hero talk:FIRE ICE KING
Ask in the PvP section.
They give good advice, but can be harsh, so wear your asbestos longjohns.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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**Beware status quo line approaching**
I would recommend a new toon as the investment you would have to make into a fire/ice build. would be pretty substantial, and it still will not have the output of much better power selections.
OK that being said. If you are hell bent on sticking with your favorite toon and don't mind the occasional faceplant:
First a disclaimer, I am hardly a PvP expert, but there are some bits of more or less tribal knowledge that may help you with a PvPish build for your toon
1. Limit your attacks. You don't need all of your attacks, but instead focus on a high damage single target attack chain.
2. You're a ranged toon stay at range if possible and MOVE. I would recommend a combo of SS/SJ(also because this opens up to acrobatics
3. Hibernate(Ice Mastery), Phase Shift, or Personal Force Field. Most(if not all) PvP builds have some sort of "oh-crap I'm about to die" power. In that list I would recommend Hibernate as you also have some other useful powers in the Ice mastery pool. I am not a big fan of PFF, but I'm sure there are plenty that would disagree
4. HP bonuses = good, but you don't have to go completely overboard. blasters hit HP cap fairly easily.
Pinnacle
Targutmunky Kin/Rad Def
Negative Fallout Rad/Dark Def
Abyss Hunter DM/Regen Scrap
Super Bug Spines/Regen Scrap
Karnage EM/WP Brute
and many. many more
*This post printed on recycled electrons
**Beware status quo line approaching**
I would recommend a new toon as the investment you would have to make into a fire/ice build. would be pretty substantial, and it still will not have the output of much better power selections. |
I would love to see some recent, level 50 (as in played and tested at level 50, not "future") builds for fire/ice that don't break the bank, and are reasonably survivable and fun while solo. Not that I think this thread will attract them .
I would love to see some recent, level 50 (as in played and tested at level 50, not "future") builds for fire/ice that don't break the bank, and are reasonably survivable and fun while solo. Not that I think this thread will attract them .
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+ One's to build for mitigation - either High Defense (Is expensive but possible to cap S/L defence with the Ice Epic shield, for example) or High Control (Holds/Slows/IcePatch/etc)
+ The other is to sod the mitigation and just not care about dying.
I highly, highly recommend the second option. Fire/Ice/Fire with 'Rise of the Pheonix' slotted for damage and recharge is absolutely hilarious. I have been on Task Force runs before where my Fire/Ice/Fire was even told off for causing "too much knockback", when the only power I had that inflicted KB was Rise of the Phoenix.
Seriously. It's one of my favourite toons just for mucking about and having a laugh on, because it's just so darn fun to play - I just can't be on that toon for five minutes and maintain a straight face. It's a beast to solo, and teammate reactions (seriously, does anyone still care about EXP debt?!!?) are just priceless...
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Consider a typical battle sequence for a Suitably-Insane Self-Rez-Equipped Fire/Ice Blaster:
1st Mob: Build Up/Aim, [Optional for mitigation: Shiver], Fire Breath, Fireball.
2nd Mob: Inferno.
Whilst under the recovery debuff from Inferno, RUN FOR THE NEXT MOB.
RUN FOR IT I SAY!! THAT SILLY SLOW TANKER SHALL NOT GET AGGRO FIRST!!!
3rd Mob: Faceplant. Yay! Now Rise of the Pheonix immediately.
Chances are ROTP slotted for damage will kill everything in seconds.
Fireball or Rain of Fire if you need to to mop up any Stragglers.
4th/5th Mobs: Rain of Fire/Fireball/Fire Breath/Whatever. No need for mitigation.
Enjoy your newly-refilled Endurance bar and period of Invincibility! ;-D
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Whilst ROTP + Inferno are recharging you can still alternate between the two standard mitigation combos in your arsenal: Shiver + Rain of Fire ("STAY THERE!") and Ice Patch and Rain of Fire ("COME GET ME!") whilst all your foes are running-through-treacle or backflipping you can smack them upside the head with Fire Breath/Fireball as usual. Or even break out a few of your ST attacks if you get bored.
