please critique my elec/elec build.
heres my elec/elec build with soul mastery. p.s. soul mastery will keep you alive longer and higher s/l def definetly helps survivability. but if ya want mu patron then switch it out but check it out and compare.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Yes, I tried him out on the wall in Cimerora. No problems. Bosses show up on that wall.
PB, nice build. I decided against getting stamina and still have no problems with stamina.
PB can you post that long-form for those of us without access to mids (doesn't exist for the Mac yet).
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Thanks for the responses all. I guess I was shooting for survivability/farming, as I need a sugar daddy for all my little alts reaaaaalllly bad. The builds so far are interesting, but it is impossible for an elec elec brute to reach the caps for Defense or Resist and still be able to output acceptable damage?
Heres the long form Gavin
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Havoc Punch
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(3) Kinetic Combat - Damage/Recharge: Level 35
(5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(39) Mako's Bite - Accuracy/Damage: Level 50
Level 1: Charged Armor
(A) Aegis - Resistance: Level 50
(5) Aegis - Resistance/Endurance: Level 50
(7) Aegis - Resistance/Endurance/Recharge: Level 50
(15) Steadfast Protection - Resistance/Endurance: Level 30
(15) Steadfast Protection - Resistance/+Def 3%: Level 30
(29) Steadfast Protection - Knockback Protection: Level 30
Level 2: Lightning Field
(A) Obliteration - Damage: Level 50
(9) Obliteration - Accuracy/Recharge: Level 50
(9) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(11) Obliteration - Damage/Recharge: Level 50
(11) Obliteration - Accuracy/Damage/Recharge: Level 50
(34) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Conductive Shield
(A) Aegis - Resistance: Level 50
(13) Aegis - Resistance/Endurance: Level 50
(13) Aegis - Resistance/Endurance/Recharge: Level 50
Level 6: Hasten
(A) Recharge Reduction IO: Level 50
(7) Recharge Reduction IO: Level 50
Level 8: Thunder Strike
(A) Obliteration - Damage: Level 50
(19) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(21) Obliteration - Accuracy/Recharge: Level 50
(21) Obliteration - Damage/Recharge: Level 50
(23) Obliteration - Accuracy/Damage/Recharge: Level 50
(23) Obliteration - Chance for Smashing Damage: Level 50
Level 10: Static Shield
(A) Reactive Armor - Resistance: Level 40
(17) Reactive Armor - Resistance/Endurance: Level 40
(19) Reactive Armor - Resistance/Recharge: Level 40
(34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 12: Hurdle
(A) Jumping IO: Level 50
Level 14: Health
(A) Regenerative Tissue - +Regeneration: Level 30
(17) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(25) Numina's Convalescence - Heal: Level 50
(39) Numina's Convalescence - Heal/Endurance: Level 50
Level 16: Grounded
(A) Aegis - Psionic/Status Resistance: Level 50
Level 18: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 20: Stamina
(A) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(25) Performance Shifter - EndMod: Level 50
(29) Performance Shifter - EndMod/Accuracy: Level 50
(34) Performance Shifter - EndMod/Recharge: Level 50
Level 22: Super Speed
(A) Run Speed IO: Level 50
Level 24: Boxing
(A) Kinetic Combat - Accuracy/Damage: Level 35
(37) Kinetic Combat - Knockdown Bonus: Level 35
(40) Kinetic Combat - Damage/Endurance: Level 35
(42) Kinetic Combat - Damage/Recharge: Level 35
Level 26: Tough
(A) Reactive Armor - Resistance: Level 40
(27) Reactive Armor - Resistance/Endurance: Level 40
(27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(46) Reactive Armor - Resistance/Recharge: Level 40
Level 28: Energize
(A) Doctored Wounds - Heal: Level 50
(43) Doctored Wounds - Heal/Endurance: Level 50
(45) Doctored Wounds - Recharge: Level 50
(45) Doctored Wounds - Heal/Recharge: Level 50
(46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(46) Numina's Convalescence - Heal/Recharge: Level 50
Level 30: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Lightning Rod
(A) Obliteration - Damage: Level 50
(33) Obliteration - Accuracy/Damage/Recharge: Level 50
(36) Obliteration - Chance for Smashing Damage: Level 50
(36) Obliteration - Damage/Recharge: Level 50
(37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Obliteration - Accuracy/Recharge: Level 50
Level 35: Power Sink
(A) Performance Shifter - EndMod/Accuracy: Level 50
(36) Performance Shifter - EndMod/Recharge: Level 50
(37) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 38: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(40) Luck of the Gambler - Defense/Endurance: Level 50
Level 41: Gloom
(A) Siphon Insight - ToHit Debuff: Level 50
(42) Siphon Insight - Accuracy/ToHit Debuff: Level 50
(42) Siphon Insight - Accuracy/Recharge: Level 50
(43) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
(43) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
Level 44: Darkest Night
(A) Dark Watcher's Despair - To Hit Debuff: Level 50
(45) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
(50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(50) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
Level 47: Dark Obliteration
(A) Siphon Insight - ToHit Debuff: Level 50
(48) Siphon Insight - Accuracy/ToHit Debuff: Level 50
(48) Siphon Insight - Accuracy/Recharge: Level 50
(48) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
(50) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
Level 49: Lightning Reflexes
(A) Run Speed IO: Level 50
------------
Level 1: Brawl
(A) Damage Increase IO: Level 50
Level 1: Sprint
(A) Run Speed IO: Level 50
Level 2: Rest
(A) Recharge Reduction IO: Level 50
Level 1: Fury
Level 0: Ninja Run
Thanks! So compared to my build you picked up lightning aura earlier, dropped jacob's ladder and chain induction for dark obliteration. Not sure where the other power went that I don't have and you do. Oh, I see it, superspeed. Hmm.
