Questions About Claws/Inv


Deus_Otiosus

 

Posted

I've been working on a Claws/Invuln Brute lately and have really enjoyed playing him so far (level 26). I've put together a build for leveling up, but am unsure of whether I'm on the right track or not. All the /Inv Guides seem to be outdated, as RPD, REn, and REl have been improved (are they worth getting now? slotting up?).

As you can see below, I've also pushed Follow Up back, as I thought it wasn't as important on a Brute as on a Scrapper, but this may be a mistake. Anyway, I'm looking for build advice as a leveling up, PvE, solo-and-PUG build.

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

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Tiger Town Fanatic: Level 50 Science Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping

Villain Profile:
Level 1: Strike -- Acc(A), Acc(3), Dmg(9), Dmg(11), Dmg(15)
Level 1: Resist Physical Damage -- ResDam(A), ResDam(43), ResDam(45), ResDam(46)
Level 2: Slash -- Acc(A), Acc(3), Dmg(9), Dmg(11), Dmg(15)
Level 4: Temp Invulnerability -- EndRdx(A), ResDam(5), ResDam(5), ResDam(17)
Level 6: Spin -- Acc(A), Acc(7), Dmg(7), Dmg(13), Dmg(17), EndRdx(50)
Level 8: Swift -- Run(A)
Level 10: Dull Pain -- RechRdx(A), RechRdx(13), RechRdx(25), Heal(29), Heal(31)
Level 12: Fly -- Flight(A)
Level 14: Health -- Heal(A), Heal(43), Heal(43)
Level 16: Unyielding -- EndRdx(A), ResDam(23), ResDam(29), ResDam(33)
Level 18: Focus -- Acc(A), Acc(19), Dmg(19), Dmg(23), Dmg(27)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Kick -- Acc(A)
Level 24: Tough -- EndRdx(A), EndRdx(25), ResDam(34), ResDam(34), ResDam(34)
Level 26: Eviscerate -- Acc(A), Acc(27), Dmg(31), Dmg(31), Dmg(33), EndRdx(50)
Level 28: Invincibility -- EndRdx(A), DefBuff(36), DefBuff(37), DefBuff(39)
Level 30: Resist Energies -- ResDam(A), ResDam(45), ResDam(45), ResDam(48)
Level 32: Shockwave -- Acc(A), Acc(33), Dmg(37), Dmg(37), Dmg(39)
Level 35: Tough Hide -- DefBuff(A), DefBuff(36), DefBuff(36)
Level 38: Weave -- EndRdx(A), EndRdx(39), DefBuff(40), DefBuff(40), DefBuff(40)
Level 41: Follow Up -- Acc(A), Acc(42), RechRdx(42), RechRdx(42), Dmg(48), Dmg(50)
Level 44: Resist Elements -- ResDam(A), ResDam(46), ResDam(46), ResDam(48)
Level 47: Combat Jumping -- DefBuff(A)
Level 49: Unstoppable -- RechRdx(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Fury
Level 0: Ninja Run



The 4th slots in RPD, REn, and REl are there for future IO's, so they can be moved around as needed. I mainly need help in seeing if I've slotted up powers correctly and in the right order (should Invincibility get slotted sooner, etc.). Any help would be appreciated!


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Posted

Anybody?



Anybody?


Please try my arcs:

Arc# 63910 "Why Do Bad Girls Like Bad Boys?" (length=Long, levels 40+)
Arc# 401500 "How to Be a Successful Professional Criminal" (length=Very Long, levels 1-10)

 

Posted

While it's true Fallow Up isn't as important, it's still nice to have for the to-hit bonus. You can wait a while, but lvl 41 is a little late IMO.

You're right that the passive are good to have. You have them late, but it's perfectly fine, specialy if you continue to play your lvl 50s. But you have them way over slotted. They have 4 slots... the last one it automatically wasted. Unless you go with IOs for bonuses, just keep the base slot. It's not worth to waste slots on the passive when they only give around 1%. So you'd have more slots for your attacks (always 6 slots them!) and for your toggles (2 endred instead of 1 will help a lot).


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by GGG247 View Post
As you can see below, I've also pushed Follow Up back, as I thought it wasn't as important on a Brute as on a Scrapper, but this may be a mistake.
It's a mistake.

You want it early.


The +damage is nice in the early levels when building and maintaining fury can sometimes be more difficult.

The +To Hit is completely invaluable.



I ignored the idea of eventually slotting IOs sets where you have SOs now.

You'd be better off just swapping to a second IO build, or respeccing.


Some things were underslotted (attacks) others were overslotted (resistance toggles).

You will get more end reduction from reducing the endurance cost of your attacks than you will from double slotting toggles with end rdx SOs.


I also dropped the second Acc SO from most of your attacks, because you really should be fine with just 1 SO. Except focus, which you want to consistently hit.


