New Player - Soloing


Adelie

 

Posted

So, I'm new - due to login for the first time tonight. I have two questions really, is CoX still pretty well populated and what's a good build for soloing?


 

Posted

Welcome.

COH is estimated to have around 100-120,000 subs, give or take. (Haven't had solid numbers for anything from NCSoft for a while.) Most people are going to be in instanced missions, which can be a bit of a shock for those coming from other MMOs where everyone's doing pretty much everything outside and in full view.

When you pick a server, wander down to the server boards and say hi.

A "good build for soloing" - there's no one good build You have ten Archetypes (classes) to choose from, with the epic (story-based) ATs unlocking at lvl 20 (each side) for a total of 14. Each AT plays differently, and can play wildly differently between powersets *inside* the AT.

That said, most times you'll find the Scrapper (heroside) or Brute (villainside) suggested for a first time player. (Me, I ended up with a blaster for my first level 50. No mez protection, but ranged and fun.)


 

Posted

CoX is heavily instanced so population is deceptive. Good solo'ing toons are plentiful, but I'd recommend a scrapper, brute, or mastermind to get the ball rolling.


 

Posted

Quote:
Originally Posted by Arry View Post
So, I'm new - due to login for the first time tonight. I have two questions really, is CoH still pretty well populated and what's a good build for soloing?
iyt is fairly populated, around 100 k subscribers. more populated servers are freedom or virtue, but regardless of the server, go to the subforum and find out what the "global channels" are. those are the major chat lines for the server and will be of major help getting situated and getting teams for larger content. note that in this game we have "super sidekicking" where you are automatically raised to the level of the team leader, so you can really team with just about anyone.

as for soloing, most builds can solo, particularly villainside, but the champions for easy soloing tend to be scrappers heroside and brutes villainside. once you get he nuances down you will also find masterminds really resiliant, and blasters have a fun damage focused gameplay style, but you will be taking hits, and until later game, you wont have much in the way of mitigation for those hits. also a lot of enemies can layer stuns on you, though as a blaster, you can keep throwing your bottom two powers even when stunned, but you will still be immobile and unable to throw your major hitters.

if you have other questions, post em up here, or send a tell to @rian_frostdrake, and if im on ill see if i can help.


 

Posted

Quote:
Originally Posted by Arry View Post
So, I'm new - due to login for the first time tonight. I have two questions really, is CoH still pretty well populated and what's a good build for soloing?
Based off of the Q1 numbers, at worst, City of Heroes has around 40,000 active subscribers. At Best, the number is around 120,000 active subscribers. The actual number is probably somewhere in between, so split the difference and there's probably 80,000 or so unique players subscribing. So yes, the game is still very active.

Marketing also has appointed a scapegoa... I mean, valuable person by the name of Black Pebble: http://boards.cityofheroes.com/member.php?u=486687 According to Black Pebble a marketing push is planned for the upcoming Going Rogue release, and stable subscription numbers are expected to rise back up to 150k+.

***

Now, some of the things you do need to know about the game:

First: City of Heroes is heavily instanced. Almost all game content appears in privately hosted maps, so there's not a large amount of open travel going on. Ergo, if you are using the /search function in game, it might seem a bit sparse. E.G. you could be in steel canyon and there'd be 3 8-man teams running the Positron Task Force... but you'd never know it.

Second: City of Heroes has a robust /hide command, allowing players to selectively decide how they appear to the game. Many veteran players just leave themselves hidden to search.

***

Now, a good solo build?

Well, if you are brand new to MMO's, I'd like to point you in the direction of the Tank set on the hero side: specifically Dark Melee attack with Invulnerability armor.

Why? Invuln has some of the highest natural resists in the game, and many of the powers are passive, meaning they don't take up endurance.

Dark Melee for two reasons. First, it has a self heal attack, so you have a reliable way to get some health back. Second, it has a self-endurance recovery attack, so you can reclaim endurance, which is used to fuel your attacks. Third, it has a self-damage boost, which... well. Allows you to run into a mob, then sort of pummel them to death without even really trying.

Now, if you're feeling a little more adventurous, try out the Willpower Set. It also has good resists and good regeneration, but it's not quite so good at taking Alpha Strikes.

Or go with the Scrapper versions of Dark Melee / Invuln.


 

Posted

Thanks for responding! I'll be sure to pop into the server forums and take a peek, as you've both said Scrapper - I'll give that a go as my first.

Is it right to assume that Archetypes to a degree follow the traditional MMO typeset of tank, dps, healer etc, or is that not the case in CoX?

** Edit **
In the time I typed this, someone answered my question. Thank you.


 

Posted

To some degree they follow the traditional MMO typeset, but pure "healers" are usually not looked at with good eyes. Buffs and Debuffs are a lot more powerful in COH, and damage mitigation kicks the <bleep!> of straight healing. There are plenty of "pure healer" characters floating around, but a defender or controller that can attack / lock down mobs while buffing the team is much more valuable.

