Fire/WP Build help.


Forevermore

 

Posted

HEy all,

I have a lvl 50 Fire/WP that I would like to IO out but I don't really know what direction to take it. I've played around in Mids and I don't think it's possible to soft Cap.

I looked around on the boards here and didn't see any builds to go by.

Any advice?

Price isn't an issue.. just don't include the PvP IOs as I'll never have any of those lol.


@Radmind - Justice Server
ClintarCOH - Twitter

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Posted

This isn't really help as such, but I had a look at build for Fire/WP a few times and the sets don't seem to mesh that well together imho.

Fire want's lots of recharge to run it's great attack chains, and WP benefits from slotting for HP/Regen/Defence, which tend to come in different sets.

Personally I would make a choice and go for high recharge/lower survivability, or higher survivability/lower recharge. You are unlikely to be able to get too much of both into a build.


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Posted

I went with the higher defense / lower recharge that Princess Darkstar was talking about and I'm very pleased with the build. When running solo I'm as sturdy as they come and still do some pretty serious damage, it's basically easy mode, all win. Softcapped to S/L and E/N, 50% resistance to S/L, ungodly regen and recovery (despite running just about every toggle known to scrappers), and the pyre epic for a FSC and Fireball combo on large spawns.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Azurial: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(13)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(40), S'fstPrt-ResDam/Def+(40)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(39)
Level 4: Fast Healing -- Heal-I(A), Heal-I(40)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(11), GSFC-Build%(11)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), DefBuff-I(17)
Level 10: Indomitable Will -- Ksmt-ToHit+(A)
Level 12: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13)
Level 14: Swift -- Flight-I(A)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17)
Level 18: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg(19), Erad-Acc/Dmg/Rchg(19), C'ngBlow-Acc/Rchg(23), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/Rchg(37)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(31)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(46)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 29.6% Defense(Smashing)
  • 29.6% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 18% Defense(Energy)
  • 18% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 18.9% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 1.8% Max End
  • 32.5% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 16% Enhancement(Accuracy)
  • 19% FlySpeed
  • 170.7 HP (12.7%) HitPoints
  • 19% JumpHeight
  • 19% JumpSpeed
  • MezResist(Immobilize) 25.9%
  • 8% (0.13 End/sec) Recovery
  • 42% (2.35 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 19% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mako's Bite
(Fire Sword)
  • MezResist(Immobilize) 3.3%
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.67 HP/sec) Regeneration
Steadfast Protection
(High Pain Tolerance)
  • 3% Defense(All)
Reactive Armor
(Mind Over Body)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr
(Hover)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr
(Fly)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Eradication
(Fire Sword Circle)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow
(Fire Sword Circle)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat
(Incinerate)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mako's Bite
(Incinerate)
  • MezResist(Immobilize) 3.3%
Luck of the Gambler
(Heightened Senses)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Kick)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Greater Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mako's Bite
(Greater Fire Sword)
  • MezResist(Immobilize) 3.3%
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Enfeebled Operation
(Ring of Fire)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Thunderstrike
(Fire Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Brawl)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


 

Posted

Disclaimers first:

I just grabbed sets.. didn't fully look at the enhancement values yet to see if I have a full attack chain, but my gut feel is it's possible to run some good chains. I could probably rearrange the powers to get GFS instead of scorch and I'd consider reducing my regen to better slot Fire Sword Circle. So this is still a work in progress. I don't plan on playing this combo so I won't bother fully tweaking it out. But this should get you close.

Highlights:
Soft-capped to all 6 types. (prior to BotZ change)
Decent recharge
Excellent HP and regen

note: This is similar to the EM/Will brute build I have on live. That one works quick nicely.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(13)
Level 1: High Pain Tolerance -- Aegis-ResDam/Rchg(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11), Numna-Heal(21), Aegis-ResDam(25), Aegis-ResDam/EndRdx(42)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(17), GA-3defTpProc(40)
Level 4: Cremate -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(15), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(40), HO:Enzym(40)
Level 8: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), HO:Nucle(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(21), Zephyr-Travel/EndRdx(42)
Level 16: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(17), HO:Golgi(29)
Level 18: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Acc/Dmg/Rchg(19)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(31)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Dmg/Rchg(27)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-EndRdx(39)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(34), HO:Enzym(34)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), HO:Enzym(34), HO:Enzym(36)
Level 30: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(33)
Level 32: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46), HO:Nucle(46)
Level 35: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37)
Level 38: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39), Numna-Heal(45), Mrcl-Heal(46)
Level 41: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), EndMod-I(43)
Level 44: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(48), HO:Enzym(48)
Level 49: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(50), Thundr-Dmg/Rchg(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 28.5% Defense(Smashing)
  • 28.5% Defense(Lethal)
  • 16.9% Defense(Fire)
  • 16.9% Defense(Cold)
  • 16.9% Defense(Energy)
  • 16.9% Defense(Negative)
  • 6% Defense(Psionic)
  • 17.3% Defense(Melee)
  • 13.8% Defense(Ranged)
  • 13.8% Defense(AoE)
  • 3.6% Max End
  • 15% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 150.6 HP (11.2%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 14.9%
  • 10.5% (0.18 End/sec) Recovery
  • 36% (2.01 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 20% RunSpeed



