Castle, any chance to get rid of spider legs?


Blpup

 

Posted

I mean, are there any plans around it?
Switching to bane build and carrying around those legs just doesn't seem...right.


 

Posted

Castle says: Nooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo ooo

:P


 

Posted

Apparently it was so much work Waylorn, to get them on their backs in the FIRST place, that going through it all again isn't on the list of priorities at the moment.

In fact it's not on any list at the moment... and is unlikely to be added.


 

Posted

And just as a random criticism (I've got a reputation to uphold! ), Castle wouldn't be the guy fixing this, or really that closely associated with the ones fixing it. Castle's job is to just play with Excel, and insert random values (they tried a RNG, but that's how ended up with Fire/Kins)...




Okay, okay, I kid! His real job is to entertain us on the boards


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Maybe if Castle adjusts Crab legs from 6 to .5, none will show!

Or they'll go to 100.





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Posted

Quote:
Originally Posted by Capa_Devans View Post
Or they'll go to 100.
100 crab legs? someone could have a job for life at the mandarin.