New Elec/Elec Toon


Atago

 

Posted

Hello,
i'm planning to start a new toon. Up to now i played mainly Scrappers, this is my 2. attempt on a Tank. I decided to go with Elec/ . Please take a look on my build and let me know if there is room for any improvements.

Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

Atago: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Charged Armor
(A) Impervium Armor - Resistance/Endurance: Level 40
(3) Impervium Armor - Resistance/Recharge: Level 40
(3) Impervium Armor - Resistance: Level 40
(5) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(40) Impervium Armor - Psionic Resistance: Level 40


Level 1: Charged Brawl
(A) Crushing Impact - Accuracy/Damage: Level 50
(5) Crushing Impact - Damage/Endurance: Level 50
(7) Crushing Impact - Damage/Recharge: Level 50
(7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(19) Crushing Impact - Accuracy/Damage/Endurance: Level 50


Level 2: Lightning Field
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(19) Scirocco's Dervish - Damage/Endurance: Level 50
(23) Scirocco's Dervish - Damage/Recharge: Level 50
(37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
(42) Scirocco's Dervish - Accuracy/Recharge: Level 50
(43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50


Level 4: Conductive Shield
(A) Impervium Armor - Resistance/Endurance: Level 40
(37) Impervium Armor - Resistance/Recharge: Level 40
(37) Impervium Armor - Resistance: Level 40
(40) Impervium Armor - Endurance/Recharge: Level 40


Level 6: Swift
(A) Run Speed IO: Level 50


Level 8: Jacobs Ladder
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(9) Scirocco's Dervish - Damage/Endurance: Level 50
(9) Scirocco's Dervish - Damage/Recharge: Level 50
(15) Scirocco's Dervish - Accuracy/Recharge: Level 50
(15) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50


Level 10: Hasten
(A) Recharge Reduction IO: Level 50
(11) Recharge Reduction IO: Level 50
(11) Recharge Reduction IO: Level 50


Level 12: Energize
(A) Doctored Wounds - Heal/Endurance: Level 50
(13) Doctored Wounds - Heal/Recharge: Level 50
(13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(42) Doctored Wounds - Heal: Level 50
(42) Doctored Wounds - Recharge: Level 50
(50) Doctored Wounds - Endurance/Recharge: Level 50


Level 14: Health
(A) Miracle - +Recovery: Level 40
(17) Panacea - +Hit Points/Endurance: Level 50
(43) Panacea - Heal: Level 50
(45) Panacea - Hea/Recharge: Level 50
(46) Panacea - Heal/Endurance: Level 50
(46) Panacea - Heal/Endurance/Recharge: Level 50


Level 16: Thunder Strike
(A) Scirocco's Dervish - Damage/Endurance: Level 50
(17) Scirocco's Dervish - Accuracy/Damage: Level 50
(36) Scirocco's Dervish - Damage/Recharge: Level 50
(36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50


Level 18: Static Shield
(A) Impervium Armor - Resistance/Endurance: Level 40
(34) Impervium Armor - Resistance/Recharge: Level 40
(36) Impervium Armor - Endurance/Recharge: Level 40
(40) Impervium Armor - Resistance: Level 40


Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(21) Performance Shifter - Chance for +End: Level 50
(21) Performance Shifter - EndMod/Recharge: Level 50
(23) Performance Shifter - EndMod/Accuracy: Level 50


Level 22: Boxing
(A) Pounding Slugfest - Accuracy/Damage: Level 30
(48) Pounding Slugfest - Damage/Endurance: Level 30


Level 24: Tough
(A) Impervium Armor - Resistance/Endurance: Level 40
(25) Impervium Armor - Resistance/Recharge: Level 40
(25) Impervium Armor - Endurance/Recharge: Level 40
(27) Impervium Armor - Resistance: Level 40
(27) Steadfast Protection - Resistance/+Def 3%: Level 30


Level 26: Lightning Reflexes
(A) Run Speed IO: Level 50


Level 28: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 50
(29) Luck of the Gambler - Defense/Recharge: Level 50
(29) Luck of the Gambler - Recharge Speed: Level 50
(31) Luck of the Gambler - Defense: Level 50


Level 30: Chain Induction
(A) Crushing Impact - Accuracy/Damage: Level 50
(31) Crushing Impact - Damage/Endurance: Level 50
(31) Crushing Impact - Damage/Recharge: Level 50
(34) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(34) Crushing Impact - Accuracy/Damage/Endurance: Level 50


Level 32: Power Surge
(A) Impervium Armor - Resistance/Endurance: Level 40
(33) Impervium Armor - Resistance/Recharge: Level 40
(33) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(33) Impervium Armor - Resistance: Level 40


Level 35: Power Sink
(A) Performance Shifter - EndMod: Level 50


Level 38: Lightning Rod
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(39) Scirocco's Dervish - Damage/Endurance: Level 50
(39) Scirocco's Dervish - Damage/Recharge: Level 50
(39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(48) Scirocco's Dervish - Chance of Damage(Lethal): Level 50


Level 41: Focused Accuracy
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(43) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50


Level 44: Physical Perfection
(A) Regenerative Tissue - +Regeneration: Level 30
(45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(45) Numina's Convalescence - Heal: Level 50
(46) Panacea - Hea/Recharge: Level 50
(50) Panacea - Heal/Endurance: Level 50
(50) Panacea - Heal: Level 50


Level 47: Grounded
(A) Impervium Armor - Resistance: Level 40
(48) Impervium Armor - Resistance/Endurance: Level 40


Level 49: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
Level 0: Ninja Run



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Posted

I've been playing an Elec/Elec a fair bit recently - I have a few suggestions.

