When to be human?


Dechs Kaison

 

Posted

Hi!

I'm about to hit level 20 on my Warshade and plan on getting the Dwarf form. So far, I've been staying in Nova form most of the time and dropping only to use Hasten and try to use the Mire successfully, which is harder than it sounds being as squishy as I am. Changing to Nova takes a couple of seconds where I'm open to all attacks and can't retaliate or move. This has meant a couple of deaths in teams without a controller or tank.

Now I have Gravity Well, which seems like an amazing power, but I can't get myself to use it because I spend so much time shapeshifted. With the advent of Dwarf and the second Mire my question is: which form should I start fights in? I've heard about "the Warshade dance", but could someone teach me the steps?

Thanks a lot in advance!


 

Posted

There are literaly dozens, if not more "dances".

The one I most often do is this.

1) Approach the spawn with stealth/invisibility to line up a shot with gravitic emmination attempting to catch as many of the spawn as possible in the cone aoe. I try to KB them all into a pile against a wall or other structure.

2) Quickly move up and into the center of the pile while running the pbaoe stun aura (yes I have been gone so long I cannot remember the powers name) to keep them stunned.

3) Immediatly fire off Eclipse first if you have it, followed directly with Sunless Mire (if you need the added fire power you can shift to dwarf form for a second mire, then shift back to human)

4) Hit one target with Gravity Well to kill it (add a second attack if needed to kill that mob) then without changing targets (you still have the dead one targeted) unleash Unchain Essence

5) While hopping backwards begin shifting to squid. Stop when your far enough back to catch all of the remaining mobs (if any) or the next spawn in your squid AOE's.

6) When all mobs are dead return to human form to sponge up their life with Stygian Circle (I always suggest sponging up life even if you do not need it as it develops a pattern and habit so you do not forget to do it when needed.), and summon a fresh pet. It is important to get back to human quickly to get off the Stygian Circle and the pet summons before the corpses begin to fade.

This is not the only dance nor is it probably the "most effective" for everyone, but this is the one that allows me to get past most spawns solo or even in a team, I like to race the scrappers and tanks to the spawns.

You will learn your own favorite methods and come up with other combos like nuking and sponging essence before shifting to squid, but I think this is a good pattern to get into the habit of.

Good luck.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Two points I left out.

If you do not have some of the powers listed simply skip that step and move on.

The key points are stun them from range,keep them stunned while you mire, then squid AOE them from a range that lets you hit the max number of the enemies, and always remember to eat what you killed.

The last point I left out is this is ohh so much easier if you have a keybind for human a keybind for squid and a keybind for dwarf. Without the binds you spend alot of uneeded time searching for the powers to click manualy.

The three seconds of animation on form switching plus two seconds of key hunting pretty much eats up most of the stun time you have to operate unhindered, so keeping the form switching process streamlined saves you more incoming damage than your human shields would imho.

Stunned enemies do not hit you.
Ever.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Yeah, that's the problem. There's not just one way to do things, there's many. While it makes things complicated sometimes, it's also one of the things that makes warshades so much fun.

Although these won't be complete until some of the later powers roll around, some of the general opening maneuvers I use are:

Open with gravitic emanation, jump in, mire/eclipse, (grav well + unchain essence optional), nova, kill. Basically what Obsidian said.

Run in with nebulous form on, let them waste their alpha, drop phase, eclipse/mire, see above.

Teleport into the middle of the spawn in dwarf form, soak the alpha while miring, drop to human for an eclipse/mire, see above.

I also took hasten/super speed since I had the extra power choices. Hasten is very useful for all your long recharging stuff, and shadow cloak + SS = invisibility. This allows me to ghost missions (and I can recall people when I get there, too), or to stealth into the middle of a spawn to begin the mire/eclipse/etc cycle above. For hasten, I just usually leave it on auto, as with so much other stuff going on I have a tendency to forget about it otherwise.

Of course, in all situations once the fight's over you'll want to top off with stygan circle and raise a pet with dark extraction (if it's up). In the first and second patterns, you can alternatively jump to dwarf, mire again, and scrank things out if you like, or just jump to dwarf, mire, and then drop to human and nuke. You could also nuke out of the third pattern too. You also can get away with being less fancy and just run in with dwarf and beat stuff up. It won't be as flashy as the more complicated dances, but it still works, especially when you only have a few foes to beat up.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

In a very small room that was full of purple, orange, and red Carnies I ran in while in stealth mode (SS+SC):

eclipse->human mire->dwarf->dwarf mire->back to human->gravimetric snare (which immediately killed the minion)->Unchain Essence->Quasar->blue insp->stygian circle

It was AWESOME and the only time I had enough time to do all of that as the team I was on was really steamrolling through the missions.


 

Posted

Quote:
Originally Posted by MonkeySpirit View Post
I've heard about "the Warshade dance", but could someone teach me the steps?
I can't think of a more complicated question you could have asked. Honestly, the dance depends very much on the build. The build depends very much on the particular play style of the player. Everyone else said it, I'm just an echo at this point: There are many different dances with all sorts of change ups.

Shameless plug: Give this thread a read. The first post is mine, and it's the story of my warshade as he leveled up. After that are some varied builds, strategies, and playstyles from many other players. It's a great thread to learn from.

I typically start combat with SS+Shadow Cloak for complete invisibility. I'll use Eclipse, then mire nine times out of ten. The other one time out of ten I get stunned/held after the eclipse and have to go straight to dwarf.

After the eclipse/mire, half the time I go to nova form and make things melt. Half the remaining time I just go dwarf and scrap it out at the damage cap (my dwarf mire recharges fast enough to stack with itself). Occasionally I go to dwarf for a mire then go nova to get two massive damage AoE's off. Sometimes I do a gravity well on a minion -> Unchain Essence. Every once in a while I go dwarf long enough to get that third mire that puts me at the damage cap, then drop for a Quasar. I drop to human almost every time hasten or Extract Essence is up.

When I exemplar far enough that I don't have eclipse, things are very different. Usually I still start with SS+Shadow Cloak, and depending on the enemy I'll open up with Sunless Mire or Gravatic Emanation and follow up with the other. After that I shift to nova, drop for a stygian circle and go to dwarf when it gets hairy. If the enemy group is mez heavy, I say "To hell with it" and just TP in as dwarf and scrap 'em to death.

I could go on forever, really. There's just so much that you can do with a 'shade it's unreal. There's even much more to do that I, personally, cannot do because of the way I like to play my 'shade. A warshade is the epitome of adaptability and versatility in my opinion, and options equal power in my eyes.

In closing, read what's out there, but ultimately, remember that you decide how your warshade plays.


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