Server recommendation if you want big population: Freedom or Virtue. Virtue is the unofficial RP server, Freedom is the "anything goes" server.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Quote:
Originally Posted by Leandro View Post
To some degree they follow the traditional MMO typeset, but pure "healers" are usually not looked at with good eyes. Buffs and Debuffs are a lot more powerful in COH, and damage mitigation kicks the <bleep!> of straight healing. There are plenty of "pure healer" characters floating around, but a defender or controller that can attack / lock down mobs while buffing the team is much more valuable.
Very nice to know, thank you.

I suppose one more question on the topic: should I play scrapper as my first toon - how valuable are they to groups (should I eventually feel confident grouping)?


 

Posted

It's rare for a team leader in COH to discriminate against an AT or powerset. We have our share of elitist morons, but usually all you have to do is go into a global channel, say you're looking for a team, and someone will pick you up.

Best advice I can give you is to make a lot of characters based on what you think you'd like, and play them. When I first started the game, I skimmed over controllers because they seemed "meh", and they ended up being my favorite AT.

If you are going to be playing in Freedom, shoot me a tell (type /t @Leandro, Hi) and I can show you around. Free jetpack included.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Quote:
Originally Posted by Arry View Post
Thanks for responding! I'll be sure to pop into the server forums and take a peek, as you've both said Scrapper - I'll give that a go as my first.

Is it right to assume that Archetypes to a degree follow the traditional MMO typeset of tank, dps, healer etc, or is that not the case in CoX?
To directly answer the question, yes and no. Yes, some archtypes do match to the traditional MMO Typsets.
  • Tanks Take Damage
  • Defenders Heal
  • Blaster's do DPS
However, call a defender a healer, and they'll stare blankly at you. Only one of the Defender sets actually heals, and that's the Empathy set... but Empathy is more than just heals as it offers buffs to defense, recharge rate, regeneration, recovery, and mez effect protection .

By the same token, not all tanks are equally equipped to take damage. Stone Armor tanks with the Granite power can soak up damage that would make a Dark, Fire, or Electric Armor tank piddle on the floor.

Not all Blasters are equal either. Sonic Blaster's get a resistance debuff. Radiation Blasters debuff Defense. Electic Blasters sap Endurance. Energy Blasters do knockback. Dual Pistol Blasters can change ammo types for different combat situations. Archery blasters can knock out mobs out of direct line of sight.

Some class-sets turn the entire concept of a traditional archtype on it's head. Masterminds and Controllers both get pets, and both get buffs. However, Masterminds can control their pets individually, creating an RTS sub-game inside the MMO. Controllers can't directly control their pets, but they can mez-effect the living daylights out of mobs. Dominators get the mez-effects of controllers, but rather than debuffing their opponents, they pretty much wade right into short-ranged / melee combat and lay waste like a Blaster.

With the addition of Invention Origin Enhancements a few years back now, one of the common sub-games within the MMO is to force archtypes to do what they weren't supposed to do. E.G. players who "soft-cap" defenders for reference: soft-cap means increasing the defense of the player to the point where most enemies can not hit the player as their accuracy / to-hit check is too low so that the defenders can play in melee range like a tank.


 

Posted

Quote:
Originally Posted by Arry View Post
Very nice to know, thank you.

I suppose one more question on the topic: should I play scrapper as my first toon - how valuable are they to groups (should I eventually feel confident grouping)?
people are pretty laid back here. if you are a scrapper, just try to let everyone know you are starting. some scrappers can get carried away, and until you are used to scrapping you may find yourself getting in over your head. but otherwise, just make sure to hit people(and as a scrapper, you will find that pretty fun anyhow) and everyone is golden.

EDIT; wanted to add, if you get a villain to level 20 you will unlock 2 new classes, a soldier of arachnos and arachnos widow, both of them solo very well. if you get a hero to 20 you unlock an alien shapeshifting race called kheldians, they can be either peacebringers or warshades, they are a bit more nuanced, the villain ones are very solo friendly out of the box though. and getting to 20 is not hard in regular play.


 

Posted

For soloing a melee type, there's a few tips likely to make your life much easier.

First, visit the forums devoted to the archetype you'll play, read through a general thread or two, perhaps a guide for your secondary and your primary, and your character will perform much better.

Second, take your "mez protection" power(s) as soon as you can, so that your characters spend much less time held and unable to move, stunned and walking around like a drunk, asleep and unable to fight, and in other ways incapable of defending themselves.

Third, as a melee character it really helps to hit the "f" key (which means "follow') when you'd like to get or stay in melee range with a mob. You end up fiddling with moving your character around much less that way, although you still need to manually move from time to time.

Welcome aboard, good luck, and have fun.


