Tenth TP Beacon Redside


all_hell

 

Posted

I am very new to mucking about with bases.

I did some rearranging of my base. Someone else built it and I never paid that much attention to it. I consolidated the space and got rid of all of the base raid things until further notice.

We had 5 teleporters with 2 beacons each. I made a smaller tp room and unknowingly deleted the beacons which were all still in the larger room.

When I went to put the beacons back, there were only 9 beacons to put there:
Mercy
P Oakes
Cap
Shark
Nerva
Martial
Gville
RWZ
Pocket D

What was the tenth one? And what do I need to do to get it back?


 

Posted

As far as I know, there are only 9 beacons to place for a red zone base. I have all but Pocket D in my base, and that takes up 4 telepads.

You're set up just fine.


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Posted

It's 8 plus Pocket D.





-np


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Posted

I had already checked the wiki.

But I am sure we had ten distinct beacons. I am trying to contact the base builder who has left the game.


 

Posted

I'm willing to bet that the first builder just had two beacons for one of the zones placed. It bugs some people when there is a teleporter with only one beacon.


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Posted

No with the addition of Pocket D it went to 9 prior to that it was eight. Mercy, Port Oakes, Cap, Sharkshead, Nerva, St. Martial, the RWZ, and Grandville. The only other zones in game that Villains have access to are Sirens call, Bloody Bay, Warburg and Recluse's Victory .. the PVP zones which neither side has ever had a beacon to use and Cimmerora which both side access only by going through the Midnighter's Club. Oh since there are short TFs there I guess Ouroboros is a zone as well and the only access either side has there is the Ouro Portal anyoine can use after reaching level 25.

If you have 9 beacons in place you have them all and if the old base builder had 10, as mentioned, he probably used one twice... which is kind of silly and a waste of 10,000 prestige and 5 units of control.


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Posted

For Cimerora, use the Ouroboros crystal to select the "Future Threat" arc (in the 45-50 range) and teleport to contact. Quit the story arc when you get there and you have just taken the "shortcut" to Cimerora.


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Guide to Base Teleporters