Dominator Secondary Suggestion!


Adeon Hawkwood

 

Posted

...for power proliferation! Give them Dual Pistols!

They could some weapon sets! And getting the others ported would be nice too. But this set, I'd love to see ported over next!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Well, the Dominator secondaries all contain a number of melee attacks. So unless you can come up with two different ways to smack your opponent with pistols and find two powers for them to replace, it probably won't happen.

Not that it wouldn't be totally awesome, it just wouldn't really work. =/


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Posted

I'd prefer a Sword and Pistol Assault set rather than trying to make a bunch of variations on "pistol whip" to fill out a Dual Pistols based Assault set.


 

Posted

I wouldn't mind a pistol/blade assault set, (I know some enjoy the gunblade things, but it's too obscure to be a powerset) a blade in one hand, a gun in the other. The trick is, it's a bit 'natural' for the control sets as-is. Perhaps after they do a gadget control set. Until then, being able to control gravity, wipe minds, form fire, ice, or stone, summon plants, etc. seems odd paired with..a handgun. "I can do all of THIS!* >insert crazy control powers<
...and shoot a guy.

huh. :-/


 

Posted

With the advent of Demon Summoning and 2/3 of the whip powers being close/melee range as well as the Earth Assault set being primarily melee range, I could see a pure Pistol Assault set with just 2 melee attacks. One could be a good ol' pistol whip while the 2nd could just be a 'insert pistol in enemy's mouth/eye/orifice and pull trigger' type of animation. The rest of the powers could simply be range.

If not that, I'd suggest sticking some martial arts in there so you can kick/whip and shoot.


 

Posted

Quote:
Originally Posted by Smash_Zone View Post
Well, the Dominator secondaries all contain a number of melee attacks. So unless you can come up with two different ways to smack your opponent with pistols and find two powers for them to replace, it probably won't happen.

Not that it wouldn't be totally awesome, it just wouldn't really work. =/
Well, Fiery Assault only has one melee attack, and /Fiery Assault users have skipped it.

However, that said, I could see them nixing Suppressive Fire for a more damaging pistol whip style attack outside of Brawl.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Well, Fiery Assault only has one melee attack, and /Fiery Assault users have skipped it.
That is really misrepresenting the situation slightly. Fiery Assault only has one true Melee attack, correct. However it is still built very differently from a Blast set. In particular it lacks a tier 9 nuke and a ranged targeted AoE which are staples of blast sets. Instead it's second AoE is (like most Assault sets) a PBAoE with a 15ft range, something that is unusual but not unheard of in melee/assault sets.

So even using Fiery Assault as a template to converting DP to an assault set you realistically have three powers that need replacing:
Rain of Bullets (assault sets only have one ranged AoE, which is always a cone)
Suppressive Fire (assault sets don't get mez powers for obvious reasons)
Hail of Bullets (assault sets don't get nukes, even mini-nukes)

You could probably make a decent set by replacing those three with some combination of powers from Martial Arts (reanimated to avoid redraw obviously) although personally I'd still prefer Sword and Pistol.


 

Posted

Rather see an unchanged version of illusion before any effort is put into converting sets for dominators.

After that a whips set based on the MM version (yes I've read the dev comments about the work that went into it)
Good thing 3 attacks are already done and every set gets a utility power that would require no whip. A melee attack or two could easily port from Martial arts scrappers (ie the spin kick and crane kick), which only leaves 3 more whip attacks needing animation work.

You'd have a hard time convincing me that the ground work that went into the existing whip attacks wouldn't ease the creation of additional whip attacks.

I will never sign on for a dom assault set that requires a drawn weapon. Nope. Absolute PITA to play.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
That is really misrepresenting the situation slightly. Fiery Assault only has one true Melee attack, correct. However it is still built very differently from a Blast set. In particular it lacks a tier 9 nuke and a ranged targeted AoE which are staples of blast sets. Instead it's second AoE is (like most Assault sets) a PBAoE with a 15ft range, something that is unusual but not unheard of in melee/assault sets.

So even using Fiery Assault as a template to converting DP to an assault set you realistically have three powers that need replacing:
Rain of Bullets (assault sets only have one ranged AoE, which is always a cone)
Suppressive Fire (assault sets don't get mez powers for obvious reasons)
Hail of Bullets (assault sets don't get nukes, even mini-nukes)

You could probably make a decent set by replacing those three with some combination of powers from Martial Arts (reanimated to avoid redraw obviously) although personally I'd still prefer Sword and Pistol.

