Is there an Archetype that can do this?


Adeon Hawkwood

 

Posted

I was thinking that wouldn't it be nice to have a archetype that can use both Spines and Thorny Assault. Perhaps this melee and ranged combat archetype is already covered and could proliferate one of of these powers, but it has escaped me.

Perhaps this could be a new epic archetype?


 

Posted

There is no AT that combines Melee and Assault sets and it is VERY unlikely we will ever see one. Back in the original beta for CoX Blasters were Blast/Melee ATs but the devs changed it when they realized that the combo just did not work. Characters need something to mitigate incoming damage so Blasters got changed from Ranged/Melee to Ranged/Manipulation with "Manipulation" being loosely defined as a mishmash of Melee, Control and Support powers.


 

Posted

You mean you want an AT that has both Melee and Ranged powers? Just off the top of my head, but Blasters (ranged primary, with a non dev/mm secondary), Soldiers of Arachnos, Dominators, and Peacebringers all have combinations of Melee and Ranged powers where it's expected you'd have and take both (SoA vary from branch to branch).


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
You mean you want an AT that has both Melee and Ranged powers? Just off the top of my head, but Blasters (ranged primary, with a non dev/mm secondary), Soldiers of Arachnos, Dominators, and Peacebringers all have combinations of Melee and Ranged powers where it's expected you'd have and take both (SoA vary from branch to branch).
I was thinking of a more revers blaster, where the melee is the primary.


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
I was thinking of a more revers blaster, where the melee is the primary.
Other than the order of how you get your powers... how do you see that making a difference? Blasters already have an incredibly high base damage for both their range and melee attacks, so it's unlikely they could have a higher base damage.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Other than the order of how you get your powers... how do you see that making a difference? Blasters already have an incredibly high base damage for both their range and melee attacks, so it's unlikely they could have a higher base damage.
Okay, so all I need to do with WAIT for thron and spin proliferation XD


 

Posted

Might be a few decades, Cow.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
Okay, so all I need to do with WAIT for thron and spin proliferation XD
I don't see those ever being "proliferated" to Blasters. But, good luck with that.



 

Posted

I wouldn't mind Blasters getting a plant manipulation power set, which wouldn't be a straight port, so I don't think we'd see it in a proliferation. I can't see spines getting ported to blasters at all since it's a melee set. So the answer is no, you can't have a pure ranged/melee set.


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
Okay, so all I need to do with WAIT for thron and spin proliferation XD
The odds of either of those getting directly ported to blasters are pretty much nil. Spines is a Melee damage set and Thorns is an Assault set neither of which are used by blasters. In order to get an appropriate blaster you'd actually need two new sets: Thorn Blast and Plant Manipulation.

Thorn Blast would take the appropriate powers from Thorny Assault (the three ST ranged attacks, Aim and Fling Thorns) and would then need 3 or 4 new powers to fill it out, probably a nuke, a stun, a targeted AoE (which could maybe be Thorn Burst) and something else (traditionally the last power is a snipe, but IMHO that doesn't really fit with the theme).

Plant Manipulation would primarily draw from Plant Control and the melee attacks in Spines/Thorny Assault (with the Thorn based names and animations to fit with the theme) plus I'd definitely include Thorntrops. The Plant Control powers would really need to be reanimated in order to avoid redraw with the spines powers.

So anyway it could be done but it's not as simple as just proliferating the sets, it's basically two new sets that have some powers/animations in common with Thorns, Plants and Spines.


 

Posted

Guys the " XD " was a smiley-con saying I didn't think it would ever happen.



So the sets are too different than what the blaster gets. So then do you think a archetype that gets Spinsrimary and Thorns:secondary could make for a balanced archetype? or would some re-working of one of the sets need to happen? Or would it flat out be too powerful?


 

Posted

Half of the Spines powerset is ALREADY in Thorny Assault. Spine Burst, Impale, Ripper, Throw Spines and Skewer is basically Lunge. So no AT, even a new one, would match those sets because of all the overlap in powers. Just maKe a dominator and you will basically have what you want, full mix of melee and ranged spine/thorn attacks


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
So the sets are too different than what the blaster gets. So then do you think a archetype that gets Spinsrimary and Thorns:secondary could make for a balanced archetype? or would some re-working of one of the sets need to happen? Or would it flat out be too powerful?
It would be flat out to weak. The original version of Blasters demonstrated that a Damage/Damage AT just doesn't have the suvivability. Additionally an Assault/Melee or Assault/Ranged AT would break the rule that no character should have access to two copies of the same power.


 

Posted

I gotta ask why you'd want the Spines primary with the Thorny Assault secondary. Thorny Assault is based on Spines, and the overlap putting the two together wouldn't really make a complete set. The powers in the primary would do the same thing as the powers in the secondary.