 

Posted

I'd recommend a Blaster as a first character.

Blasters are fun right out of the box. They peak early and start to have problems much later on, like in the 30s and 40s, as mezzing enemies become more common. But they're great to play while you're figuring out the basics of the game in the lower levels. You don't need to chase enemies around and get some flashy special effects to boot.

Scrappers can feel a bit weak at first in comparison, but really hit their stride in the early 20s, and become killing machines both solo and on teams.

Tankers and Controllers can both be a real drag to solo in the early levels because they output less damage for the same endurance. You're safe, but run out of steam easily.

Defenders are a mixed bag - their primaries have much more diverse effects than any other archetype.

I played Blasters first. When I switched to a scrappers I really appreciated the extra toughness and surviability, whereas a Scrapper to Blaster switch would be a lot rougher.
I then branched out to Controllers and Defenders, and by then I'd got the hang of the game to the extent that it didn't take forever to get to level 20.

And whoever you play, turn off Sprint while you're fighting, to save endurance.


 

Posted

I suggest going with a Scrapper as your first character. You have all the fun of killing stuff as you do with a Brute, but without any expectations to lead the charge into enemy mobs and take the brunt of the enemy attacks when you do play on teams. The Brute is the Villian "Tank" and is expected to act in that capacity. So, go with a Scrapper; all the fun and very durable, but none of the responsibliity.


@Joshua.

 

Posted

Quote:
Originally Posted by DrMike2000 View Post
I'd recommend a Blaster as a first character.

Blasters are fun right out of the box. They peak early and start to have problems much later on, like in the 30s and 40s, as mezzing enemies become more common. But they're great to play while you're figuring out the basics of the game in the lower levels. You don't need to chase enemies around and get some flashy special effects to boot.

Scrappers can feel a bit weak at first in comparison, but really hit their stride in the early 20s, and become killing machines both solo and on teams.

Tankers and Controllers can both be a real drag to solo in the early levels because they output less damage for the same endurance. You're safe, but run out of steam easily.

Defenders are a mixed bag - their primaries have much more diverse effects than any other archetype.

I played Blasters first. When I switched to a scrappers I really appreciated the extra toughness and surviability, whereas a Scrapper to Blaster switch would be a lot rougher.
I then branched out to Controllers and Defenders, and by then I'd got the hang of the game to the extent that it didn't take forever to get to level 20.

And whoever you play, turn off Sprint while you're fighting, to save endurance.
Ya know, the more I think about playing through the game the first time, I think a blaster might be a better pick than a scrapper.
Damage being almost equal, your solo speed will basically stay the same.

Playin a blaster the first time through though will teach you more about the sublities of this game better than a scrapper.
You'll learn how certain mobs will "mez" a "squishie", where-as a scrapper doesnt really care whos attackin them because they generally are very durable characters.

Id say OP if you want an easy fun ride without too much worry about the nuances of CoH, roll a scrapper.
If you wanna learn more of the finer details of CoH roll a blaster.

As to which powerset combo to roll...
I can honestly say ANY combination of scrapper powersets will work
ma/sr
kat/wp
dm/rgn.
You cant go wrong really with anything scrapper wise.

Blasters...
They're not my forte, Id rather not comment on a decent solo blaster combo.

But regardless of what you choose.
Welcome to City of Heros, hope you have a nice stay.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

About population - I notice you listed UK as your location, so if you play at EU hours, most servers are very quiet until late evenings ; in my experience during the few last weeks, less than 150 people on either side showing up on /search, and that's over 50 levels with a fair share of them being either very low levels or level 50s, with not much in between.

This doesn't mean you can't get a team going, especially if you go out of your way and start doing stuff like global channels or forums, but for quick and painless PuGing I enjoy Freedom and Virtue more (these two servers have the highest population numbers by far during EU hours, usually 2 to 3x as much people as on any other server).


 

Posted

Quote:
Originally Posted by drmike2000 View Post
i'd recommend a blaster as a first character.

Blasters are fun right out of the box. They peak early and start to have problems much later on, like in the 30s and 40s, as mezzing enemies become more common. But they're great to play while you're figuring out the basics of the game in the lower levels. You don't need to chase enemies around and get some flashy special effects to boot.
This

Quote:
and whoever you play, turn off sprint while you're fighting, to save endurance.
And definitely this


 

Posted

Quote:
Originally Posted by Nihilii View Post
About population - I notice you listed UK as your location, so if you play at EU hours, most servers are very quiet until late evenings ; in my experience during the few last weeks, less than 150 people on either side showing up on /search, and that's over 50 levels with a fair share of them being either very low levels or level 50s, with not much in between.