Rain of Bullets they can turn into a PBAOE attack. Same Animation, it's just a PBAOE instead of targeted AOE.

Suppressive Fire can become a pistol whip attack.

Hail of Bullets keep as is, or tweak some of it's numbers. It's a mini nuke status is a bit different than the real NUKES. But they could always lower the damage/end/recharge for the same attack just not as powerful.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Frosticus View Post
Rather see an unchanged version of illusion before any effort is put into converting sets for dominators.

After that a whips set based on the MM version (yes I've read the dev comments about the work that went into it)
Good thing 3 attacks are already done and every set gets a utility power that would require no whip. A melee attack or two could easily port from Martial arts scrappers (ie the spin kick and crane kick), which only leaves 3 more whip attacks needing animation work.
... which from their own comments takes as much work as an entire new set. Ignoring what they say doesn't make them wrong.

I'd see dual pistols before whip-anything anywhere else. (And personally hope we never see Illusion ported over to doms. Hate it as a "control" set, and it makes no sense with all the non-domination-building abilities to bring it to dominators without a massive rework.)

Easier to make minor tweaks to DP.


 

Posted

Why not just throw the whip and pistol powers together into one powerset called "Pistol Whip Assault."


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
... which from their own comments takes as much work as an entire new set. Ignoring what they say doesn't make them wrong.

I'd see dual pistols before whip-anything anywhere else. (And personally hope we never see Illusion ported over to doms. Hate it as a "control" set, and it makes no sense with all the non-domination-building abilities to bring it to dominators without a massive rework.)

Easier to make minor tweaks to DP.
Not ignoring anything, not sure why you'd even suggest that if you read what I wrote. It would be a new set for doms and would actually be awesome instead of a bottom feeder like DP would be. New set requiring similar amount of work as a new set. I know that sounds like a strange concept.

Much better than some hack job port that would be at the absolute bottom for burst, dps, and be a major PITA due to the excessive redraw when switching between primary and secondary constantly like doms do.

Regarding Illusion: I'm also not sure what you mean by "non-domination-building abilities" you know domination is primarily built by the assault powers right? Most builds don't have the ability to string together control powers as easily as they do assault powers. In which case the generally fast animations of blind and confuse will actually help build domination faster than slower animating sets.

Do you mean powers that won't be boosted by domination? Meh people said the same thing about earth when it was being ported, it worked out pretty well.

Additionally doms have been reworked to rely on domination far less. The principle is that a dominator doesn't require domination for encounters, which unless you are trying to say illusion under-performs in a non-domination state (which you'd be wrong) then you must be talking about its in-domination performance. Which you'd still have 4 control powers being boosted, which is only 1 less than earth, grav, fire and ice

So is the arbitrary cut off in your mind 5 powers being boosted by domination? What if the devs released information saying that an insignificant number take salt crystals, or flashfreeze? would that shift your arbitrary number, or would it still be 5? Just trying to get a feeling for why you are saying what you are saying.


 

Posted

Quote:
Originally Posted by Warkupo View Post
Why not just throw the whip and pistol powers together into one powerset called "Pistol Whip Assault."
Hey if they rework pistols so that they don't have redraw I'm game for pretty much any and every weapon coming over to doms regardless of how poorly they would perform.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Hey if they rework pistols so that they don't have redraw I'm game for pretty much any and every weapon coming over to doms regardless of how poorly they would perform.
Don't Thorns cause redraw?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I can see it going something like..

Pistols
Storm Kick
Dual Wield
Dragon's Tail
Swap Ammo
Piercing Rounds
Empty Clips
Crane Kick
Executioner's Shot

On the other hand, if it's done as a Gun and Sword set, then it'd also mean they could put Spark Blade into the game as an Electrical Control/Gun&Blade Dominator, which I'd imagine would be built in a similar way to Thorny Assault


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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Posted

Quote:
Originally Posted by BrandX View Post
Don't Thorns cause redraw?
Yep. And without it thorns would be one of the better sets. Well that an impale is ridiculously long animation... though shorter than Executioner's shot heh.