Highest AoE Blaster DPS?


Athanatosis

 

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25% of the time, it works every time


 

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The fun part of Rad/Mental is watching when people start groaning about CoT.

I LOVE fighting CoT - they just melt. I usually say - just take the Alpha and watch them disappear

In a couple of groups the team is laughing at them


 

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Originally Posted by Master_Templar View Post
Thanks for all the great input here everyone. Decisions, decisions... A few more questions.

1. The main reasons I didn't want AR is because of resistance by enemies (esp late game). Is this a problem?
Depends on what you fight. Most enemies don't resist Lethal that much more than other things and AR has a fair bit of fire to go with it, but if you like hunting things like robots and ghosts you'll be annoyed. On the bright side, AR can slot Achilles procs to reduce enemy resists.

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2. Archery and DP, do they have any re-draw issues when using the secondary?
Yes, but it's not a big deal unless you care constantly switching back and forth (which is why weapon sets are bad for blappers who also use their main blasts as filler). As long as you use all your primary attacks in a row and then your secondary attacks (or vice versa) you only have one redraw per attack chain. For instance, an Archery/Elec could mow down the weak stuff with Archery AoEs then jump in and pound the survivors with his melee attacks just fine, but trying to cycle in bow shots between punches will get annoying fast.

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3. The DP "crashless nuke" is which power, is this the tier 8 Hail of Bullets? So it doesn't crash like normal blaster nukes? Sorry not familiar with the set yet.
It's the tier nine, which is indeed Hail of Bullets. It is essentially a big PBAoE DoT power that has no endurance crash but is also weaker than normal nukes... you stand there for several seconds shooting everything around you and if you are lucky the minions drop. The damage is wildly variable though, so I don't like it as much as Full Auto or Rain of Arrows... but then Rain of Arrows is pretty much the best attack of any type in the game as far as I'm concerned. It's just that good.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
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The damage on HoB isn't that variable, really. It kills minions pretty much without fail, and leaves LTs somewhere between
The damage done is variable, but there are so many potential ticks that it winds up being pretty regular.


@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)

 

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To the OP: My personal picks for highest-AoE DPS are Fire/MM and Fire/Fire. The latter has better AoE DPS stats, but I don't enjoy soloing with it, so I prefer the Fire/MM.

No other Primary has the same raw DPS as Fire/ for both ST and AoE. /MM and /Fire are the favs for AoE DPS, but /Fire has definite survivability issues unless you're prepared to sacrifice your fire motif with chunky, untintable, ice-blue armour.

Fire is also quick, and blooms early, so it's extremely popular. It's expensive in terms of End though, so plan on putting some EndRed into your attacks.

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Originally Posted by Athanatosis View Post
Ah, I see. It's hard to figure out what's true or not when all I've got to go off of are so many varying opinions!
Even with the raw figures, personal builds and play-styles make a huge difference. And there's subjective impression: I'm sure that some people are unable to regard Sonic Blast as a decent set simply because it looks and sounds like an asthmatic 3-year having a temper tantrum.

DP, OTOH, looks flashy and impressive, although it's been pretty heavily criticised for rooting issues and "meh" numbers. (It's fun and I enjoy mine.)

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Originally Posted by Athanatosis View Post
Even if I were to master swapping ammo at the right times to maximize damage, DP still wouldn't be up there with Fire or Arch?
Probably not. Although a trick to make swapping ammo easier is to use binds to switch ammo types for particular attacks.

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Originally Posted by Athanatosis View Post
I've liked the idea of Fire so far but after reading this thread the idea of a no-crash nuke seems a lot more efficient in terms of fast paced eight man teaming and getting as much AoE out as possible without having to take breaks between spawns. Inferno is awesome and all, but in terms of damage dished out per mission, I think the end crash and subsequent downtime could really hold a player back.
A Fire/Fire can pop a small blue and hit Consume. Fire/MM can build Drain Psyche for Recovery, hit a mob with it, then Inferno, and pop a small blue. In my experience, your toggles will often drop unless you time everything perfectly, but a couple of seconds recovery is a small price to pay for dishing out 1000 points of fire damage and obliterating the ambush that just swarmed the squishies. Or just the sheer joy of burning a mob to the ground before the scrappers reach it

I think of Inferno as FUN! or one hell of a panic button. It's not really a smooth part of your attack chain, but then very few nukes are; I think it's just the "Lethal" trio of DP, AR and Arch.

