rad/sonic build...what do u think??


chief_beef

 

Posted

thanks to everyone who helped me with different build concepts and advice. here is the build i'm going with(mostly, read on). i still need the miracle unique and reactive armors. i'm rethinking the reactive armors after checking their current prices because that's a lot of money for .6% def. i have the cash but i don't think that's a very good value and won't do much for overall performance. might just toss a couple aegis in there.

i'm really noticing the extra damage from the apoc proc in shriek. i'm loving it. thanks again, nuclear girl. due to all the recharge the purple set provides with hasten and AM up i can just shriek, shriek, shriek enemies to death and watch the proc hit for more and more it's got me wanting to io my lvl 50 sonic/mm blaster who's just collecting dust.

again, i appreciate all the help everyone.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(3), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17)
Level 1: Shriek -- Apoc-Dmg/EndRdx(A), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dmg/Rchg(9), Apoc-Dam%(15)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(34), Achilles-ResDeb%(42)
Level 4: Scream -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg(37)
Level 6: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(7), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc/Rchg(19)
Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(31)
Level 10: Howl -- Posi-Dam%(A), Posi-Dmg/Rchg(11), Posi-Dmg/EndRdx(11), Posi-Acc/Dmg(19), Posi-Acc/Dmg/EndRdx(29), Empty(43)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 16: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(50)
Level 18: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(40)
Level 22: Lingering Radiation -- Acc-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 28: Siren's Song -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(29), FtnHyp-Sleep/Rchg(31), FtnHyp-Acc/Sleep/Rchg(31), FtnHyp-Acc/Rchg(34)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(42)
Level 32: EM Pulse -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(37)
Level 35: Screech -- Stpfy-Stun/Rng(A), Stpfy-Acc/EndRdx(36), Stpfy-KB%(36), Stpfy-EndRdx/Stun(36), Stpfy-Acc/Stun/Rchg(37), Stpfy-Acc/Rchg(43)
Level 38: Dreadful Wail -- Erad-Acc/Dmg/Rchg(A), Erad-%Dam(39), Erad-Dmg/Rchg(39), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Acc/Rchg(40), C'ngBlow-Acc/Dmg(40)
Level 41: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 44: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/Def+(46)
Level 47: Power Sink -- EndMod-I(A)
Level 49: Mutation -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run


 

Posted

Sorry I missed all the discussion so this is a very late entry.

This build has solo'ed many GMs (not to mention tons of AVs) The BotZ nerf did hurt it a bit but it runs 40+% Ranged Def.

I think its still a solid build and might even improve a bit with some reworking. If you have a Gladiator's +3% its almost soft capped.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Meta Ender: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Radiation Infection -- DarkWD-Slow%(A), DarkWD-ToHitdeb/Rchg/EndRdx(3), DarkWD-ToHitDeb(5), DarkWD-ToHitDeb/EndRdx(13), DarkWD-Rchg/EndRdx(29)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx(7), Thundr-Acc/Dmg/Rchg(9), Apoc-Dam%(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 2: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(9), Numna-Heal/EndRdx/Rchg(11), Numna-Regen/Rcvry+(11), Numna-EndRdx/Rchg(27)
Level 4: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(19)
Level 6: Enervating Field -- EndRdx-I(A)
Level 8: Accelerate Metabolism -- RechRdx-I(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23)
Level 10: Swift -- Flight-I(A)
Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(23), Zephyr-Travel(25), Zephyr-Travel/EndRdx(45)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(42)
Level 18: Lingering Radiation -- RechRdx-I(A), Acc-I(27), RechRdx-I(29), TmpRdns-EndRdx/Rchg/Slow(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 22: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(46)
Level 32: EM Pulse -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(39)
Level 35: Choking Cloud -- BasGaze-Slow%(A), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(40), BasGaze-Acc/Hold(40)
Level 38: Dreadful Wail -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Rchg(46)
Level 41: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Dmg/EndRdx(46)
Level 44: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45)
Level 47: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 26.8% Defense(Energy)
  • 26.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 28.9% Defense(Ranged)
  • 8% Defense(AoE)
  • 1.8% Max End
  • 6% Enhancement(Heal)
  • 32.5% Enhancement(RechargeTime)
  • 21% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 22% FlySpeed
  • 106.8 HP (10.5%) HitPoints
  • 22% JumpHeight
  • 22% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 1.1%
  • 22.5% (0.38 End/sec) Recovery
  • 52% (2.21 HP/sec) Regeneration
  • 22% RunSpeed



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Posted

Can you supply an AV solo'ing build for those of us that do not have unlimited funds?


 

Posted

Once you get to think about soloing builds for AV`s, you have to invest much, since you need good recovery (on most builds provided by the +recovery procs= expensive), good recharge for core-powers (thinking of LoTG´s and purples or or or= expensive) and defense (some sets expensive, the global 3% from PvP IO very expensive).

Bottom line:

You can´t be god without investment.


 

Posted

Quote:
Originally Posted by DarkInvado View Post
Sorry I missed all the discussion so this is a very late entry.

This build has solo'ed many GMs (not to mention tons of AVs) The BotZ nerf did hurt it a bit but it runs 40+% Ranged Def.

