World of Confusion??!
Great as a set mule since coercive persuasion is cheap (and 5% ranged def at six slots!) Limited utility as a power.
If you take it, five or six slot coercive persuasion; it only costs .05 end/sec or something and the contagious proc keeps minions confused for a decent amount of time.
If you aren't tossing a purple set in there it's not worth it.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
The proc also makes the powers's primary function of confuse actually useful.
A game is not supposed to be some kind of... place where people enjoy themselves!
Without the purple set, it basically does nothing. Absolutely trivial ticks of damage (1/3rd that of brawl!) and a small chance for a 1.5 second minion-only confuse, each ticking every 4 seconds. As an enemy-affecting toggle, it also turns off every time a mezzer so much as sneezes at you. On the plus side, at least it doesn't cost much endurance, and it does look pretty.
With the purple set, it provides some decent set bonuses and the contagious confusion proc (whose effects are better in every way than the actual power) actually allows you to confuse some enemies. Until and unless you get to 50 and can afford that set, though, it's basically useless.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
There are some that will load damage procs into the power to turn it into a damage aura. If you put in 5 procs you get an expected 18 points of damage per each tic of the procs. Not really worth giving up the set bonuses in my mind
Without the purple set+proc, it doesn't provide enough mitigation to really "work" properly. And even with those, it doesn't provide enough mitigation to make it worth the end cost.
It does make for a good set mule and provide an amusement factor.
Sounds like I get to rework the build some and push it off for some other useful power earlier. Thanks all for the info on it. Will definitely keep it in the build though for muling.
this isn't a bad set MM is power i like allot and it works good sucks on certain baddies but it does it job though
I'm confused...
There's a big disconnect between World of Confusion's numbers and the numbers of other mezzing powers in this game. Accuracy/chance-to-effect, duration, radius, and mag are all terribad, all at the same time. Some aspects of the power blaze totally new, unique ways of being bad: the super slow tick period, the secondary effect not always applying along with a damage hit, and the duration not increasing for archetype or level. Some powers are give-and-take, this one's suck-and-blow. It's like something taken out of some trinity-type MMO where crowd control is supposed to do nothing by design, to keep tankers and healers in every team required, because it doesn't look anything like a City of Heroes power.
That said, because it's so bad out of the box, the Coercive proc improves it by that much larger a factor. I know it's said that powers aren't balanced around IOs, but pretend this one is, and either slot Coercive or don't get it at all.
For reference, Coercive Persuasion is a 33% chance to make each target fire off a "Contagious Confusion". This doesn't confuse the target itself... yet. When Contagious Confusion fires, 5 enemies within 20' of the target (this includes the target) each have a 33% chance to get a mag 3 confusion for 10 seconds. Even though it procs less often, and isn't as good as controller controls, it's much stronger than World of Confusion itself, thanks to mag, duration, and radius that don't suck. Even the chance to proc isn't so bad, if multiple targets are inside WoC's radius, which results in a multiplier effect due to the way Contagious Confusion works.
With the set it can actually help you signficantly with melee for drain and shockwave.
A game is not supposed to be some kind of... place where people enjoy themselves!
I am curious what are peoples thoughts on this power for blasters. I currently have this in a build for my TA/MM blaster I have been enjoying and about to reach the levels for taking it. I wanted to know though if this is a great/good/bad/terrible idea. I thought I had heard once that is was looked at favorably but this was a long time ago and I've not seen alot of talk about it since being back. If anything it is IO muling a decent set in it for some ranged def (pretty sure but not near a mids to double check) but if WoC is useless I would rather put in some other power that would offer me more.
Thanks for your consideration and any thoughts! ^_^