Asian Players: Yes And No.


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Posted

Quote:
Originally Posted by newchemicals View Post
I just like teaming with good players nothing else really matters.
Making it easier for potential good players in all parts of the world to discover and join the game should matter then, yes?


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Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
You're right on that part. I guess it is kinda a dead-end in that sense. However, trying delicately a second time is never such a bad thing.
Branching out into a new market with a localised version of the game (why do this to begin with is beyond be, but that's besides the point) is too big an investment to make "just in case it works." Frankly, I fell that the EU version of the game was a gigantic mistake, as well, because to this day I can't understand what perks it has over the US version for us players that just happen to live in Europe. I don't know what those perks are, but I'm sure they can't make up for fewer servers with fewer people on them and lack of direct access to the development team, so yeah. What, exactly, was the point of that?

Far as I'm concerned, merge all versions of the game, let all players play together and just market THAT to people across the world. I never died because Customer Support for the game was located on the flip side of the world, and Asian players are obviously surviving this situation, so I'd say just roll with that. Stop waiting on a localised version of your game that nobody's going to prefer over Original Game: Classic, anyway and just market the damb thing as it is. People will buy it.

I realise it may be strange for American companies to expect players to play a game hosted on servers half-way across the world and with Customer Support and a community 10 time zones away, but we who don't live in the US manage just fine. We'll manage without "our" version of the game, believe me.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Stop waiting on a localised version of your game that nobody's going to prefer over Original Game: Classic, anyway and just market the damb thing as it is. People will buy it.
This. It's the 21st global century. Anyone who owns a computer and plays video games probably knows enough English to play a video game in English. I used to meet Korean and Japanese players all the time, but strangely not any more. If you market it, and it's fun, people will play it.

Oh yeah, I'm in Asia.


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Posted

Absolutely! I want the EU and NA players on one serverlist. It also made me wonder if City of Hero would have done much better if the Korean players had full access to the existing servers.

Why try to hide a game from players? I'm sure there are plenty of people who would love to play city of heroes if we made the game more accessable to them.

Quote:
Originally Posted by Schismatrix View Post
Making it easier for potential good players in all parts of the world to discover and join the game should matter then, yes?


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Posted

I like foreigners. Most of our imports come from foreign countries.


Quote:
Originally Posted by DKellis View Post
No, we have seen nothing in recent times that makes us think we have any sort of presence in Marketing's eyes.

Yes, we have, on store shelves, boxes for the game. Specifically CoV boxes. Not Architect Edition, not GvE. CoV boxes.

Yes, we have timecards. No, timecards are not easy to find, and they are often mis-priced; WoW timecards are 60 days and priced accordingly, while NCSoft timecards are 30 days, but priced like WoW 60-day timecards. Yes, I have tried to correct the stores, despite being met with blank stares.

No, US-based advertising will probably not reach us.

No, conventions in the US do not matter to us. Not all of us can afford the time and money for plane tickets (and not the short hops from one US locale to another, but intercontinental, likely halfway across the world) to attend.

No, advertising on sites that are region-locked to the US for the most part (off the top of my head, Hulu and Pandora) will not reach us.

Yes, we know we're not as populous as the US playerbase. Yes, we are aware that we're usually just lumped in the US population, since we use the US client.

No, we have no idea if we're under any sort of consideration from Marketing, and if so, how much.

Yes, we'd like to know.
Shouldn't you have posted this in Black Pebble's marketing thread. The one he promised to read?


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