Two questions.

1) Do you actually have the vet reward that will allow you to skip pre-requisite powers to take fly the way you have?

2) Do you really want fly that badly? You'll be much better off with Super Jump in my opinion.


Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Tiger Town Fanatic: Level 50 Science Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping

Villain Profile:
------------
Level 1: Strike Acc(A), EndRdx(3), Dmg(9), Dmg(11), Dmg(15), RechRdx(45)
Level 1: Resist Physical Damage ResDam(A), ResDam(43)
Level 2: Slash Acc(A), EndRdx(3), Dmg(9), Dmg(11), Dmg(15), RechRdx(46)
Level 4: Temp Invulnerability EndRdx(A), ResDam(5), ResDam(5), ResDam(17)
Level 6: Spin Acc(A), EndRdx(7), Dmg(7), Dmg(13), Dmg(17), RechRdx(50)
Level 8: Swift Run(A)
Level 10: Dull Pain RechRdx(A), RechRdx(13), RechRdx(25), Heal(29), Heal(31), Heal(45)
Level 12: Fly Flight(A)
Level 14: Health Heal(A), Heal(43), Heal(43)
Level 16: Unyielding EndRdx(A), ResDam(23), ResDam(29), ResDam(33)
Level 18: Focus Acc(A), Acc(19), EndRdx(19), Dmg(23), Dmg(27), RechRdx(46)
Level 20: Stamina EndMod(A), EndMod(21), EndMod(21)
Level 22: Kick Acc(A)
Level 24: Tough EndRdx(A), EndRdx(25), ResDam(34), ResDam(34), ResDam(34)
Level 26: Eviscerate Acc(A), Acc(27), Dmg(31), Dmg(31), Dmg(33), EndRdx(50)
Level 28: Invincibility EndRdx(A), DefBuff(36), DefBuff(37), DefBuff(39)
Level 30: Resist Energies ResDam(A), ResDam(45)
Level 32: Shockwave Acc(A), Acc(33), Dmg(37), Dmg(37), Dmg(39), Empty(48)
Level 35: Tough Hide DefBuff(A), DefBuff(36), DefBuff(36)
Level 38: Weave EndRdx(A), EndRdx(39), DefBuff(40), DefBuff(40), DefBuff(40)
Level 41: Follow Up Acc(A), Acc(42), RechRdx(42), RechRdx(42), Dmg(48), Dmg(50)
Level 44: Resist Elements ResDam(A), ResDam(46)
Level 47: Combat Jumping DefBuff(A)
Level 49: Unstoppable RechRdx(A)
------------
Level 1: Brawl Acc(A)
Level 1: Sprint EndRdx(A)
Level 2: Rest RechRdx(A)
Level 1: Fury
Level 0: Ninja Run



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Posted

This is some good information to have! I think I may move Follow-Up to lvl 32 and drop Shockwave back to 41, as Shockwave doesn't work too well with Invincibility at keeping enemies close.

The vet reward where I can just go straight to a travel power is great, and it's really freed up my builds a lot. I usually take Flight on my characters, but since this one is a tiger-man type, I may switch to SJ instead.

I planned to have 4 slots in RPD, REn, and REl for eventual IOs. I'd read somewhere that by slotting 4 Reactive Armors, I could really build up my Defenses (from bonuses) in addition to Resistance. I like the idea of having both high Def and Res on a single alt. This plan that I read was for Tankers, though, so it may not work so well for my Brute. I'll need to think about that. (I got the idea for this when I lucked into a Steadfast Def/Res unique. Some Skull dropped it on me at level 6 or something, so I slotted that baby right away!)

Thanks for the help. I'm going to redo my build plan and see how it works. I'm at lvl 29 now, so I've still got some room to manuever.


EDIT: One thing I forgot to add--I absolutely hate missing when I attack, so I've learned over the years to slot 2 Acc unless the power has some great accuracy or to-hit bonus (like Archery). "Missing" is probably my biggest pet peeve in this game. Have you ever noticed how sometimes you miss non-character objects, like gigantic vault doors, cardboard boxes, or parking meters? I think this is something that should actually be changed in the game. Why would someone miss a stationary object? It serves no purpose! Anyway, /Rant over.


Please try my arcs:

Arc# 63910 "Why Do Bad Girls Like Bad Boys?" (length=Long, levels 40+)
Arc# 401500 "How to Be a Successful Professional Criminal" (length=Very Long, levels 1-10)

 

Posted

Quote:
Originally Posted by GGG247 View Post
This is some good information to have! I think I may move Follow-Up to lvl 32 and drop Shockwave back to 41, as Shockwave doesn't work too well with Invincibility at keeping enemies close.
I would take it as soon as it's available, so L8.

If that's just not an option, put off Focus and grab Follow Up at 18.

