Vashpede DP/Energy Blaster....


Bright Shadow

 

Posted

One thing I noticed, is you're going too much for damage bonuses. They are too small to actually purposefully slot for. They're nice when you get them in a build, like a SR with tod and makos, where you're using those sets for the defense bonuses, but not in a blaster build. You get much more mileage by slotting for recharge than you ever will going for damage on a blaster. The faster you attack, the more dps you pump out. a 2.5% bonus is going to pale in comparison.

Still not sure why you're picking up manuevers. Sure it can slot Lotg, but per end cost its defense is so minor its not worth the end cost nor the slots, especially if you're not even trying to stack defense bonuses with it.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
One thing I noticed, is you're going too much for damage bonuses. They are too small to actually purposefully slot for. They're nice when you get them in a build, like a SR with tod and makos, where you're using those sets for the defense bonuses, but not in a blaster build. You get much more mileage by slotting for recharge than you ever will going for damage on a blaster. The faster you attack, the more dps you pump out. a 2.5% bonus is going to pale in comparison.

Still not sure why you're picking up manuevers. Sure it can slot Lotg, but per end cost its defense is so minor its not worth the end cost nor the slots, especially if you're not even trying to stack defense bonuses with it.
Well I kept Maneuvers cause you had it in the build you had lol , Anyways I do get alot more dmg now with my toggles on. My recharge is doing good too and i dont have all the sets and enhancements on him yet. I ran LGTF yesterday and did really good in there. What you put together for me and my changes I have alot more dmg , what i want and i have alot more recharge as well. and once i can get those 2 other Lotg 7.5% recharge. It will be even better. Hail of Bullets are up so much faster then before. I was kicking butt man , only reason i died we lost our healer early on from a DC and even then i have some large insp and i kicked but even more lol


 

Posted

This is my almost current build on live. I have Scirroco's Dervish in TF instead of Hetacomb, but I should be getting the Hetacomb soon. I also have regular IOs in the last of the attacks instead of the HOs and need some cash for the HOs.

This build is fun for me especially at 0/8 settings with no boss. I can go through an AE map and LRM one mob, come in with HoB, and mop up. Next mob I can start with HoB, then EC and BR until everything is dead. I am surprised by how effective it is but sometimes I get to aggressive and face plant.

I am debating getting Suppressive Fire and removing Power Boost or Swap Ammo, but both those powers would enhance Suppressive Fire so I can't pull the trigger on that change.

Yes, this build is extremely expensive and I am not sure if all the value is there, but it is fun to play. I was mainly building for recharge and some ranged defense, but the ranged defense is only about 13%, so not sure how much the defense is worth.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Lockpick: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Flight
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(37)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(17), Achilles-ResDeb%(37)
Level 6: Build Up -- HO:Membr(A), HO:Membr(50)
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(17), HO:Centri(36)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Swift -- Run-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Mrcl-Rcvry+(42), Mrcl-Heal(42), RgnTis-Regen+(43), Heal-I(43)
Level 18: Executioner's Shot -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(23), Apoc-Dmg/EndRdx(23), HO:Centri(36)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Stimulant -- EndRdx-I(A)
Level 24: Aid Self -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31), HO:Centri(36)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Swap Ammo
Level 32: Hail of Bullets -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(40), HO:Endo(40)
Level 41: Body Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42), ImpArm-ResPsi(43), ImpArm-ResDam(46)
Level 44: Sleep Grenade -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(45), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(46)
Level 47: LRM Rocket -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 2: Ninja Run
Level 30: Chemical Ammunition
Level 30: Cryo Ammunition
Level 30: Incendiary Ammunition
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 11.8% Defense(Energy)
  • 11.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 13% Defense(Ranged)
  • 3% Defense(AoE)
  • 73.8% Enhancement(RechargeTime)
  • 101% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 13% FlySpeed
  • 36.1 HP (3%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Terrorized) 2.2%
  • 34% (0.57 End/sec) Recovery
  • 28% (1.41 HP/sec) Regeneration
  • 16.1% Resistance(Fire)
  • 16.1% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 13% RunSpeed


@ThrillKiller

 

Posted

Quote:
Originally Posted by Myster_Hero View Post
Well I kept Maneuvers cause you had it in the build you had lol , Anyways I do get alot more dmg now with my toggles on. My recharge is doing good too and i dont have all the sets and enhancements on him yet. I ran LGTF yesterday and did really good in there. What you put together for me and my changes I have alot more dmg , what i want and i have alot more recharge as well. and once i can get those 2 other Lotg 7.5% recharge. It will be even better. Hail of Bullets are up so much faster then before. I was kicking butt man , only reason i died we lost our healer early on from a DC and even then i have some large insp and i kicked but even more lol
That's good to hear. On your build showed, a good quick thing to do, drop the miracle unique, and ditch a slot in assault, and put them to bone smasher/total focus, and 5 slot crushing impact in them (14% more acc, 10% more recharge) plus it gives way better stats to the actual powers themselves. (skip the dam/rech IO, you'll be mostly just jumping in to pop shot those off, so they don't need to recharge superfast)