 

Posted

I would be interested in the devs doing off combo proliferations on test server. Could spark a few mad ideas and everything on test server is harmless....


 

Posted

Quote:
Originally Posted by Captain_Freak View Post
I would be interested in the devs doing off combo proliferations on test server. Could spark a few mad ideas and everything on test server is harmless....
The test server is meant to test the code that's going to later be on live.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

What you are actually asking for is a Blaster with Spines Blast and Spines Manipulation.

The problem as I see it is that Spines/Thorns are launched from the character's body, and thus don't have the velocity of, say, a bullet. So a Spines Blast is kind of an odd idea. They would all be long ranged, no melee attacks involving the spines unless you took the corresponding Secondary. I'm guessing they could be high AoE, low range, like Pistols, and it would work nicely. As a set there would not really be a problem.

Spines as a Manipulation set would be a little odder, though. First of all you would have the melee attacks, but only a limited set of them. The rest would probably be using the poison in the spines to produce defensive effects, like an Immobilize or even a stun. There would have to be some self buffs of some kind, at least Build Up. And maybe you could create some sort of AoE effect like a briar patch that would slow or entangle foes in it.

Likely, the best way to implement this would be to expand the idea, to Plant Attack and Thorn Manipulation. Then you could fire things like pollen and vines instead of just thorns. And some of the powers in Plant Control could be in Thorn Manipulation, like obviously the first power would be Entangle, the Immobilize power.

Keep in mind that Ranged and Assault overlapping would not only duplicate a lot of ranged attacks (as they are both in Ranged and Assault) but you also wouldn't have any of the control powers like Entangle to keep the foes off of you. That wouldn't be any existing Archetype, it would be a new one. And I don't think there should be such an Archetype, as Assault is really nothing but a combination of Ranged and Melee anyway. So you're essentially asking for Ranged/Ranged/Melee. Ranged/Melee was tried in Beta (that's what Blasters were) it didn't work, since they had no way of defending themselves.

Now, Melee paired with a Secondary that is a combination of Ranged and Control? Interesting. But probably not as powerful as a Dominator. You've basically looking at a Blapper, with lots of melee attacks, but very little AoE and certainly no Tier 9 nuke. I don't think it would be as survivable as either a Blaster or Dom.


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
I was thinking of a more revers blaster, where the melee is the primary.
Claws.


 

Posted

Fortunatas make an excellent combo of melee and ranged powers. You will have claw attack powers from your original widow powerset and psychic blast from the fortunata powerset in addition to defensive powers in the secondaries. Its a villain epic but you only have to get to level 20.


Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
The test server is meant to test the code that's going to later be on live.

So the code just sits there, and they port it to live without any revisions or 'nah guys this is not gonna work'

man if only they had more control over TEST server and used it as a test bed....for things and changes.....glad you straightened that right out Castle....oh right youre not a dev.


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
Okay, so all I need to do with WAIT for thron and spin proliferation XD
The assault sets I'm thinking wont get proliferated. On the other hand, the Thorny Assault set IS basically the spines powerset as I recall. So you essesially want a spine/spine character. Thorny Assault (or any assault set really) is a mix of ranged and melee attacks. Spines is a mix of ranged and melee attacks.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Captain_Freak View Post
So the code just sits there, and they port it to live without any revisions or 'nah guys this is not gonna work'
By the time the code even TOUCHES the Public Test Server, its already gone through multiple revisions of Q&A.

Also, if they added a powerset to the test server just to try it, if they decide they're not going to push it to live, they'd have to deal with a huge number of now corrupted characters.

Plus, its been said that proliferating powersets isn't just a simple copy & paste, and actually takes a fair bit of work (especially if it's an off combo port).

And if it goes to test, there's going to be many furious players that demand that it must go live.


Quote:
Originally Posted by Captain_Freak View Post
oh right youre not a dev.
Nope, just using a little bit of common sense, mixed with prior dev comments on proliferation and the Training Room.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Captain_Freak View Post
So the code just sits there, and they port it to live without any revisions or 'nah guys this is not gonna work'

man if only they had more control over TEST server and used it as a test bed....for things and changes.....glad you straightened that right out Castle....oh right youre not a dev.
But he was right. The test server is there for us to help test what is going to be released. It's not there as a sandbox for what if ideas. If they were actually going to release what you want, it would at some point hit test server.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Captain_Freak View Post
So the code just sits there, and they port it to live without any revisions or 'nah guys this is not gonna work'
Occasionally, they do make revisions based on feedback from the public test server. But considering that it's already gone through multiple revisions one the private test server (closed beta or internal testing), not to mention multiple iterations during the actual development, changes to something after it hits the public test server are uncommon.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

How about giving a plant/thorn dom a try, doms got a nice buff recently. they are really fun to play now.

It's kind of like playing a crazy blast/scrap/troller hybrid (plant theme pun).