Zone icons for teleporters
Plant them holographicly right in the center of each. Or better yet merge the teleporters. Were going to need the space with any SG having the potential to TP to Not only red and blue zones but yellow as well.
I've spent a bit of time trying to figure out an easy way of indicating which teleporter goes to which zone. The pictures on the beacons aren't bad once you get used to them, but they're tough to identify from a distance, and you often really have to know the zone well before it makes sense what you're looking at.
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Target the beacons. They're labeled with their zone.
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The two things I would like more is being able to have more than 2 beacons on each teleporter and making the arcane beacons easier to see what they are.
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Hover your mouse over the beacons. They're labeled with their zone.
Target the beacons. They're labeled with their zone. |
Yes, optional. It would be NICE if these were a different form of "floor-sitting" beacon, but I envisioned them as being more like the weapons cases, just a standard decorative item that you'd call up and set in front of/next to the teleporter as a visual clue.
I think that the holographic version would be tougher to implement, especially if you wanted it to change when you moved the beacons around. Think of how they've avoided having lights that you can switch on and off. I think that, at this point, they'd have to implement a teleporter with every possible pair of beacons, and that's no fun.
Forbin, were you attempting to comically mimic a brain-dead knee-jerk response, or were you actually giving one? It's so hard to tell when you don't include the <sarcasm> tags.
I like the idea mainly because, in general, I feel more options is a good thing.
That being said, I think the major problem is base designers too stupid to put their zone TPs in some sort logical order.
I'm all for it, so long as the objects are as billed: Decorative objects that serve no real function. And extra 100-1,000 prestige item that can be put in any room.
How about we up the scale a little bit further while we're at it? Multiple versions, including a "Table" with a map of the Rogue Isles or Paragon City on it, depending on which item you place. I'd love for my control room to have a "Sector Map" of each zone as if we're planning various assaults or monitoring information. So let's go for wall-mounted Zone maps with the individual neighborhoods marked.
Wouldn't all of these things be awesome for Base Designers?
-Rachel-
My zone placards are labeled... Overlay Zone Names to Telepad Beacons
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I'm all for it, so long as the objects are as billed: Decorative objects that serve no real function. And extra 100-1,000 prestige item that can be put in any room.
How about we up the scale a little bit further while we're at it? Multiple versions, including a "Table" with a map of the Rogue Isles or Paragon City on it, depending on which item you place. I'd love for my control room to have a "Sector Map" of each zone as if we're planning various assaults or monitoring information. So let's go for wall-mounted Zone maps with the individual neighborhoods marked. Wouldn't all of these things be awesome for Base Designers? -Rachel- |
My zone placards are labeled... Overlay Zone Names to Telepad Beacons
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I'm all for it, so long as the objects are as billed: Decorative objects that serve no real function. And extra 100-1,000 prestige item that can be put in any room.
How about we up the scale a little bit further while we're at it? Multiple versions, including a "Table" with a map of the Rogue Isles or Paragon City on it, depending on which item you place. I'd love for my control room to have a "Sector Map" of each zone as if we're planning various assaults or monitoring information. So let's go for wall-mounted Zone maps with the individual neighborhoods marked. Wouldn't all of these things be awesome for Base Designers? -Rachel- |
I've spent a bit of time trying to figure out an easy way of indicating which teleporter goes to which zone. The pictures on the beacons aren't bad once you get used to them, but they're tough to identify from a distance, and you often really have to know the zone well before it makes sense what you're looking at.
I'd like to see a set of three dimensional objects that are small (six foot tall?) replicas of highly recognizable objects in each zone. I'd set these on either side of the teleporters that serviced the appropriate zones.