Glowie Completion Mission in Arcs
While they're not going to go out of their way to stop you from non-exploit (intended or not) farming, I don't think they're going to go out of their way to enable it, either.
Dec out.
Someone ruin your farm map?
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Personally, I WOULD love that. I consider it really bad form to take other people's glowies on their own mission, but far too many people don't share my sentiment, and quite a few ignore my requests to let me grab them even when I remember to ask them. Having an option that force-locked glowies to the mission owner only would be pretty cool.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Not exactly what he's asking for, Sam. He's wanting a glowie on every mission that must be clicked by the leader to finish the mission. His sole concern is protecting his farming missions from someone (accidentally or on purpose) actually finishing the mission as intended.
Dec out.
I would love to see a feature added that allowed only the mission holder the ability to complete a mission with a click object. Would prevent other players from finishing a mission said owner isn't ready to complete.
First post ever, I created this account June 2004. |
Anyway, how often has this been a problem?
If you truly are farming, as some posters have assumed, then I would recommend not adding random strangers to your team (they just suck up loot drops, lowering your wealth/hr ratio) and just using the difficulty sliders to pump up the spawn sizes. "Padding" or "Filling" is dead.
The first downside I see is having an AFK mission holder sitting around preventing the team from continuing play. Often, PuG-leaders only want to do thier own missions (screw everyone else out of merits, eh?), so the AFK mission-holder would thus be unkickable. But this would probably be an uncommon occurance.
Not exactly what he's asking for, Sam. He's wanting a glowie on every mission that must be clicked by the leader to finish the mission. His sole concern is protecting his farming missions from someone (accidentally or on purpose) actually finishing the mission as intended.
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I don't see how the occasional farm mission *not* accidentally being completed is a reason to not add this.
Not exactly what he's asking for, Sam. He's wanting a glowie on every mission that must be clicked by the leader to finish the mission. His sole concern is protecting his farming missions from someone (accidentally or on purpose) actually finishing the mission as intended.
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I can actually see this being detrimental in certain situations.
The other day I was on a team running Black Scorpions arc. For one mission we had to escort a Crey agent to a computer. The mission was filled with Malta though and after rescuing said agent a huge ambush spawned. Now this was one of those combat allies so it eagerly jumped into battle against the Malta and was very close to dying a couple of times. Most of the team had either gone down or was about too, then I had the thought to TP the guy to the computer completing the mission.
Everyone cheered and I managed to save the mission from failure.
With the op's idea in place, I wouldn't be able to cause mission complete and we would have failed the mission.
If this were a "Toggle On/Off" option, and the mission holder in your example had chosen to turn it on, it would be solely thier fault for turning on the "Only mission holder can interact with objectives" option and causing the failure.
Anyway, while we discuss whether or not the suggestion would be detrimental, I'm waiting for the OP to elaborate on the severity or frequency of the problem that it would solve. Hopefully, it won't be another 6 years until his next post.
That still causes a mission failure. And while the leader would be solely responsible for it, the team still suffers lower end of mission rewards because of the failure.
Clebstein wonders: Why are you so sure he's asking because of farms? I've encountered people (mostly RPers) who really hate when other people click their glowies. |
I don't see how the occasional farm mission *not* accidentally being completed is a reason to not add this. |

More of a reason not to add this is that it would likely have to be applied system wide and make a pointless glowie/switch added for most people to have to click to finish their missions. Not that it's a huge deal to click another box, but to add something like that in for the use of the few times it's needed sound like overkill to me.
EDIT: Toggle off/on as BBQ suggests would alleviate this problem, though, if they could implement it that way.
Dec out.
Not exactly what he's asking for, Sam. He's wanting a glowie on every mission that must be clicked by the leader to finish the mission. His sole concern is protecting his farming missions from someone (accidentally or on purpose) actually finishing the mission as intended.
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I would love to see a feature added that allowed only the mission holder the ability to complete a mission with a click object.
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Furthermore:
Would prevent other players from finishing a mission said owner isn't ready to complete.
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As for me, I prefer to let the mission holder be the one to "push the button," as it were. It's his mission, it's his story, it's his right to have the last word in it. When this is non-problematic, as clicking a glowie is, I see this as only common courtesy, so an option to be set by the mission owner is only fair.
And if it causes a mission failure, then I can live with that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I would love to see a feature added that allowed only the mission holder the ability to complete a mission with a click object. Would prevent other players from finishing a mission said owner isn't ready to complete.