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I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Hmm Whiskey Jack's looks solid enough and not too expensive, I think the regen/recovery/rttc will be more than enough to make up for any attacks that do hit.
Does Fireball's AoE make up for no Cremate?

Shred's build looks good too but I'll never get that PvP IO lol

Basically I want to use this toon as my Single Target attacker (and since I already have him at 50 it saves me the time to lvl him up), if I want to go AoE I have a soft capped Elec/Shield scrapper.

Thanks for the input so far!


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

Posted

Quote:
Originally Posted by Radmind View Post
Hmm Whiskey Jack's looks solid enough and not too expensive, I think the regen/recovery/rttc will be more than enough to make up for any attacks that do hit.
Does Fireball's AoE make up for no Cremate?

Shred's build looks good too but I'll never get that PvP IO lol

Basically I want to use this toon as my Single Target attacker (and since I already have him at 50 it saves me the time to lvl him up), if I want to go AoE I have a soft capped Elec/Shield scrapper.

Thanks for the input so far!
My fm/wp scrapper is my main and I use him for everything, TF's, grouping, story arcs, solo, farming and keep my difficulty slider set to at least +2/x8 on it all. To that end I wanted to be as durable as possible and still manage a decent enough attack chain and have some AoE to throw out. I can solo AV's and Pylons, but I'm not doing it in any record time.

In your case, it sounds more like you'd like to have a solid attack chain, and to do that it seems like all I've seen posted means you need cremate in there and probably a bit more recharge. I know somewhere here in the last few pages on the scrapper board was a thread about what attack chain and recharge was needed for optimal fire melee builds. I'd start there and then work on getting your defenses to the mid 30's and that should be a pretty mean fm/wp scrapper.


 

Posted

Hey Whisky Jack, took your build, made a few modifications, and now have the build that I am going to work toward on my new fm/wp brute. His defenses are only 38%, but his resists are 58% for s/l, and mid 30's on the others, along with a nice 683% regen with 1 foe in range of rttc. Thanks for that!


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Gobbledygook View Post
Hey Whisky Jack, took your build, made a few modifications, and now have the build that I am going to work toward on my new fm/wp brute. His defenses are only 38%, but his resists are 58% for s/l, and mid 30's on the others, along with a nice 683% regen with 1 foe in range of rttc. Thanks for that!
Glad it's working well for you. I went claws/wp brute doing the same things I did with my /wp scrapper and the guy really is a beast. Willpower is such a nice set, it starts strong even with little investment, and if you can layer in some defense on top of the regen/recovery and resistance it only gets stronger.


 

Posted

Quote:
Originally Posted by Whisky_Jack View Post
Glad it's working well for you. I went claws/wp brute doing the same things I did with my /wp scrapper and the guy really is a beast. Willpower is such a nice set, it starts strong even with little investment, and if you can layer in some defense on top of the regen/recovery and resistance it only gets stronger.
I started a claws/wp brute to, but when it occurred to me that one of the best attacks in the set ran kind of counter to the use of rttc, I decided to side line him and reroll as fm.


 

Posted

Quote:
Originally Posted by Forevermore View Post
I started a claws/wp brute to, but when it occurred to me that one of the best attacks in the set ran kind of counter to the use of rttc, I decided to side line him and reroll as fm.
Yea, thats probably a topic for another thread, and you can't go wrong with fire melee. I'm sure your refering to Shockwave's kb, because I had the same concerns, but after trying it it doesn't hurt you that much. At least not how I play, if I've got a dozen guys fighting me and I bat four of them out of my RTTC range, it's not that big of a hit to my regen. =) And this is just my opinion, but Spin > FSC, but I love them both.