Please end my "Confusion"..Help!


Call Me Awesome

 

Posted

I think I got my answer via the threads, but then again...I become uncertain again.

Please put this baby to bed for me (DEVS and whoever else).
Here goes....Does all knock back enhancements increase the mag to where you enhcance the potential of knocking someone back/up "and" the distance?..or is it certain enchancements increase the potential to knockback/up only and others affect distance only?

I slotted a character with KinCrash once and then removed it. It does look like I am less able to knock players back/up, but again, I'm not certain.

Thanks 10 million


 

Posted

Enhancing the knockback on the power will enhance its magnitude - which affects both the chance of having an effect (which is your power's magnitude minus the target's own knockback resistance magnitude) and the distance (again, controlled by the difference between your magnitude and their resistance).

However, it will not affect any listed percentage chance of applying the knockback effect your power may have.


 

Posted

I'm going to elaborate on what JD_Gumby said. Knockback mechanics are fairly confusing.

Here's how I understand it. When you enhance knockback, you actually enhance the Magnitude of the knockback. For example, the base knockback in the power Power Blast is 2.08. If you enhance it with one level 50 knockback IO (+76.4% kb), it becomes Magnitude 3.32.

When determining whether a knockback effects an enemy, we first examine the enemy's knockback protection. The Magnitude of the knockback is subtracted by the amount of Protection the enemy has. if the result is greater than zero, the enemy suffers some degree of knockback/down. If the result is less than zero, the enemy is not knocked back or down. So, for example, if you cast a mag 12 knockback at something with mag 10 protection, it's reduced to a mag 2 knockback but the enemy flies backward. If the enemy instead had mag 100 protection (like you'd get by being rooted), the result would be -88, so the enemy wouldn't fly/fall.

If the enemy is knocked back or down, the next question is how far they will go. To determine this we look at their knockback Resistance. Resistance works as a multiplier like other status effect resistances do, so -100% Knockback doesn't mean you'll never be affected, only that if you are you'll travel half as far. -200% is one third as far, and so on. To my understanding, resistance never completely prevents a knockback/down, but I could be wrong on that.

Now as I am writing this, I see a bug in Mids where Kinetic Crash is not enhancing my Knockback mag. It's reporting that it has the same knockback slotted as it does unslotted.

All of this said, this is how things work in PVE. PVP is a different animal. The only thing I know about knockback in PVP is that you can only do it to a target once every 10 seconds. Also, in PVP, my understanding is that all status protection is converted to resistance. If this is true for knockback and the numbers used are literal, it means any power should be able to knockback/down any player once every 10 seconds more or less regardless of its magnitude. Whether this is how it actually works I can't say since I don't PVP.


 

Posted

The only protection that remains protection in PvP is knockback. Everything else is converted to resistances.


 

Posted

Increasing the magnitude of your KB does increase how far a target is knocked back. Take your total KB magnitude and subtract the target's KB protection... if that result is:

Zero or less: No effect, the target is not knocked down

Between zero and one: The target is knocked down but not back

One or higher: The target is knocked back, with higher KB magnitude equaling longer KB distance

Knockback and Knockdown are exactly the same thing, which one you get depends on the final amount of KB applied. Also, if the target has KB resistance or vulnerability it will reduce or increase that final value before checking to see how far to knock them. (That's why lower level foes and KB vulnerable ones can get knocked back by powers that normally do knockdown).

Finally, Knockup is a little different. KU powers can't be enhanced for KB and I'm pretty sure their effects don't scale with magnitude (probably to avoid problems in areas with low ceilings).


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Posted

Quote:
Originally Posted by StrykerX View Post
Finally, Knockup is a little different. KU powers can't be enhanced for KB and I'm pretty sure their effects don't scale with magnitude (probably to avoid problems in areas with low ceilings).
Some KnockUp powers can be slotted for KnockBack. I just went into the game to confirm it. What's weird is the enhanced knockup only shows when you roll over the panel, and not in the "Show Detailed Info here" section. Here's a screenshot of my Mind Controller's Levitate power slotted for knockback:




Also, KnockUp scales up or down according to enemy level. A +4 enemy gets thrown about a 25% shorter distance than a same-level creature. Low level creatures get nearly sent into orbit. If they hit a ceiling, they simply stop moving, though with enough force its possible to accidentally trap creatures in the geometry, just as its possible to use a high strength Repel to send a creature flying through a thin barrier, like the fences around Atlas Park.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Low level creatures get nearly sent into orbit.
...

Well, now I know what I'm going to do when I get Psionic Tornado.

-Morgan.


 

Posted

Quote:
Originally Posted by Morganite View Post
...

Well, now I know what I'm going to do when I get Psionic Tornado.

-Morgan.
Force bolt in Atlas or Kings Row.....a lowby on a building.....see how many blocks you can launch!


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Indeed, back in issue 4 just for giggles I slotted Heavy Mallet on CMA with 6 knockback SO's (Pre-ED of course) and went to Atlas to find a level 1 Hellion. I wanted to see if I could tee up and drive him to the Hollows gate... well, I got him about half way there


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Actually my favorite is taking my Force Field Defender into Atlas Park for a game of "minion hockey." Here's how it works.

1) Turn on Super Speed and Force Bubble
2) Find a group of low level enemies
3) Charge at them and watch them fly
4) You get 3 points for sending an enemy past the drones and up the stairs (to the area where Miss Liberty is standing), 15 points if you send the enemy between Atlas' legs. 100 points if it lands in the middle of people doing a costume contest and someone says WTH.

Force Bubble may be a mostly useless power but it sure is entertaining.


 

Posted

Two players with Repel go to either end of those parks with arches at the end -- Hellion Soccer! See if you can make a goal past the other player!


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