Macro ?
Not sure if this would work as a macro, but this would let you hit a bind twice to turn on both :
/bind R "powexec_toggleon Ninja Run$$powexec_toggleon Sprint"
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/macro Run "powexectoggleon Sprint$$powexectoggleon Ninja Run"
You actually have to press it twice, the first press will turn on Ninja Runa and the second Sprint.
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A minor change to add "+$$" at the beginning:
Not sure if this would work as a macro, but this would let you hit a bind twice to turn on both :
/bind R "powexec_toggleon Ninja Run$$powexec_toggleon Sprint" |
/bind R "+$$powexec_toggleon Ninja Run$$powexec_toggleon Sprint"
That will activate Sprint when the key is pressed, then activate Ninja Run when the key is released... only requires ONE press of the key.
This would not work for a macro though.
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It also requires the key to be held for a fraction of a second, not just a quick tap, correct?
A minor change to add "+$$" at the beginning:
/bind R "+$$powexec_toggleon Ninja Run$$powexec_toggleon Sprint" That will activate Sprint when the key is pressed, then activate Ninja Run when the key is released... only requires ONE press of the key. This would not work for a macro though. |
@Roderick
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Yes, just long enough for the first power's activation to start going off.
It also requires the key to be held for a fraction of a second, not just a quick tap, correct?
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You'd run into the same interruption issue if you tried to doubletap the original bind too quickly as well.
I don't think I've ever seen someone explain why the pause is necessary. Thanks for the clarification.
@Roderick
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No problem. For further clarification, binds that don't involve time-sensitive command chains like targeting, powers, and using inspirations do.. wouldn't require any kind of pause.
I don't think I've ever seen someone explain why the pause is necessary. Thanks for the clarification.
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For example, (not that you'd actually do this):
/bind KEY "+$$L Line1$$L Line2"
Result (no matter how fast you push and release KEY):
[Local] PlayerName: Line1
[Local] PlayerName: Line2
[Local] PlayerName: Line1
[Local] PlayerName: Line2
The reason it displays both lines twice is because the + mechanic simply runs the entire command line twice.
The reason it works differently for powers is because when the command is run the first time, each power is immediately interrupted by the next, so the last one activates first. Then because the last one is already active, the second to last one activates the next time it is run. This leads to the misconception that commands are read from right to left, when they are actually read left to right the same way we write them. You just need to know how it's actually processed in order to make it function exactly the way you intend.
If you wanted to, you could chain together a handful of toggles and just spam the button until they all activate.
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My scrapper has this bind:
If you wanted to, you could chain together a handful of toggles and just spam the button until they all activate.
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/bind a +$$powexectoggleon weave$$powexectoggleon tough$$powexectoggleon battle agility$$powexectoggleon deflection$$powexectoggleon grant cover$$powexectoggleon maneuvers$$powexectoggleon combat jumping
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Hi simple question, is there a macro command to switch on ninja run and sprint at the same time? and if so could anyone tell me what it is