I think its still a solid build and might even improve a bit with some reworking. If you have a Gladiator's +3% its almost soft capped.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Meta Ender: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Radiation Infection -- DarkWD-Slow%(A), DarkWD-ToHitdeb/Rchg/EndRdx(3), DarkWD-ToHitDeb(5), DarkWD-ToHitDeb/EndRdx(13), DarkWD-Rchg/EndRdx(29)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx(7), Thundr-Acc/Dmg/Rchg(9), Apoc-Dam%(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 2: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(9), Numna-Heal/EndRdx/Rchg(11), Numna-Regen/Rcvry+(11), Numna-EndRdx/Rchg(27)
Level 4: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(19)
Level 6: Enervating Field -- EndRdx-I(A)
Level 8: Accelerate Metabolism -- RechRdx-I(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23)
Level 10: Swift -- Flight-I(A)
Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(23), Zephyr-Travel(25), Zephyr-Travel/EndRdx(45)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(42)
Level 18: Lingering Radiation -- RechRdx-I(A), Acc-I(27), RechRdx-I(29), TmpRdns-EndRdx/Rchg/Slow(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 22: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(46)
Level 32: EM Pulse -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(39)
Level 35: Choking Cloud -- BasGaze-Slow%(A), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(40), BasGaze-Acc/Hold(40)
Level 38: Dreadful Wail -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Rchg(46)
Level 41: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Dmg/EndRdx(46)
Level 44: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45)
Level 47: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 26.8% Defense(Energy)
  • 26.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 28.9% Defense(Ranged)
  • 8% Defense(AoE)
  • 1.8% Max End
  • 6% Enhancement(Heal)
  • 32.5% Enhancement(RechargeTime)
  • 21% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 22% FlySpeed
  • 106.8 HP (10.5%) HitPoints
  • 22% JumpHeight
  • 22% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 1.1%
  • 22.5% (0.38 End/sec) Recovery
  • 52% (2.21 HP/sec) Regeneration
  • 22% RunSpeed



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What build are you looking at? I am seeing 29.8% ranged defense.

Edit: My bad. Some how, clicking on the data link build downloaded a different build for me. But copy->pasting the data chunk worked. (Wierd)



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

hehe...i think u opened my build on the 1st attempt because that's what i have for ranged defense.


 

Posted

I have a perma-hasten/perma-AM build that works well on teams, but terribly solo. I also have a Ranged softcapped build that was intended for solo but doesn't work quite as well as I'd hoped because it just isn't fast enough.

This is a compromise build, a few seconds shy of perma-AM and a Ranged Def of over 30%. It trades speed and endurance for the extra 10% of Def of DarkInvado's build, and brings a bit more to team-play too.

But if anyone can spot any obvious mistakes, please let me know!


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Radiation Infection

  • (A) Achilles' Heel - Chance for Res Debuff
  • (13) HamiO:Enzyme Exposure
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (33) Dark Watcher's Despair - To Hit Debuff
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (45) Dark Watcher's Despair - Recharge/Endurance
Level 1: Shriek
  • (A) Apocalypse - Chance of Damage(Negative)
  • (3) Apocalypse - Damage/Endurance
  • (3) Apocalypse - Damage/Recharge
  • (5) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (7) Decimation - Chance of Build Up
Level 2: Scream
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (17) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (19) Performance Shifter - EndMod/Accuracy/Recharge
  • (19) Performance Shifter - EndMod/Recharge
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 6: Enervating Field
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 8: Howl
  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (25) Ragnarok - Damage/Recharge
  • (27) Ragnarok - Accuracy/Recharge
  • (29) Ragnarok - Damage/Endurance
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (50) Ragnarok - Chance for Knockdown
Level 10: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 12: Radiant Aura
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (36) Numina's Convalescence - Heal/Endurance
  • (37) Numina's Convalescence - Endurance/Recharge
  • (37) Numina's Convalescence - Heal/Recharge
  • (37) Numina's Convalescence - Heal/Endurance/Recharge
  • (39) Numina's Convalescence - Heal
Level 14: Assault
  • (A) Endurance Reduction IO
  • (31) Endurance Reduction IO
Level 16: Lingering Radiation
  • (A) Tempered Readiness - Accuracy/Slow
  • (45) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 18: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 20: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 22: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 24: Swift
  • (A) Flight Speed IO
Level 26: Health
  • (A) Healing IO
  • (27) Healing IO
Level 28: Stamina
  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod
  • (50) Endurance Modification IO
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Red Fortune - Defense/Endurance
  • (42) Gift of the Ancients - Defense/Endurance
Level 32: Choking Cloud
  • (A) Lockdown - Chance for +2 Mag Hold
  • (33) Basilisk's Gaze - Accuracy/Hold
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Chance for Recharge Slow
  • (40) Endurance Reduction IO
Level 35: EM Pulse
  • (A) Basilisk's Gaze - Recharge/Hold
  • (42) Basilisk's Gaze - Accuracy/Recharge
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (43) Unbreakable Constraint - Chance for Smashing Damage
Level 38: Mutation
  • (A) Recharge Reduction IO
Level 41: Electric Fence
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Damage/Endurance/Recharge
  • (46) Thunderstrike - Accuracy/Damage
  • (46) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Damage/Endurance
  • (48) Thunderstrike - Damage/Recharge
Level 44: Charged Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection
Level 47: Power Sink
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Vigilance
Level 0: Ninja Run



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Posted

Quote:
Originally Posted by chief_beef View Post
hehe...i think u opened my build on the 1st attempt because that's what i have for ranged defense.
Heh, yeah =) I thought the build looked familiar =)



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

bumped for u, nexus