My New Best Friend - Black Scorpion


Amarsir

 

Posted

Welcome Black Scorpion, and gratz on your level-pact with Dr. Aeon. I think 'good cop / bad cop' is an interesting simile, but wouldn't Villain / Lackey be more appropriate? And that raises the question of who is who.

*stands clear*

Now...fight!


K5K - The Killbot 5000
A Spanner In The Works Part One, ArcID: 336662, A Spanner In The Works Part Two, ArcID: 336665, Enter Japes, ArcID: 96001
In The Darkness Creeping, ArcID: 347709, When Dimensions Collide, ArcID: 412416.

 

Posted

Quote:
Originally Posted by Daemodand View Post
Here's hoping you guys do the right thing and make custom critters that are more difficult than standard critters worth more XP. Right now, they're worth the same or less, and that makes AE very unattractive. Sure, I like a good story or even just a new story, but there's no reason that story can't come with rewards commensurate with the higher risks custom critters bring.
Very much agreed.


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Current Team Project: Pending

 

Posted

Quote:
Originally Posted by Dr. Aeon View Post
Black Scorpion normally works with Synapse and Castle and all things power-related, but he'll also be helping out with Mission Architect powers from here on out. He'll be doing things like looking at balance issues in terms of power and experience for custom powers in Architect. This is especially important given the new custom experience system that we'll be rolling out with i17.
Oh good, I was just thinking you guys hadn't been spending nearly enough time on Architect over the last year and a half. Are you sure one more resource is enough? Maybe you should pull staff from the AI, Base Building, PvP, Endgame, and mission-tileset-making departments.


 

Posted

The two of you should just do what villians are good at...drag the AE system off to a deserted spot, torture it for a few hours, shoot it in the head, then bury it where no one will ever find it.

Hopefully that will send a message to any other resource-sucking wastes of time that try to worm their way in to the game, so that you can get to working on things that will actually improve the player experience.