Teleport IO: Reduced Fly Duration


BBQ_Pork

 

Posted

Add a Reduced Fly Duration IO slottable in the Teleport power. Why? Because as a Scrapper I really miss the days when the 'hang time' wasn't so long, as I could teleport into a mob and almost immediately start running. In fact, every character I have that uses it wishes the hang time wasn't so long (like it used to be). Now, I hang there for 2-3 seconds as I watch the mobs move around with my character unable to react 'hanging in the air.'

I understand the hang time was increased for lower performance machines (which makes total sense). I just think it would be awesome it we could reproduce the original teleport experience with a simple IO.

I think there would be an avid fanbase of such an IO, and I know it would quite simply make my day.

(I know it will likely not happen and I just have to live with the 'new' (read new as 2-3 years old) teleport, but hey, one can suggest. :P)


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Posted

I wonder if it would be possible instead to do something like this:

Add an additional power to the Teleportation Pool: "Teleport Version B". By selecting this power, you may not take "Teleport Version A", and vice-versa. Both would be available at the same levels, but would be mutually exclusive.

For an example, look at how certain VEAT power selections work.


 

Posted

I would love that, and that would likely be easier to make (I'm guessing.)

I just worry that their might not be enough interest in the playerbase for them to consider it. It would please me to no end, but I might be the only one (or one of the few).

Alas, I've respec'd out of Teleport on a lot of characters, and I'm thinking my first main might do the same. I miss how he used to play. *sniff*


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Posted

Well, I've no idea how big the demand is (for a hover-less version of TP), but you probably remember that with the last change to TP there was both grumbling and rejoicing, so I assume that there would be *some* demand.

I'm just spitballing here, but.......: A Hover-less TP with the player's camera aimed downward from above could halfway simulate a "tunneling" travel power, couldn't it?

An admission of guilt: While some folks love TP, I've never enjoyed it in any form, and while I HAVE played it, I never played it for long.


 

Posted

I've pretty much always wished teleport was more instant. I never liked the long animation time in the beginning or the long lag at the end.

The whole point of teleport is to move instantly but by the time you've done a 2-3 second animation and another 2-3 second hover, it's 6 seconds to move instantly.

I always wish it was more like Night crawler in XMen 2. Teleport over here, punch a guy in the face then immediately teleport and kick another guy in the knee etc.

I suppose then it wouldn't be a travel power, it'd be a combat power. But it would be nice.


"Where does he get those wonderful toys?" - The Joker

 

Posted

Well, you used to hover for only about a second, and it let my Scrapper fix his placement pretty quickly for Invincibility bonuses and aggro control. Now...it's a little less useful.


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Posted

Quote:
Originally Posted by Ice_Wall View Post
I've pretty much always wished teleport was more instant. I never liked the long animation time in the beginning or the long lag at the end.

The whole point of teleport is to move instantly but by the time you've done a 2-3 second animation and another 2-3 second hover, it's 6 seconds to move instantly.

I always wish it was more like Night crawler in XMen 2. Teleport over here, punch a guy in the face then immediately teleport and kick another guy in the knee etc.

I suppose then it wouldn't be a travel power, it'd be a combat power. But it would be nice.
I thought about that with a power I called "Combat Teleportation".
Toggle it on and you move in a series of jumps. Mechanically, it would be like a buffed Sprint with perhaps a +Def or something, but graphicly it would have you dissappear and appear repeatedly whenever you started to move. That's where the rub would be, I'm afraid to would be a lag-inducer for everyone around you. Maybe doable in a CoX2? CoX3 in 2030?


 

Posted

QR

Better solution: The near-stationary hover at the end of Teleport breaks when you try to move.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
QR

Better solution: The near-stationary hover at the end of Teleport breaks when you try to move.
Perfect!


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