Time Mastery - A Support Set
Preliminarily, I really like this submission. I'd say it's in the same line as Trick Arrow/Kinetcs/etc... so I do see it feasible as a Defender Primary and a Controller/Corruptor/Mastermind Secondary
Thanks! I really wanted to conceptualize a set that filled a variety of support roles without really stepping on the toes of any other sets. I REALLY want the power [Reversion Pulse] in the game, as I see it as being an interesting "safety net" for a team on the brink of defeat. I wanted to see the other powers be strong enough to be of use (and not make RP the sole reason to play the set), without doing anything better than another set that accomplishes the same tasks. Now if only Castle (or some other dev-god) would look at this and go, "By jove! I must make this set become reality!" Heh...
I approve this message!!
I too am intrigued by this idea. A defender set, no doubt in my mind, but a possible controller secondary with lesser effects, maybe, but definitely defenderish in nature.
Now as to whether a villain side would exist... hm. Maybe a mastermind... but I kinda think that'd be 'power of the gods' like. So a corruptor, possibly.
But yes, I do like it.
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
I've always thought that time control/manipulation would be an effect that would fit very well with this game... but have always wondered exactly what AT this would best fit. Control? Support? Then of course there's always the question of... what makes THIS set unique? Here's what I was thinking:
(Tier 1) Tachyon Burst - Fires a beam of accelerated tachyons into a foes body, stripping them of much of their resistance and causing them minor energy damage.
(Ranged -Res, Minor Nrg Dmg; Recharge: Fast)
(Tier 2) Jitter - By throwing off your foes' perception of time, you decrease a great amount of their accuracy and damage output. Be warned, the attack will cause your foes to become enraged for a short time after the effects of the power has worn off.
(Taunt, -To Hit, -Dmg, Delayed +Dmg; Recharge: Moderate)
(Tier 3) Ionic Trap - Your control over the intricate fabric of time allows you to fold a single foe between the beats of time. Your opponent will be held in place and be unable to recover endurance or regenerate his health. (Mag 3 Hold, -Recov, -Regen; Recharge: Long)
(Tier 4) Doppler Shift - By shifting you and your teammates' perception of time, you greatly increase your collective accuracy and perception. Your allies will also experience a moderate increase to their damage output.
(Toggle, +Acc, +Perception, +Dmg)
(Tier 5) Path Delay - Surrounding your body with a space/time distortion, you greatly increase you and your teammates' defense to ranged attacks, as well as moderately increasing melee and AoE defenses.
(Toggle, +Def(Ranged, Melee, AoE))
(Tier 6) Accelerate Frequencies - Activating this power increases the frequency you and your allies can effectively utilize energies at your disposal. It will also greatly boost damage dealt by Energy attacks.
(PBAoE, Ally +Rech, +Recov, +Nrg Dmg; Recharge: Long)
(Tier 7) Temporal Isolation - By wrapping an ally in a field of temporal isolation, you are able to provide him some resistance to all types of damage, as well as some protection from and resistance to status and slow effects.
(Ranged Ally +Res(All, Hold, Sleep, Disorient, Fear, Immobilize, Slow); Recharge: Moderate)
(Tier 8) Reversion Pulse* - Though the test of time is strong upon the body, your control over time is stronger. You can create a pocket of space that will revert the passage of time. This will cause your allies' wounds to disappear and energies to be restored. It will even restore life to those that have fallen in battle. (Ranged Location AoE, Ally +Heal, +End, Rez; Recharge: Very Long)
(Tier 9) Time Transfer** - With intense concentration, you are able to shift the passage of time away from your foes, slowing their regeneration to a crawl. For every foe affected, your nearby allies will have their own regeneration boosted.
(-Regen, -Movement, Ally +Regen; Recharge: Long)
*This is essentially a pseudo-pet designed to "tick" a heal, +end and resurrection. The ticks would be about 10 seconds apart. The field would remain for 30 seconds and last even after the caster falls (potentially resurrecting the caster).
**This would operate exactly as Fulcrum Shift does, manipulating regeneration instead of damage.
I see the set as basically offering moderate buffs and debuffs across the board, best suited as ranged support... while still being a viable set for those that wish to play solo or on small teams. What do y'all think? Is the set playable/fun/balanced? Obviously there are no numbers associated with the buffs/debuffs, but I assume that the numbers would be relatively low due to it's wide variety of effects. A jack-of-all-trades buffer if you will.