Pet AI broken?


DarkDestroyer

 

Posted

Maybe it is just me, but I noticed some strange behaviour since I17 launch.

I have a fire/kin, ill/rad and plant/psi (domi). Every pet always approaches to melee...
I think it's ok for imps and maybe even for the plant pet. But I really don't like to respawn my phantasm every mob, just because it is too dumb (now) to stay ranged...

Did anyone else notice this?


 

Posted

Nope. My Phantasm usually stays away. Occasionally he'll run in, but no more so than he did pre-I17. And yours keeps dying? Strange. My Ill/Rad's reached L40 and the only time his Phantasm's died is when I was fighting an SC fire and he came back from fighting Hellions and hovered into a fire next to the one I was fighting. :P

And it's a good thing for your Fly Trap to go into melee range: its melee attacks are stronger than its ranged.


 

Posted

Yes, it does. I fought a couple AVs and Eochai today and after every 2-4 enemy attacks I had to respawn because the phantasm was down. Before I17 I fought Nightstar and Siege and my phantasm was never in melee range.
It's pretty annoing because I don't know why...


 

Posted

same here i fought eochai and jack at once and had to resummon it extremly often
before i17 i had to do it one or twice a fight (ill/rad/ice troller)


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

If you check out the MM section, there's a thread about this issue with the range-focused pet sets too.

I haven't noticed any difference with my fire imps, but then they've always been crazy.

-Morgan.


 

Posted

Not only have i noticed this with my phantasm but i also had a problem with my PA not attacking when summoned since i17 came out. didnt think it was related until i started reading the reports about pet behavior problems. i really hope this is fixed. or maybe im just imagining a problem thats worse than it is.


 

Posted

Hmm. My Phantom Army attacks with no problems. It *does* seem like I have to summon/lead them a little closer than I used to have to before they aggro, but once they get in range there are no problems.


 

Posted

I've noticed that Phantasm is closing to melee a lot more than before. I was trying to solo the Kraken today and he kept dying to the AoE no matter where I summoned him. I've been able to handle GM's before thanks to his decoy handling downtime betweens PA's, but with no Phantasm, no Decoy.


 

Posted

Quote:
Originally Posted by JD_Gumby View Post
Hmm. My Phantom Army attacks with no problems. It *does* seem like I have to summon/lead them a little closer than I used to have to before they aggro, but once they get in range there are no problems.
But they can't get hurt.


 

Posted

Quote:
Originally Posted by Postagulous View Post
But they can't get hurt.
But the thing is with PA is that we need them to attack as soon as they are summoned reliably to tank for us. especially when soloing big targets. Like I was trying to solo Lusca a couple of weeks ago for giggles (emphasis on try) and every time I summoned the PA practicly touching a tentacle they would just stand there. i wouldnt notice them not attacking until my enervating field toggled onto the tentacle and the floating sushi bar one hits me. the PA never attacked due to what I'm assuming to be range issues. like they couldnt make up their minds so they didnt do anything...