Which is the least played AT these days?
*purely my own opinion*
Who wants to run a high level blaster when Scrappers and Tanks can nuke hordes of stuff and not worry about mez and take the alphas. NM the fact you have a lot more competetion for team slots from FS defenders and controllers. Things will probably get worse for blasters when the incarante system comes out. |
The second part though made me sad. It has crossed my mind, and I think you are right.
As for the OP, definitely Peacebringers.
I think there's a lot more stalkers than we realize though. It's so solo friendly that they might just be hidden! I know I've done it.
@Gilia1
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Strangely enough, I'd vote defenders being hurt the worst with GR.
Reason is this, already blueside. their in competition with controllers as it is( which btw corrupters really don't see redside), now they'll get competition from yet another AT I would add MM's. but due to the nature of beast, you don't recruit a MM to a team for their buffing ability, and I don't see that changing anytime soon. |
I think Masterminds could be competition for both Controllers and Defenders.
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Madam Enigma's History
Standard missions are no substitute for the sewer teams. Sewers are a great way to just power level a new build up to the point you can get a basic feel for whether this is something you really want to play or not. Regardless of build, experience is pouring in quickly, and you're on a team which adds to the total amount of experience collected. And some builds do better solo while others do need teams to get by, in a reasonable fashion, at starting levels.
I have to wonder, though, if the reason VEAT and HEAT characters aren't popular has less to do with the level requirement and more to do with the lack of customization options, red side, or goofy shapeshift forms, blue side. Those are the reasons I've never bothered with either. I'd rather just create my own character in appearance and power selection from scratch to fit a concept.
Blasters dmg is unsurpassed in early levels (pre 30) when other classes do not have access to AoEs but later in the game as these powers become more prelavant. Blasters slightly higher dmg just does not make up for lack buffs/debuffs/control/surviv.
Given the choice of Corr or blaster i would take the former every time in ITF/LGTF speed runs i do regularly. Would be interesting to see what happens to that AT once Corruptors switch over. As for Stalkers i can see them disappearing all together from the pve picture but will remain very popular for pvp. |
As things stand scrappers/brutes are the most useful ats for speed runs and a defender/controller or 2 is all that's needed for debuff
As to the archetype crossover thing, and how much they get played: There is no substitute for a blaster, especially one with access to buildup/aim. For wiping out mobs, they can in a 3 hits wipe out almost an entire spawn, or in two hits at some points.
There is no substitute for dominators if you're going for pure lockdown. A controller can get their critical holds, but a dominator with domination can slap down critical holds nonstop with their inherent up. They also get damage on par with blasters, though they lack as many attack powers. Granted, most people don't value good control, but it is a dominator strength.
Defenders are now decent solo, and have always been good on teams. If you want to support, with some damage on the side, go defender. If you want to damage, support on the side, corruptors cater to that. It's a play style thing, but those two do have individual strengths.
A warshade has lots of crazy human powers, and can siphon strength from foes to become a force to be reckoned with. (Not to mention the tank from for emergencies, and the squid for damage.)
The problem with stalkers and peacebringers is that they have a specialty, but other archetypes are very close in that specialty...and the other archetypes have other tricks/stats to boot. Stalkers are close to being higher damage scrappers, but are a tad weaker, with fewer group attacks. Peacebringers can be blasting/scrapping amalgamations, but other characters have better abilities in said areas, with few unique tricks to peacebringers to distinguish them. And I hate to say it, but the knockback can work against some team situations/powers if not used well.
I'm hoping that something can be done to help those two. (Not sure what can happen to help distinguish stalkers more...they've been helped a lot.)