Ill/Therm build and a Mids Question


GreenBone

 

Posted

I have been developing a toon for primarily team support. I haven't seen much discussion about Illusion combined with Thermal but forged ahead anyway. So far I am liking the toon at 22. My initial build had CJ/SJ as well as hasten but I then thought Hasten/SS and CJ would be a better combo. With Group Invis + SS I figured to stealth some TF missions. Maybe I have that wrong? Anyway, I now have two builds identical except for travel powers. The wierd thing is this, one shows PA to be near perma (65 secs recharge) but the second shows an 80 secs recharge for PA. Maybe I had mids set wrong in the second build? I can't find the difference in settings. Is hasten not being accounted for in the second build posted below?

As usual, any build advice would be appreciated.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Steve Perma PA build with Ice APP: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation

Hero Profile:
Level 1: Blind -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(11), UbrkCons-Acc/Rchg(17), UbrkCons-EndRdx/Hold(31)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(34), Dct'dW-Rchg(34), Dct'dW-Heal/EndRdx/Rchg(50)
Level 2: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), Apoc-Dam%(31), Apoc-Dmg/EndRdx(43)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(7), CoPers-Conf/EndRdx(31), CoPers-Conf%(37)
Level 6: Cauterize -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(11), RgnTis-Heal/Rchg(15), RgnTis-EndRdx/Rchg(27), RgnTis-Heal/EndRdx/Rchg(34)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(15), LkGmblr-Def/EndRdx/Rchg(43), Ksmt-ToHit+(46)
Level 10: Thermal Shield -- ResDam-I(A), ResDam-I(13)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/Rchg(17)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(40)
Level 16: Swift -- Run-I(A)
Level 18: Phantom Army -- S'bndAl-Build%(A), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(23)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(40)
Level 26: Spectral Terror -- Abys-Dam%(A), Abys-EndRdx/Fear(29), Abys-Acc/Fear/Rchg(48), Abys-Acc/Rchg(48), Abys-Fear/Rng(48)
Level 28: Plasma Shield -- EndRdx-I(A)
Level 30: Forge -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx(46), AdjTgt-Rchg(50), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), BldM'dt-Acc/Dmg(37)
Level 35: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 38: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-Acc/Rchg/EndRdx(40)
Level 41: Power of the Phoenix -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Knock%(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Acc/Dmg/Rchg(43)
Level 44: Thaw -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(45), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(46)
Level 47: Heat Exhaustion -- EndRdx-I(A)
Level 49: Recall Friend -- Range-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 5% Defense(Psionic)
  • 2.5% Defense(Ranged)
  • 2.75% Enhancement(Terrorized)
  • 4% Enhancement(Confused)
  • 8% Enhancement(Heal)
  • 68% Enhancement(Accuracy)
  • 101.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 122.1 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 12.5%
  • MezResist(Held) 12.5%
  • MezResist(Immobilize) 12.5%
  • MezResist(Sleep) 14.7%
  • MezResist(Stun) 14.7%
  • MezResist(Terrorized) 14.7%
  • 16.5% (0.28 End/sec) Recovery
  • 62% (2.63 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 9% RunSpeed
  • 2% XPDebtProtection



Code:
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Posted

The second SS build:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Steve SS: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation

Hero Profile:
Level 1: Blind -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(5), UbrkCons-Acc/Hold/Rchg(7), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(37)
Level 1: Warmth -- Dct'dW-Heal(A), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(37)
Level 2: Thermal Shield -- ResDam-I(A), ResDam-I(3)
Level 4: Cauterize -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(5), RgnTis-Heal/Rchg(27), RgnTis-Heal/EndRdx/Rchg(34), RgnTis-EndRdx/Rchg(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(17)
Level 8: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(31)
Level 10: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(13), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(31), Apoc-Dam%(40)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/Rchg(34)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Phantom Army -- S'bndAl-Build%(A), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(23)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(29)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(43), Ksmt-ToHit+(46)
Level 26: Spectral Terror -- Abys-Dam%(A), Abys-Acc/Rchg(29), Abys-EndRdx/Fear(48), Abys-Fear/Rng(48), Abys-Acc/Fear/Rchg(50)
Level 28: Plasma Shield -- ResDam-I(A)
Level 30: Forge -- AdjTgt-Rchg(A), AdjTgt-ToHit(46), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx(50), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), BldM'dt-Acc/Dmg(37)
Level 35: Flash -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(36), BasGaze-Acc/Rchg(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 38: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-Acc/Rchg/EndRdx(40)
Level 41: Power of the Phoenix -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
Level 44: Thaw -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(45), ImpSkn-ResDam/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-EndRdx/Rchg(46)
Level 47: Heat Exhaustion -- EndRdx-I(A)
Level 49: Recall Friend -- Range-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 5% Defense(Psionic)
  • 2.5% Defense(Ranged)
  • 2.75% Enhancement(Terrorized)
  • 68% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 101.3% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 5% FlySpeed
  • 122.1 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 12.5%
  • MezResist(Held) 12.5%
  • MezResist(Immobilize) 12.5%
  • MezResist(Sleep) 14.7%
  • MezResist(Stun) 14.7%
  • MezResist(Terrorized) 14.7%
  • 16.5% (0.28 End/sec) Recovery
  • 62% (2.63 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 9% RunSpeed
  • 2% XPDebtProtection



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Posted

Make sure that the little green button at Hasten is on to make sure that its effects are being included.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Personally, I would go SS+CJ, but either are fine. SS is easier for ghosting missions though IMO.

General builds comments:

1) Slot your shields for some decent resist, particularly if you're building for "team support".

2) Thaw should be fine with one end redux.

3) I added the Contagious Confusion proc to Confuse. It's fun, and the sixth gives you 5% ranged defence, which isn't going to hurt when PA is down. (Or if they drop mid-battle etc.)

4) Heat Exhaustion needed some accuracy, Melt Armor needed more recharge

5) Doctored Wounds' values are better than Regenerative Tissues', and I don't think the +Regen proc will be gamechanging.

Overall, Ill/Therm is a very strong build, and you've got a lot of nice recharge in there. Have fun.

Here's a reference build for the changes I would've made...
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

IllusionTherm: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation

Hero Profile:
Level 1: Blind -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(5), UbrkCons-Acc/Hold/Rchg(7), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(37)
Level 1: Warmth -- Dct'dW-Heal(A), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(37)
Level 2: Thermal Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(3), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(45), ResDam-I(46)
Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(17)
Level 8: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(17), CoPers-Conf%(25), CoPers-Conf/EndRdx(31)
Level 10: Spectral Wounds -- Apoc-Dam%(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(13), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(31), EndRdx-I(40)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/Rchg(34)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Phantom Army -- S'bndAl-Build%(A), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(23)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(29)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 26: Spectral Terror -- Abys-Dam%(A), Abys-Acc/Rchg(29), Abys-EndRdx/Fear(48), Abys-Fear/Rng(48), Abys-Acc/Fear/Rchg(50)
Level 28: Plasma Shield -- ResDam-I(A), ResDam-I(43)
Level 30: Forge -- AdjTgt-Rchg(A), AdjTgt-ToHit(37), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(48)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Flash -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(36), BasGaze-Acc/Rchg(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 38: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39), RechRdx-I(40)
Level 41: Power of the Phoenix -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
Level 44: Thaw -- EndRdx-I(A)
Level 47: Heat Exhaustion -- Acc-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Recall Friend -- Range-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 5.63% Defense(Energy)
  • 5.63% Defense(Negative)
  • 7.5% Defense(Ranged)
  • 48% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 4% Enhancement(Confused)
  • 101.3% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 5% FlySpeed
  • 95.4 HP (9.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 12.5%
  • MezResist(Held) 12.5%
  • MezResist(Immobilize) 12.5%
  • MezResist(Sleep) 14.7%
  • MezResist(Stun) 14.7%
  • MezResist(Terrorized) 16.9%
  • 16.5% (0.28 End/sec) Recovery
  • 52% (2.21 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed
  • 2% XPDebtProtection

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

Awesome guys! Thanks! I'll put the reformed build to work asap.


 

Posted

Isn't the reason you don't see it much is because the buffs don't work on ILL Pets?


 

Posted

Quote:
Originally Posted by GreenBone View Post
Isn't the reason you don't see it much is because the buffs don't work on ILL Pets?
They work fine on the Phantasm.

The decoys, of course, have little use for resistance shields