Remove RIPpers from Darwins Landing


AzureSkyCiel

 

Posted

As the title says, I think it the RIP (Rogue Isles Police) mobs should be removed from Darwin's Landing area. Reasons:
1) their being there doesn't make sense. Darwins is supposed to be a chaotic, dangerous, snake infested trash pile where Arachnos toss in the people they've broken out of the Zig, to see who is strong enough to claw their way out. So why should they keep a strong (or any) police presence there?
2) these mobs don't show up in any other zone and very few missions. Everywhere else "law" and order is enforced by Arachnos troops. Again, it just doesn't make sense that for the first 5 levels the Rogue Isles have a police force and after that - they don't.


I do not suffer from altitis, I enjoy every character of it.

 

Posted

/disagree.

They *are* being paid by arachnos, for one - just read the dialog. Somewhat hush-hush about it, but it sounds like the area's being used for the RIP (to get to Arachnos) just like it's being used for the destined ones. (Alternately, they move up to Cage's guards.)

Now, for having the mobs show up elsewhere? Yeah, they should. COV's horrible at having mobs in really restricted areas and not using them (luddites, spetznaz, etc.) I'd love to see them get more use.

In any case, they're nothing but low-level mobs, on much the same level as the Skulls, and we get out of them fast enough. We have another 45+ levels of Arachnos, Longbow, Arachnos, Longbow, Arachnos, Longbow, Arachnos. We don't really need more Arachnos.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
/disagree.

They *are* being paid by arachnos, for one - just read the dialog. Somewhat hush-hush about it, but it sounds like the area's being used for the RIP (to get to Arachnos) just like it's being used for the destined ones. (Alternately, they move up to Cage's guards.)

Now, for having the mobs show up elsewhere? Yeah, they should. COV's horrible at having mobs in really restricted areas and not using them (luddites, spetznaz, etc.) I'd love to see them get more use.

In any case, they're nothing but low-level mobs, on much the same level as the Skulls, and we get out of them fast enough. We have another 45+ levels of Arachnos, Longbow, Arachnos, Longbow, Arachnos, Longbow, Arachnos. We don't really need more Arachnos.
I also like the premise that there is a weak and corrupt police force trying to handle that mess. Adds some flavor. Besides I am usually only in Mercy and Darwin's for about 30 minutes of my villain's life except for the odd mission that sends me back there much later.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Now, for having the mobs show up elsewhere? Yeah, they should. COV's horrible at having mobs in really restricted areas and not using them (luddites, spetznaz, etc.) I'd love to see them get more use.
Something else interesting about that is the fact that while not used in such a capacity, RIP as a group actually goes all the way up to lvl 40.


 

Posted

Quote:
Originally Posted by Zamuel View Post
Something else interesting about that is the fact that while not used in such a capacity, RIP as a group actually goes all the way up to lvl 40.
Really...?
Wow. Fact f'today.

I say expand on their prescence a LOT. RIP are the police force. Arachnos are the army. You should maybe see squads around the Arachnos bases, but the rest of it should be RIP beat.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Really...?
Wow. Fact f'today.

I say expand on their prescence a LOT. RIP are the police force. Arachnos are the army. You should maybe see squads around the Arachnos bases, but the rest of it should be RIP beat.
Yes, they're in the form of Bank Security and Cage Consortium Guards, really the same uniform, different emblems and powers.

Themoreyouknow.jpg

[EDIT: the below is mostly invalid on the subject of the RIP looking at it, oops]
But, I'm gonna agree with Memphis and some others, it makes sense for them to be there, it's just a little (VERY LITTLE) annoying that they, along with the snakes and longbow, are a group you encounter at level one with multiple powers, contrast with the beginning foes heroes fight which, bosses aside, will have a power at a ranged and one power they use in melee.

Also, I keep misreading this thread topic as "Remove RPers from Darwin's Landing."


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Posted

Quote:
Originally Posted by Charcoal_EU View Post
As the title says, I think it the RIP (Rogue Isles Police) mobs should be removed from Darwin's Landing area. Reasons:
1) their being there doesn't make sense. Darwins is supposed to be a chaotic, dangerous, snake infested trash pile where Arachnos toss in the people they've broken out of the Zig, to see who is strong enough to claw their way out. So why should they keep a strong (or any) police presence there?
2) these mobs don't show up in any other zone and very few missions. Everywhere else "law" and order is enforced by Arachnos troops. Again, it just doesn't make sense that for the first 5 levels the Rogue Isles have a police force and after that - they don't.

Here's a little profile on them for ya. Coming from a hardcore redside fan, Mercy Island wouldn't be the same without them I think.

http://paragonwiki.com/wiki/Rogue_Island_Police


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Really...?
Wow. Fact f'today.

I say expand on their prescence a LOT. RIP are the police force. Arachnos are the army. You should maybe see squads around the Arachnos bases, but the rest of it should be RIP beat.
That would be even better than my original suggestion. But I decided to ask for something that might actually happen and a reworking (even if its just the basic outdoor spawns) of most redside zones is not it.

Quote:
Originally Posted by beyeajus View Post
Here's a little profile on them for ya. Coming from a hardcore redside fan, Mercy Island wouldn't be the same without them I think.

http://paragonwiki.com/wiki/Rogue_Island_Police
Thats the part that bothers me, really. A heavy presence at the start, a backstory and reason for being, plenty of potential story hooks - and it all goes nowhere.


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Posted

I thought u was talking about roleplayers for a moment and thought...here we go again lol. but after i read this..i dont want them to remove RIP but instead USE them more as well as other low lvl mobs we dont see post 20


 

Posted

I'ld say removing RIP is just as likely as adding them in more places.