It's all about mobility, really. Dancing in and out of Melee range or possibly flying above a group of foes, only darting into the middle of them to lay down an Ice Patch, or purposely Faceplant so you can catch them all in the PBAoE of ROTP. Inferno can be fired off whilst jumping past, no need to hang about in melee.
The Fire epic pool also opens up Char (Handy for dealing with tougher foes when you can't be bothered with Shiver/Ice Patch) and Fire Armor (Handy when ROTP is recharging. Bonus Points for also taking Aid Self, because it fools teammates into thinking you're sensible... right up until they discover that Faceplanting is actually part of your regular attack chain)
Whilst Recharge is obviously important, I actually ended up skipping Hasten in favour of Hover on my Fire/Ice for concept reasons. Flying just out of reach of a large spawn and laying down Shiver/Rain of Fire/Fireball/Fire Breath on top of them causes hilarious results and is much safer than doing everything in melee range all the time.
So, Yeah. Slotting... well build for recharge global set bonuses to get your AoEs up quicker, and at least four-slot ROTP (to get 100% Damage/Recharge out of it). It'll be up every two minutes or so even without Hasten, slightly more often than Inferno will be, which works out very nicely for everyone except your unfortunate flame-grilled foes.
Sample (not totally dirt cheap as it uses sets and a few procs, but certainly no purples!) build here.
Note that I even took 'Resuscitate' at level 49, just for added giggles. Few things break the ice on a long TF like rezzing an unfortunate teammate after they tried to take on an entire room by themselves, then showing them how to do it properly with a watch-this-my-self-rez-is-part-of-my-attack-chain routine.
Seriously though, I like Maelwys' approach to this. It's unique, but sounds like it would be very fun to play, and out of the ordinary. And anyone with fallout or vengence would love your constant faceplanting.
Seriously though, I like Maelwys' approach to this. It's unique, but sounds like it would be very fun to play, and out of the ordinary. And anyone with fallout or vengence would love your constant faceplanting.
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I used to run that character alongside a Coalition buddy's /Rad Controller. Missions tended to turn into a race to see what would kill a mob first, Fallout or ROTP. Our regular SG Tank at the time point-blank refused to tank a Shadow Shard Task Force for the pair of us one day (bringing a scrapper instead as I recall), on the grounds that the only toon on the team that was going to manage to die was mine, and he didn't want to spoil my fun... ;-P
I dunno, it just seems like people overestimate the usefulness and mitigation properties of /ice, or they are remembering fire/ice from a different time.
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Ice is for Build Up, Shiver, and...wait, that's it. Fire's for burninating the earth.
I have been on Task Force runs before where my Fire/Ice/Fire was even told off for causing "too much knockback", when the only power I had that inflicted KB was Rise of the Phoenix.
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It's a beast to solo, and teammate reactions (seriously, does anyone still care about EXP debt?!!?) are just priceless... |
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
It pulls great. Rain of Fire is a good pull too if you want a really robust pull.
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Inevitably we'd come to a dangerous spot and the team would halt, and we'd talk about how we needed to pull to thin out a troublesome room. She'd inevitably volunteer to pull and instantly use her biggest AoE at the same time we all were shouting "NNOOOOOOoooooo!!!"
Fun times.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
My fire/ice blaster is great fun. Softcapped to s/l, ice patch to knock them down too.......more survivable than some of my scrappers and holds aggro better than a tanker. Do I faceplant sometimes? Sure....but its not part of my planned attack chain and the toon is very fun.
That's certainly an entertaining idea, Maelwys. I don't know if I could handle that playstyle, though. Your build would be an expensive respec and rebuild, and at this point, I already feel like I've wasted enough time and money on my fire/ice blaster. I don't know just how much I'd gain trying to optimize her more, because at the end of the day, it's just not as much fun as I'd hoped.
my heros a fire ice blaster its hard to use him in pvp cause the powers are so differnt but he hurt people i need some advice on how to make him a beeter characrter any ideas DONT SAY SCRAP HIM DELTETE OR ANTHING LIKE THAT I MEAN IT!!!.