-- Do NOT wait until level 47 for Grounded, unless you enjoy spending most of your missions on your butt. If you ignore everything else I say, don't ignore this. Take Grounded ASAP.

-- You are giving short shrift to Power sink - you may not realize that Power Sink is one of the main reasons to be taking Electric Armor. It basically solves any Endurance problems, and even gives a bit of mitigation in long fights when opponents are out of Endurance themselves. Don't wait until 35, take it immediately at 26 and slot it for both Endurance Mod and Recharge.

-- Lightning Rod is your best attack power - it needs to be six-slotted, and it needs more recharge. I would go Obliteration for Lightning Rod instead of Scirocco's - it has much more recharge in it. I actually like Obliteration better for its bonuses as well - melee defense and recharge bonuses are what I'm looking for.

-- I don't like Impervium as your Resist set of choice. Impervium is all about endurance - it boosts endurance and recovery, and this is NOT what you are going to be weak on - with Power Sink (see above) you won't have endurance issues. You'll get more mileage out of Titanium, Reactive or Aegis armors.

-- Thunderstrike is likely to be your best source of AoE damage until Lightning Rod. I like six-slotting it, and giving it a lot more recharge than you have (at high levels, I again like Obliteration here).

-- Personal taste here, but I don't see a huge need for the Energy APP Pool. Physical Perfection's usually great for tanks, but you don't really need the recovery bonus, and you've already got a ton of +Regen. This would give you the opportunity for other things, like Build Up if you want more damage - works well before Lightning Rod.

Now, you might not care much about damage, which is why I can't give much more advice without knowing your intentions - are you going to mostly group, mostly solo - are you looking for pure survivability, or trying to do more damage, etc.


 

Posted

I just started one of these last night as well. Enjoying it so far. This might just be the Tanker I finally get above level 12!

So what's the common consensus on Jacob's Ladder? It sounds like it has a small arch, and looks a little anemic on the Power Customization screen. Not quite sure if I want to take it, even though I'm trying to build up my attack chain. Someone want to save me a respec?


 

Posted

Jacob's Ladder has a tiny arc and short, unehanceable range. You can hit 2 w/a bit of maneuvering, but more it difficult, tho if you're good at lining up Sands, you can sometimes manage it. All in all, I'd say skippable, though I have it on my ELM tank & scrapper.


An Offensive Guide to Ice Melee

 

Posted

For me, it's been borderline. It's a bit slow, the cone is hard to line up, and it doesn't look great. However, if you're fighting 20 mobs at a time, you'll get a lot of multiple hits just by accident. I like Havoc Punch (and Chain Induction) in a single target chain instead, if only because Havoc Punch looks 10 times better.

I fire it off when it looks like I'll get multiples. Also, if you intend to go crazy with the sets later on, it's another place to put Obliteration, one of the best all-around sets in the game.


 

Posted

Would agree that Jacob's Ladder is skippable though I wouldn't argue with someone who wanted the power so you could slot up an aoe set like Oblit for defensive bonus.

To the original OP, Max mentions a lot of improvements that should be considered for the build. I would six-slot PowerSink, ThunderStrike and Lightning Rod and think about using different AoE sets.

However, without knowing your direction of build (toward +hps? defense? +recharge? etc) its hard to get specific.

For me, I'd go for hp bonuses (including accolades) and try to slide in some more defense and recharge.

I know you don't have Taunt included in the build but just want to mention to not overlook set bonuses from Taunt sets like Mocking Beratement. They are really good!


The Mentor Project - Because we were all new to the game at one time...
http://boards.cityofheroes.com/showthread.php?t=212083

 

Posted

Thanks, i will make some changes and post the build then. I don't have that much experience with mid's and it's still a problem for me to find the bests sets for my purpose and keeping the costs <1b. So it might take some days.

Quote:
Originally Posted by Talbein_Vikshus View Post
without knowing your direction of build (toward +hps? defense? +recharge? etc) its hard to get specific.
That's it...in this order. HP/S and survivability are my primary objects +recharge would be also nice. I team ~60% and being a bit more of unbreakable gives me a more superhero-feeling, when i solo the rest of my playtime. When i solo i preferr more to stand in the middle of the mobs and melt them slowly, but without OH Crap-Situations. So...Damage.. nice to have, but it's ok for me to need a bit longer to take the mobs down.




P.S. Lvled the toon to lvl12 yesterday, here is the plan of the Powers i 've taken so far. I'm not sure if i take Hurdle/Health or Hasten/Taunt before lvl20, so the order of the powers may change:
Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/

Electric Stronghold: Level 43 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
------------
Level 1: Charged Armor Empty(A)
Level 1: Charged Brawl Empty(A)
Level 2: Lightning Field Empty(A)
Level 4: Conductive Shield Empty(A)
Level 6: Jacobs Ladder Empty(A)
Level 8: Static Shield Empty(A)
Level 10: Grounded Empty(A)
Level 12: Energize Empty(A)
Level 14: Hurdle Empty(A)
Level 16: Thunder Strike Empty(A)
Level 18: Health Empty(A)
Level 20: Stamina Empty(A)
Level 22: Lightning Reflexes Empty(A)
Level 24: Taunt Empty(A)
Level 26: Power Sink Empty(A)
Level 28: Chain Induction Empty(A)
Level 30: Hasten Empty(A)
Level 32: Power Surge Empty(A)
Level 35: Boxing Empty(A)
Level 38: Lightning Rod Empty(A)
Level 41: Tough Empty(A)
Level 44: Weave Empty(A)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



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