.
Because you have the Gaussians proc on. Working out and getting stuff ready for a party, will check it and repost as soon as I can. Busy Busy Busy!


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server