You can still keep manuevers by doing this, and I might suggest ditching repulsion field for temp invuln, and putting the steadfast 3% defense in there. 11% defense isn't all that much, but its to all attacks so it will be working on the back end consistently. Unless you find you use the repulsion field more (other builds it can have very good uses, but you have power thrust in ST situations which is mostly what you'll encounter that harshly if it's not so bad that you use PFF)


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Platinum Boy: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Pistols

  • (A) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (3) Devastation - Accuracy/Damage/Recharge
  • (5) Devastation - Accuracy/Damage
  • (5) Entropic Chaos - Accuracy/Damage
  • (7) Entropic Chaos - Damage/Endurance
Level 1: Power Thrust
  • (A) Accuracy IO
Level 2: Dual Wield
  • (A) Devastation - Accuracy/Damage
  • (7) Devastation - Damage/Endurance
  • (9) Devastation - Damage/Recharge
  • (9) Devastation - Accuracy/Damage/Recharge
  • (11) Entropic Chaos - Damage/Recharge
  • (11) Entropic Chaos - Accuracy/Damage
Level 4: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Chance of Damage(Energy)
  • (17) Touch of Lady Grey - Chance for Negative Damage
Level 6: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (17) Adjusted Targeting - To Hit Buff/Recharge
  • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (19) Adjusted Targeting - Endurance/Recharge
  • (21) Adjusted Targeting - Recharge
Level 8: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (21) Positron's Blast - Damage/Endurance
  • (23) Positron's Blast - Damage/Recharge
  • (23) Positron's Blast - Damage/Range
  • (25) Positron's Blast - Chance of Damage(Energy)
  • (25) Recharge Reduction IO
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Karma - Knockback Protection
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Endurance
  • (29) Healing IO
  • (31) Regenerative Tissue - +Regeneration
  • (31) Miracle - +Recovery
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 18: Executioner's Shot
  • (A) Devastation - Damage/Endurance
  • (33) Devastation - Damage/Recharge
  • (33) Devastation - Accuracy/Damage/Recharge
  • (34) Devastation - Accuracy/Damage/Endurance/Recharge
  • (34) Touch of Lady Grey - Chance for Negative Damage
  • (34) Shield Breaker - Chance for Lethal Damage
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy
Level 22: Conserve Power
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 24: Assault
  • (A) Endurance Reduction IO
  • (37) Endurance Reduction IO
Level 26: Piercing Rounds
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (37) Positron's Blast - Chance of Damage(Energy)
  • (39) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (39) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Recharge Speed
Level 32: Hail of Bullets
  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 35: Swap Ammo
Level 38: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Bone Smasher
  • (A) Touch of Death - Accuracy/Damage
  • (46) Touch of Death - Damage/Endurance
  • (48) Touch of Death - Damage/Recharge
  • (50) Touch of Death - Accuracy/Damage/Endurance
Level 47: Total Focus
  • (A) Touch of Death - Accuracy/Damage
  • (48) Touch of Death - Damage/Endurance
  • (48) Touch of Death - Damage/Recharge
  • (50) Touch of Death - Accuracy/Damage/Endurance
Level 49: Repulsion Field
  • (A) Force Feedback - Damage/Endurance/Knockback
  • (50) Force Feedback - Recharge/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 21.5% DamageBuff(Smashing)
  • 21.5% DamageBuff(Lethal)
  • 21.5% DamageBuff(Fire)
  • 21.5% DamageBuff(Cold)
  • 21.5% DamageBuff(Energy)
  • 21.5% DamageBuff(Negative)
  • 21.5% DamageBuff(Toxic)
  • 21.5% DamageBuff(Psionic)
  • 3.13% Defense(Smashing)
  • 3.13% Defense(Lethal)
  • 1.25% Defense(Fire)
  • 1.25% Defense(Cold)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 6.25% Defense(Melee)
  • 2.5% Defense(Ranged)
  • 2.5% Defense(AoE)
  • 58.8% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 10% FlySpeed
  • 189.7 HP (15.7%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 2.2%
  • 11.5% (0.19 End/sec) Recovery
  • 88% (4.43 HP/sec) Regeneration
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed
------------
Set Bonuses:
Devastation
(Pistols)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Entropic Chaos
(Pistols)
  • 10% (0.5 HP/sec) Regeneration
Devastation
(Dual Wield)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Entropic Chaos
(Dual Wield)
  • 10% (0.5 HP/sec) Regeneration
Positron's Blast
(Empty Clips)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Bullet Rain)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
  • 22.6 HP (1.87%) HitPoints
Devastation
(Executioner's Shot)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Efficacy Adaptor
(Stamina)
  • 13.6 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
Positron's Blast
(Piercing Rounds)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Maneuvers)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Hail of Bullets)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Personal Force Field)
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Bone Smasher)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
Touch of Death
(Total Focus)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
Force Feedback
(Repulsion Field)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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Posted

Platinum Boy up there above this post , is a Praetorian i am working on , on Justice. I also added this cause the old DP builds wont load in the new mids , so if anyone wants to use PB's build go for it , i even have a few dual procs i put on some of the powers that i will change on Vash for more dmg, with all the dmg buffs on he gets a dmg of 232% according to mids, but still at that , vash does nice constant damage as he is and if i go into stuff with purples on him, he stays alive in pve a long time unless he gets hit with some fast burst dmg lol