This doesn't mean you can't get a team going, especially if you go out of your way and start doing stuff like global channels or forums, but for quick and painless PuGing I enjoy Freedom and Virtue more (these two servers have the highest population numbers by far during EU hours, usually 2 to 3x as much people as on any other server).
I'd like to mention one thing about this....why do you assume that people from the UK all play on US servers? we got a load of good people here on the EU servers, no we dont have the numbers of the US side but we still count! *end rant*


--------------------------------------
Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383

DevArt Page: http://tamedragon.deviantart.com/

 

Posted

Another bit of advice: Don't fear death or the hospital. Some games have severe penalties for dying; CoH doesn't. Some games have penalties for resurrecting at a hospital; CoH doesn't.
Below level 10, there is no penalty for dying other than the time it takes to walk back from the hospital. Above level 10, a death will inflict "Debt" on you. This does not affect game play, it just briefly halves the rate at which you earn experience. There's a limit on how much debt you can earn, and the limit is fairly low. So you can't get much debt even if you tried.
Death does not cost any gear, salvage, or money. There is no looting of corpses. You don't have to go find your "dead body".


 

Posted

Quote:
Originally Posted by Arry View Post
So, I'm new - due to login for the first time tonight. I have two questions really, is CoX still pretty well populated and what's a good build for soloing?
Welcome aboard!

As others have mentioned, there are anywhere from 40K to 120K subscribers,
depending on any number of factors.

Typically, the busiest servers (from US standpoint) are Freedom, Virtue,
and servers like Guardian and Protector are among the quietest.

You can build characters on any servers you like (or all of them).

I solo 95% of the time, so I tend to run those on less populated servers. I
also PvP, so I run those characters on Freedom. If you like to team often,
I'd pick a busier server, and if you prefer solo, any will do...

Regarding solo play, with the combination of difficulty slider settings, ALL
toons are capable of soloing. The rates at which they progress through
levels will vary depending on AT and Build. By the same token, ALL toons
are capable of being useful on teams - really, it's the skill of the player
that typically is the larger determininant for effectiveness there (imho).

Some advice I'd lend: Pick a toon that interests you... Don't be in a big
rush to gain levels - learn how the game is played, where things are, how
key systems work (contacts, enhancements, missions etc.). For most folks,
the journey to L50 is more important than actually arriving there. In the same
vein, feel free to play several different toons if they interest you - you'll find
that different AT's play very differently, and even different builds within the
same AT can have different playstyles. You get a lot of character slots to
play with - put them to good use.

You can *always* speed through that stuff later, but for your very first
toon, I'd go slow initially. One thing, I find glaringly painful is players that
rushed through the levels and still don't know how to find a particular
zone, or what basic enhancements to put in a power, even though they
are playing a "high level" character.

Also, posting here on the forums will get you in contact with all kinds of
friendly and helpful people who'll gladly answer honest questions.

Additionally, the paragon.wiki website is an excellent resource for all things CoH/V.

Finally, welcome to the game --my most important advice: Have Fun!


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by Arry View Post
Thanks for responding! I'll be sure to pop into the server forums and take a peek, as you've both said Scrapper - I'll give that a go as my first.

Is it right to assume that Archetypes to a degree follow the traditional MMO typeset of tank, dps, healer etc, or is that not the case in CoX?

** Edit **
In the time I typed this, someone answered my question. Thank you.

Adding an additional comment on this. It's worth noting that the MMO "holy trinity" of tank/DPS/support doesn't necessarily apply to CoH. Yes, it still works just fine. But so would DPS/DPS/DPS, Support/Tank/Support, or whatever combination you can come up with. For the vast majority of CoH's content, the AT combination of your team matters much less than the players behind those ATs. A competent team of anything can tackle just about everything CoH can throw at them.


 

Posted

For anyone interested - I rolled a Blaster in the end. The class felt more interesting for me.


 

Posted

And that's what matters.



I'm only ladylike when compared to my sister.

 

Posted

Quote:
I'd like to mention one thing about this....why do you assume that people from the UK all play on US servers? we got a load of good people here on the EU servers, no we dont have the numbers of the US side but we still count! *end rant*
He didn't mention anything in his OP, so I assumed he, specifically, and not everyone from the UK, was playing on US. I mean, it wouldn't make sense to ask "what are the current population numbers ?" without specifying "on EU servers", as most people who are going to reply play on US servers.


 

Posted

Quote:
Originally Posted by Nihilii View Post
He didn't mention anything in his OP, so I assumed he, specifically, and not everyone from the UK, was playing on US. I mean, it wouldn't make sense to ask "what are the current population numbers ?" without specifying "on EU servers", as most people who are going to reply play on US servers.
Thats the thing, most new players dont realise there is 2 sides to CoX, EU and US. I certainly didn't when i first started cause i got bought the EU version by my best mate. All i wanted to say was a lot of you guys seem to forget we even exist over here in the EU hell even the devs do sometimes


--------------------------------------
Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383

DevArt Page: http://tamedragon.deviantart.com/