What is your attack chain?
When you get down to bosses only, how do you take them down with no ST attacks but gloom and havoc punch?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Thanks for the responses all. I guess I was shooting for survivability/farming, as I need a sugar daddy for all my little alts reaaaaalllly bad. The builds so far are interesting, but it is impossible for an elec elec brute to reach the caps for Defense or Resist and still be able to output acceptable damage?
|
On defenses, I think you can cap one position and/or s/l but you gotta realize your starting from the same spot as a blaster or defender when going with defense. And, again, if it's for farming you don't need to cap, you just gotta be within one purple of cap, and you only need to pick one category then farm a mission that only does that type.
On elec/elec that means energy damage (for capped resist) and typically s/l or melee defense.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
hey gavin...here is my attack chain...(btw ive been farming rikti +2/8 solo with absolutely no problems and get purple drops every time i farm them its great! and thats with absolutely no inspirations btw) so say there is a mob chillin...ill target the boss and run in to get fury up by being attacked and open with Gloom/havoc punch/sands of mu/Dark obliteration/BU/Thunder strike/LR/(get in position to get any survivors around me for another Thunder strike(its usually recharged by then) or ill use powersink while Thunderstrike recharges/ and another dark obliteration. If any survive after that ill just use havoc punch/boxing and gloom til they are dead but usually the mobs toast.
I have the kinetic combat Knockdown bonus in boxing and that seems to hit every so often for more mitigation.
i skipped jacobs ladder becuz i have sands of mu and i personally hate jacobs ladder and chain induction. I havent missed either with my attack chain.
I've been running +1/8 rikti missions from levantera on mine. No purples for me in over a year now =(. Do you run a specific mission or just take randoms?
Keep in mind my character is still junk slotted while I manage to pull the IOs for a real build. I open with the leviathan breath attack for the big aoe -20% resist, then bu/LR/thunderstrike/havoc/chaininduction, then just cycle fast attacks until thunder is back up.
I like chain because it is the second highest damage attack elec has after jacob's ladder, and it reliably hits 3 to 4 enemies where as the ladder 99.999999999999% only gets one. It is also fast, low end, and recharges quick. For my money, I'll take it over havoc punch if I had the option. It hits harder, recharges faster, animates faster and has a chance to get 5 enemies. I can't imagine going without it.
I'm looking to try to get a chain out of havoc, chain, gloom, thunderstrike and dark obliteration that is 90% AoE goodness. LR tossed in when its up.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
ya i guess chain is ok, but id still rather have Darkest night instead for survivability reasons. i use it a lot on bosses/av. even with 4 set of kinetic combats on chain my s/l def would still be short of 40 and so i choose darkest night and saved the expense of that set.
as far as farms go i do borea and just take random mishs like kill raid leader,kill all mishs, i skip the rescues, destroy the rikti equipment. it just takes time and a lil luck to get a drop. somehow i managed to get 3 and over 40 rare salvage in a few days.
is chain induction still bugged with the xp loss?