I'm not sure if you've played many Brutes, but you want attacks early, you want them to have End reduction, and you want them to hit.


Quote:
Originally Posted by GGG247 View Post
I planned to have 4 slots in RPD, REn, and REl for eventual IOs. I'd read somewhere that by slotting 4 Reactive Armors, I could really build up my Defenses (from bonuses) in addition to Resistance. I like the idea of having both high Def and Res on a single alt. This plan that I read was for Tankers, though, so it may not work so well for my Brute. I'll need to think about that. (I got the idea for this when I lucked into a Steadfast Def/Res unique. Some Skull dropped it on me at level 6 or something, so I slotted that baby right away!)
It works on Brutes.

The problem is, since you're working on just SOs, you will really be hindering yourself with only 5 slots, no end rdx and no rech rdx.



Quote:
Originally Posted by GGG247 View Post
EDIT: One thing I forgot to add--I absolutely hate missing when I attack, so I've learned over the years to slot 2 Acc unless the power has some great accuracy or to-hit bonus (like Archery).
Follow Up is your To Hit bonus.

That's why you take it early, and try and work it into your attacks as often as it's available.

If you must have 2 ACC and Follow Up, then remove the rech rdx and keep the End Rdx in the 6th slot for your attacks.

Claws is light on endurance, but as a Brute it's imperative you keep attacking.


 

Posted

Quote:
Originally Posted by GGG247 View Post
EDIT: One thing I forgot to add--I absolutely hate missing when I attack, so I've learned over the years to slot 2 Acc unless the power has some great accuracy or to-hit bonus (like Archery). "Missing" is probably my biggest pet peeve in this game. Have you ever noticed how sometimes you miss non-character objects, like gigantic vault doors, cardboard boxes, or parking meters? I think this is something that should actually be changed in the game. Why would someone miss a stationary object? It serves no purpose! Anyway, /Rant over.
What level of enemy do you normally fight? Do you run against +4, +3, or +2?

If you are against +0 or +1 I believe you are wasting slots with two Acc SOs. But on the higher enemies you will notice it. 66% from Two +3 SOs will get you 90% or 95% to hit against +2 enemies.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Early on Follow-Up + Spin and repeat will save you many trips to the hospital. Once you get your defenses in place around level 28 killing ridiculously fast becomes less important, but it's still nice.


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Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker

 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
I would take it as soon as it's available, so L8.

If that's just not an option, put off Focus and grab Follow Up at 18.
That would be a huge error. Focus is your best DPS attack, offers mitigation and is even ranged. Aside from unyielding, i'd say it's your most important power on claw/invuln.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
What level of enemy do you normally fight? Do you run against +4, +3, or +2?

If you are against +0 or +1 I believe you are wasting slots with two Acc SOs. But on the higher enemies you will notice it. 66% from Two +3 SOs will get you 90% or 95% to hit against +2 enemies.
Because your base to hit is decreased considerably with enemy level you tend to need a lot more accuracy then you think you need as enemies level up. Your base to hit goes down to 65% for +1, 56% for +2, 48% for +3 and so on (see http://wiki.cohtitan.com/wiki/Attack...cs#Data_Tables for all the values). This means you need the following minimum accuracy enhancement to be capped on overall to hit:

+0: 26.7%
+1: 46.1%
+2: 69.6%
+3 97.9%
+4 143.6%

So if you want to be capped against +2's you will need at least 2 SO's - and you probably will slip below the cap when they are no longer +3 to your level. Now, adding in a to hit bonus changes those considerably, which is why follow up is a good power even on brutes. A single follow up drops the required accuracy to hit the cap to:

+0: 11.7%
+1: 26.7%
+2: 43.9%
+3: 63.8%
+4: 93.9%

So follow up does a lot on a brute even with the damage bonus getting swallowed up by fury. That said, I tend to leave follup up off until the early 20's on my brutes - the long recharge on it (compared to other claws powers :-) makes it hard to put it into an attack chain until I can slot it with SO's (or frankenslot it with IO's, which I put off until 22 at least) and I tend to solo my brutes at -1/x2 prior to SO's, so I don't need much accuracy beyond a couple of DO's worth. If you plan on running at higher level settings earlier on, go for follow up earlier.


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Posted

Quote:
Originally Posted by FireWyvern View Post
That would be a huge error. Focus is your best DPS attack, offers mitigation and is even ranged. Aside from unyielding, i'd say it's your most important power on claw/invuln.
That's your opinion, and you're welcome to it.


I put Follow Up before Focus, personally. it makes all your other attacks stronger. Most importantly, Spin.

It's a moot point anyway.

I leveled my Claws/Invuln to 50 in a much different fashion than the OP has laid out.

I took Strike, Slash, Spin, Follow Up and Focus all as soon as they were available.

So technically, I agree with you and wouldn't put Focus off if it were my own build.