However, Fire/Fire and Fire/MM pairings don't NEED their Tier 9 to maintain smooth AoE attack chains.

Additionally, for Fire/MMs, Psychic Shockwave is commonly recommended as the "crashless nuke" of the Fire/MM pairing.


 

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Originally Posted by Athanatosis View Post
I want to add a question, too. This thread has inspired me to roll a DP/MM for massive AoE.

The thing is, I HATE cones. I would prefer to never, ever use them. To entirely leave them out of my sets, even. I like PBAoE or targeted AoEs. IF I choose never to use any cones, would DP/MM still be the best AoE choice for Blasters? Or considering a no-cone build (for any set) would another powerset combo shine?
Lots of great opinions/ideas here, thanks a lot guys I am leaning at this point towards Fire/MM or Rad/MM (want to try MM because I have never played the set). Fire/Fire is a bit too boring to me I think.

That said, I tend to have to agree with the strong dislike (hate is too strong of a word for a power as good as Fire Breath) of cones, because placement is quite annoying. Is there any way to get around the size of a cone? The only thing that really comes to mind is Range enhancements. Do they increase the size (degree) or a cone or just the length, or both? I'm currently playing a lowbie controller and haven't had time to test this out for my 30 Fire/Dev blaster. I'm not familiar with any of the IO sets really yet as I'm just getting back into the game, but are there any procs or any set bonuses (etc) to handle a "cone degree increase"? I would sacrifice distance, as long as I am insured to hit almost all of the mobs!

-MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

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Originally Posted by Master_Templar View Post
Lots of great opinions/ideas here, thanks a lot guys I am leaning at this point towards Fire/MM or Rad/MM (want to try MM because I have never played the set). Fire/Fire is a bit too boring to me I think.

That said, I tend to have to agree with the strong dislike (hate is too strong of a word for a power as good as Fire Breath) of cones, because placement is quite annoying. Is there any way to get around the size of a cone? The only thing that really comes to mind is Range enhancements. Do they increase the size (degree) or a cone or just the length, or both? I'm currently playing a lowbie controller and haven't had time to test this out for my 30 Fire/Dev blaster. I'm not familiar with any of the IO sets really yet as I'm just getting back into the game, but are there any procs or any set bonuses (etc) to handle a "cone degree increase"? I would sacrifice distance, as long as I am insured to hit almost all of the mobs!

-MT
Range enhancements in cones increases the length of the cone, thereby increasing the overall area covered - so a 20% range enhancement in fire breath would increase its cone from 40 feet to 48 feet and increasing the area from 133*pi to 192*pi square feet.

The important thing here is that you can start your cone from farther out and the end of the cone will be wider, making it easier to hit targets. As for IO's, cones use targeted AOE sets (air burst, detonation, positrons blast) and each set offers some range enhancements, which is great for cones but kinda sucks for all other targetted AE's that don't really need range as those IO sets are fairly sad at enhancing recharge. Keep in mind that range enchancements are on schedule b so you get 20% from even level SO's and a reduced value from multi aspect IO's.


Globals: @Midnight Mystique/@Magik13

 

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Gonna throw in my .02$'s and suggest Fire/Energy. It's what I've played since the start, and Energy is a HUGE boost for Fire's damage. Combined with Fire as a primary, you have Aim AND Build Up, Boost Range, Conserve Power, and Power Boost to increase the damage and effectiveness of your tasty AoE attacks. You get the awesome Power Thrust which helps you keep enemies controlled and at range, and if you don't go a Blapper route you have quite a few power slots open for PP's and your APP. If you DO go Blapper, you have the wonderful Total Focus.

This combo lets you dish out incredible amounts of damage for both AoE and single target, and for farming it's wonderful, though not as mindlessly easy as a Fire/Kin troller.