Castle, any chance to get rid of spider legs?
Castle says: Nooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo ooo
:P
Apparently it was so much work Waylorn, to get them on their backs in the FIRST place, that going through it all again isn't on the list of priorities at the moment.
In fact it's not on any list at the moment... and is unlikely to be added.
And just as a random criticism (I've got a reputation to uphold! ), Castle wouldn't be the guy fixing this, or really that closely associated with the ones fixing it. Castle's job is to just play with Excel, and insert random values (they tried a RNG, but that's how ended up with Fire/Kins)...
Okay, okay, I kid! His real job is to entertain us on the boards
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
Maybe if Castle adjusts Crab legs from 6 to .5, none will show!
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Maybe if Castle adjusts Crab legs from 6 to .5, none will show!
|
Or they'll go to 100.

SAVE CoX info:
Titan Network efforts
Saving CoX events/FB info
I mean, are there any plans around it?
Switching to bane build and carrying around those legs just doesn't seem...right.