Zone icons for teleporters


Aggelakis

 

Posted

I've spent a bit of time trying to figure out an easy way of indicating which teleporter goes to which zone. The pictures on the beacons aren't bad once you get used to them, but they're tough to identify from a distance, and you often really have to know the zone well before it makes sense what you're looking at.

I'd like to see a set of three dimensional objects that are small (six foot tall?) replicas of highly recognizable objects in each zone. I'd set these on either side of the teleporters that serviced the appropriate zones.


 

Posted

No. That would end up interfering with many base architects creativity when they are designing their rooms.


 

Posted

Plant them holographicly right in the center of each. Or better yet merge the teleporters. Were going to need the space with any SG having the potential to TP to Not only red and blue zones but yellow as well.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
No. That would end up interfering with many base architects creativity when they are designing their rooms.
Make them optional.


 

Posted

Quote:
Originally Posted by Mythological View Post
I've spent a bit of time trying to figure out an easy way of indicating which teleporter goes to which zone. The pictures on the beacons aren't bad once you get used to them, but they're tough to identify from a distance, and you often really have to know the zone well before it makes sense what you're looking at.
Hover your mouse over the beacons. They're labeled with their zone.

Target the beacons. They're labeled with their zone.


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Posted

The two things I would like more is being able to have more than 2 beacons on each teleporter and making the arcane beacons easier to see what they are.


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Posted

Quote:
Originally Posted by Aggelakis View Post
Hover your mouse over the beacons. They're labeled with their zone.

Target the beacons. They're labeled with their zone.
You're definitely not getting it. That's what I have to do now, and it's a pain to hover over each beacon for long enough to read the label. Also, it fails to burn into our visual memory because it goes away when we move the mouse.

Yes, optional. It would be NICE if these were a different form of "floor-sitting" beacon, but I envisioned them as being more like the weapons cases, just a standard decorative item that you'd call up and set in front of/next to the teleporter as a visual clue.

I think that the holographic version would be tougher to implement, especially if you wanted it to change when you moved the beacons around. Think of how they've avoided having lights that you can switch on and off. I think that, at this point, they'd have to implement a teleporter with every possible pair of beacons, and that's no fun.

Forbin, were you attempting to comically mimic a brain-dead knee-jerk response, or were you actually giving one? It's so hard to tell when you don't include the <sarcasm> tags.


 

Posted

I like the idea mainly because, in general, I feel more options is a good thing.

That being said, I think the major problem is base designers too stupid to put their zone TPs in some sort logical order.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
I like the idea mainly because, in general, I feel more options is a good thing.

That being said, I think the major problem is base designers too stupid to put their zone TPs in some sort logical order.
I think the problem starts off when the first ones they choose are the ones they feel are important for their personal use, and they don't bother to make changes to a more logical set up as they expand.


 

Posted

I'm all for it, so long as the objects are as billed: Decorative objects that serve no real function. And extra 100-1,000 prestige item that can be put in any room.

How about we up the scale a little bit further while we're at it? Multiple versions, including a "Table" with a map of the Rogue Isles or Paragon City on it, depending on which item you place. I'd love for my control room to have a "Sector Map" of each zone as if we're planning various assaults or monitoring information. So let's go for wall-mounted Zone maps with the individual neighborhoods marked.

Wouldn't all of these things be awesome for Base Designers?

-Rachel-


 

Posted

Quote:
Originally Posted by Steampunkette View Post
I'm all for it, so long as the objects are as billed: Decorative objects that serve no real function. And extra 100-1,000 prestige item that can be put in any room.

How about we up the scale a little bit further while we're at it? Multiple versions, including a "Table" with a map of the Rogue Isles or Paragon City on it, depending on which item you place. I'd love for my control room to have a "Sector Map" of each zone as if we're planning various assaults or monitoring information. So let's go for wall-mounted Zone maps with the individual neighborhoods marked.

Wouldn't all of these things be awesome for Base Designers?

-Rachel-
Yes they would. Great addition to the OP.

Quote:
Originally Posted by Zombie Man View Post
My zone placards are labeled... Overlay Zone Names to Telepad Beacons
Very awesome.


 

Posted

Quote:
Originally Posted by Steampunkette View Post
I'm all for it, so long as the objects are as billed: Decorative objects that serve no real function. And extra 100-1,000 prestige item that can be put in any room.

How about we up the scale a little bit further while we're at it? Multiple versions, including a "Table" with a map of the Rogue Isles or Paragon City on it, depending on which item you place. I'd love for my control room to have a "Sector Map" of each zone as if we're planning various assaults or monitoring information. So let's go for wall-mounted Zone maps with the individual neighborhoods marked.

Wouldn't all of these things be awesome for Base Designers?

-Rachel-
I can easily picture a tech version of this but what do you envision the arcane version would look like?