fire/earth build critique
Well you skipped what's one of the best powers in Fire Control IMO, Flashfire.
Definately drop Stone Mallet for Flashfire, if nothing else.
I'd roll something more like this with soft capped S/L def
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Havent looked too long at damage output or endurance consumption, but just a 5 minute bang up.
Perma Dom and Smash / Lethal Cap;
quite expensive however.
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Mega_Jamie must have done the samething I did the 1st time, and acidentally had power boost toggled on. Doh!
actually here is a build with 180% recharge, and 41.1% def to S/L (+ 5.91% -acc with smoke), this time with power boost turned off ;p
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i see everyone is using mace mastery, i was gonna try soul mastery for the dark consumption and another aoe. Bad idea?
Mega_Jamie must have done the samething I did the 1st time, and acidentally had power boost toggled on. Doh!
actually here is a build with 180% recharge, and 41.1% def to S/L (+ 5.91% -acc with smoke), this time with power boost turned off ;p |
EDIT: to respond to PBaRmy, shouldnt really need a +End power but Domination going off alotm especially not one on a fast enough recharge to be used every time your between Domination clicks, with a 360 second base. Secondly, while i think Soul Mastery's shield should provide defence, it provides resistance, using the mace shield gives you a slotted ~20% Defence, and the blast provides a -def/-res, increasing your DPS indefinately (being a 30sec duration, recharging in sub 3 seconds for me, no idea if it stacks, i imagine not, as that owuld be overkill)
people really put slots in hurdle?
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
So that I'm contributing something, I will ask:
do people not think mud pots is a worthwhile power generally, or do you not take it for reasons of end consumption? It doesn't do that much less damage that hot feet, and costs a decent amount less end.
Generally, how much net recovery are you shooting for in these builds?
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
Here is the fire/earth build I have been messing around with:
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@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
ok so i took some ideas, kinda ran with silencer's build, change some stuff, moved slots, i added a couple purps to see whats the best i can make it. increased acc a lot. check it
| Copy & Paste this data into Mids' Hero Designer to view the build |
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i see everyone is using mace mastery, i was gonna try soul mastery for the dark consumption and another aoe. Bad idea?
|
Also, regarding the other question that came up:
do people not think mud pots is a worthwhile power generally, or do you not take it for reasons of end consumption? It doesn't do that much less damage that hot feet, and costs a decent amount less end. |
Good Job Silencer and PB, gave me great ideas...
Here's my perma hasten (183% recharge) soft-capped (46% S/L) Dom build with plenty of AOE and ST dmg. I worked back in Disruptor blast too.
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nice rech, i just hate the mace weapon draw on the mace powers, seem to long for me imo. imma stick with the earth powers for now
You absolutely want Flashfire.
Drop Bonfire for starters, most groups will dislike reckless use of that power.
I'd even drop Cinders before I dropped Flashfire, but there's no need to since you should drop Bonfire without a doubt.
If you think you can run it, you might try dual PBAoE auras with both hotfeet and mudpots - I'm not sure how well that will work out, but it would increase your AoE damage.
You absolutely want Flashfire.
Drop Bonfire for starters, most groups will dislike reckless use of that power. I'd even drop Cinders before I dropped Flashfire, but there's no need to since you should drop Bonfire without a doubt. If you think you can run it, you might try dual PBAoE auras with both hotfeet and mudpots - I'm not sure how well that will work out, but it would increase your AoE damage. |
I'd even drop Cinders before I dropped Flashfire, but there's no need to since you should drop Bonfire without a doubt.
|
If you think you can run it, you might try dual PBAoE auras with both hotfeet and mudpots - I'm not sure how well that will work out, but it would increase your AoE damage.
|
I'll give you that Bonfire isn't the most useful pick, though.
flashfire is a targeted aoe, not a cone
if you are taking bonfire over flashfire, I really don't know what to tell you. Maybe you would be better off with a different primary?
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
Okay, color me befuddled. I somehow managed to go 50 (well, 38) levels without ever noticing that. Boy, realizing that sooner might've saved me once or twice. I'm still going to maintain my love of Cinders for quick activation time, though.
Still, I guess it's all moot since in the end the point of "dropping Bonfire first the best possible idea" remains agreed upon by all.
ok seems to be a lot of talk about bonfire...i dropped it in the second build i redid...if u were watching the progression of posts.
So basically i'm going for mass AOE and smash/damage, any powers i should drop? Different slotting? How's the endurance in this build gonna be like? Any changes that will make it better? any help is appreciated.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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