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I have just tested it out on an ae mish by myself set for eight and 2 levels higher. This brute is nasty
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Technobot: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl
- (A) Touch of Death - Chance of Damage(Negative): Level 40
- (3) Touch of Death - Damage/Endurance/Recharge: Level 40
- (7) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (9) Touch of Death - Damage/Recharge: Level 40
- (15) Touch of Death - Damage/Endurance: Level 40
- (21) Touch of Death - Accuracy/Damage: Level 40
Level 1: Charged Armor- (A) Titanium Coating - Endurance: Level 50
- (3) Titanium Coating - Resistance: Level 50
- (7) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (9) Titanium Coating - Endurance/Recharge: Level 50
- (15) Titanium Coating - Resistance/Recharge: Level 50
- (23) Titanium Coating - Resistance/Endurance: Level 50
Level 2: Jacobs Ladder- (A) Obliteration - Chance for Smashing Damage: Level 50
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (13) Obliteration - Damage: Level 50
- (13) Obliteration - Accuracy/Recharge: Level 50
- (23) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 4: Conductive Shield- (A) Titanium Coating - Resistance: Level 50
- (5) Titanium Coating - Endurance: Level 50
- (11) Titanium Coating - Resistance/Endurance: Level 50
- (11) Titanium Coating - Resistance/Recharge: Level 50
- (27) Titanium Coating - Endurance/Recharge: Level 50
- (29) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 6: Hurdle- (A) Jumping IO: Level 50
Level 8: Thunder Strike- (A) Obliteration - Chance for Smashing Damage: Level 50
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (19) Obliteration - Accuracy/Damage/Recharge: Level 50
- (25) Obliteration - Damage/Recharge: Level 50
- (25) Obliteration - Accuracy/Recharge: Level 50
- (27) Obliteration - Damage: Level 50
Level 10: Hasten- (A) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (40) Recharge Reduction IO: Level 50
Level 12: Boxing- (A) HamiO:Nucleolus Exposure
Level 14: Super Speed- (A) Endurance Reduction IO: Level 50
Level 16: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (17) Miracle - +Recovery: Level 40
- (17) Numina's Convalescence - Heal: Level 50
- (21) Numina's Convalescence - Heal/Endurance: Level 50
Level 18: Grounded- (A) Steadfast Protection - Knockback Protection: Level 30
- (40) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 20: Static Shield- (A) HamiO:Ribosome Exposure
Level 22: Chain Induction- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (40) Crushing Impact - Damage/Endurance: Level 50
- (42) Crushing Impact - Damage/Recharge: Level 50
- (42) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 24: Lightning Reflexes- (A) Run Speed IO: Level 50
Level 26: Tough- (A) Titanium Coating - Resistance: Level 50
- (31) Titanium Coating - Endurance: Level 50
- (39) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (39) Titanium Coating - Endurance/Recharge: Level 50
- (39) Titanium Coating - Resistance/Recharge: Level 50
- (50) Titanium Coating - Resistance/Endurance: Level 50
Level 28: Energize- (A) Doctored Wounds - Recharge: Level 50
- (34) Doctored Wounds - Heal: Level 50
- (34) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (37) Doctored Wounds - Heal/Recharge: Level 50
- (37) Doctored Wounds - Endurance/Recharge: Level 50
Level 30: Build Up- (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (31) Adjusted Targeting - Recharge: Level 50
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 32: Lightning Rod- (A) Obliteration - Chance for Smashing Damage: Level 50
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Recharge: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Recharge: Level 50
- (50) Obliteration - Damage: Level 50
Level 35: Power Sink- (A) Performance Shifter - EndMod/Recharge: Level 50
- (36) Efficacy Adaptor - EndMod/Recharge: Level 50
- (36) Efficacy Adaptor - EndMod/Endurance: Level 50
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
Level 38: Lightning Field- (A) Scirocco's Dervish - Damage/Endurance: Level 50
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (43) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (43) Multi Strike - Damage/Endurance: Level 50
Level 41: Electrifying Fences- (A) Positron's Blast - Chance of Damage(Energy): Level 50
- (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (45) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Recharge: Level 50
- (46) Positron's Blast - Damage/Endurance: Level 50
Level 44: Ball Lightning- (A) Positron's Blast - Accuracy/Damage: Level 50
- (46) Positron's Blast - Damage/Endurance: Level 50
- (46) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (48) Positron's Blast - Chance of Damage(Energy): Level 50
Level 47: Weave- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Power Surge- (A) Recharge Reduction IO: Level 50
------------Level 1: Brawl
- (A) HamiO:Nucleolus Exposure
Level 1: Sprint- (A) Celerity - +Stealth: Level 50
Level 2: Rest- (A) Recharge Reduction IO: Level 50
Level 1: FuryLevel 6: Ninja Run
------------
Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 14.3% Defense(Smashing)
- 14.3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 25.5% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 52% Enhancement(Accuracy)
- 45% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 168.7 HP (11.3%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 11%
- MezResist(Immobilize) 4.95%
- MezResist(Sleep) 8.25%
- MezResist(Stun) 11%
- MezResist(Terrorized) 2.2%
- 8% (0.13 End/sec) Recovery
- 32% (2 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
------------Set Bonuses:
Touch of Death
(Charged Brawl)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Titanium Coating(Charged Armor)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Obliteration(Jacobs Ladder)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Titanium Coating(Conductive Shield)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Obliteration(Thunder Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Numina's Convalescence(Health)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
Steadfast Protection(Grounded)
- 1.5% (0.03 End/sec) Recovery
- Knockback Protection (Mag -4)
- 3% Defense(All)
Crushing Impact(Chain Induction)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Titanium Coating(Tough)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Doctored Wounds(Energize)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Adjusted Targeting(Build Up)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
Obliteration(Lightning Rod)
- MezResist(Stun) 2.2% (Exceeded 5 Bonus Cap)
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Efficacy Adaptor(Power Sink)
- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
Scirocco's Dervish(Lightning Field)
- 10% (0.63 HP/sec) Regeneration
Multi Strike(Lightning Field)
- MezResist(Sleep) 1.65%
Positron's Blast(Electrifying Fences)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Ball Lightning)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Weave)