Fire/WP Build help.
This isn't really help as such, but I had a look at build for Fire/WP a few times and the sets don't seem to mesh that well together imho.
Fire want's lots of recharge to run it's great attack chains, and WP benefits from slotting for HP/Regen/Defence, which tend to come in different sets.
Personally I would make a choice and go for high recharge/lower survivability, or higher survivability/lower recharge. You are unlikely to be able to get too much of both into a build.
British by act of union, English by grace of God, Northern by pure good fortune!
I went with the higher defense / lower recharge that Princess Darkstar was talking about and I'm very pleased with the build. When running solo I'm as sturdy as they come and still do some pretty serious damage, it's basically easy mode, all win. Softcapped to S/L and E/N, 50% resistance to S/L, ungodly regen and recovery (despite running just about every toggle known to scrappers), and the pyre epic for a FSC and Fireball combo on large spawns.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Azurial: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(13)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(40), S'fstPrt-ResDam/Def+(40)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(39)
Level 4: Fast Healing -- Heal-I(A), Heal-I(40)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(11), GSFC-Build%(11)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), DefBuff-I(17)
Level 10: Indomitable Will -- Ksmt-ToHit+(A)
Level 12: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13)
Level 14: Swift -- Flight-I(A)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17)
Level 18: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg(19), Erad-Acc/Dmg/Rchg(19), C'ngBlow-Acc/Rchg(23), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/Rchg(37)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(31)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(46)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 29.6% Defense(Smashing)
- 29.6% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 18% Defense(Energy)
- 18% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 18.9% Defense(Ranged)
- 5.5% Defense(AoE)
- 1.8% Max End
- 32.5% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 16% Enhancement(Accuracy)
- 19% FlySpeed
- 170.7 HP (12.7%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- MezResist(Immobilize) 25.9%
- 8% (0.13 End/sec) Recovery
- 42% (2.35 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.88% Resistance(Negative)
- 19% RunSpeed
Set Bonuses:
Kinetic Combat
(Fire Sword)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fire Sword)
- MezResist(Immobilize) 3.3%
(High Pain Tolerance)
- 12% (0.67 HP/sec) Regeneration
(High Pain Tolerance)
- 3% Defense(All)
(Mind Over Body)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Hover)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Fly)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Fire Sword Circle)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Fire Sword Circle)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Incinerate)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Incinerate)
- MezResist(Immobilize) 3.3%
(Heightened Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Kick)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Greater Fire Sword)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Greater Fire Sword)
- MezResist(Immobilize) 3.3%
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Ring of Fire)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Fire Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fire Ball)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Brawl)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Disclaimers first:
I just grabbed sets.. didn't fully look at the enhancement values yet to see if I have a full attack chain, but my gut feel is it's possible to run some good chains. I could probably rearrange the powers to get GFS instead of scorch and I'd consider reducing my regen to better slot Fire Sword Circle. So this is still a work in progress. I don't plan on playing this combo so I won't bother fully tweaking it out. But this should get you close.
Highlights:
Soft-capped to all 6 types. (prior to BotZ change)
Decent recharge
Excellent HP and regen
note: This is similar to the EM/Will brute build I have on live. That one works quick nicely.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(13)
Level 1: High Pain Tolerance -- Aegis-ResDam/Rchg(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11), Numna-Heal(21), Aegis-ResDam(25), Aegis-ResDam/EndRdx(42)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(17), GA-3defTpProc(40)
Level 4: Cremate -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(15), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(40), HO:Enzym(40)
Level 8: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), HO:Nucle(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(21), Zephyr-Travel/EndRdx(42)
Level 16: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(17), HO:Golgi(29)
Level 18: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Acc/Dmg/Rchg(19)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(31)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Dmg/Rchg(27)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-EndRdx(39)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(34), HO:Enzym(34)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), HO:Enzym(34), HO:Enzym(36)
Level 30: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(33)
Level 32: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46), HO:Nucle(46)
Level 35: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37)
Level 38: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39), Numna-Heal(45), Mrcl-Heal(46)
Level 41: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), EndMod-I(43)
Level 44: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(48), HO:Enzym(48)
Level 49: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(50), Thundr-Dmg/Rchg(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 28.5% Defense(Smashing)
- 28.5% Defense(Lethal)
- 16.9% Defense(Fire)
- 16.9% Defense(Cold)
- 16.9% Defense(Energy)
- 16.9% Defense(Negative)
- 6% Defense(Psionic)
- 17.3% Defense(Melee)
- 13.8% Defense(Ranged)
- 13.8% Defense(AoE)
- 3.6% Max End
- 15% Enhancement(Accuracy)
- 47.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 150.6 HP (11.2%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 14.9%
- 10.5% (0.18 End/sec) Recovery
- 36% (2.01 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 20% RunSpeed
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I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Hmm Whiskey Jack's looks solid enough and not too expensive, I think the regen/recovery/rttc will be more than enough to make up for any attacks that do hit.
Does Fireball's AoE make up for no Cremate?
Shred's build looks good too but I'll never get that PvP IO lol
Basically I want to use this toon as my Single Target attacker (and since I already have him at 50 it saves me the time to lvl him up), if I want to go AoE I have a soft capped Elec/Shield scrapper.
Thanks for the input so far!
ClintarCOH - Twitter

Hmm Whiskey Jack's looks solid enough and not too expensive, I think the regen/recovery/rttc will be more than enough to make up for any attacks that do hit.
Does Fireball's AoE make up for no Cremate? Shred's build looks good too but I'll never get that PvP IO lol Basically I want to use this toon as my Single Target attacker (and since I already have him at 50 it saves me the time to lvl him up), if I want to go AoE I have a soft capped Elec/Shield scrapper. Thanks for the input so far! |
In your case, it sounds more like you'd like to have a solid attack chain, and to do that it seems like all I've seen posted means you need cremate in there and probably a bit more recharge. I know somewhere here in the last few pages on the scrapper board was a thread about what attack chain and recharge was needed for optimal fire melee builds. I'd start there and then work on getting your defenses to the mid 30's and that should be a pretty mean fm/wp scrapper.
Hey Whisky Jack, took your build, made a few modifications, and now have the build that I am going to work toward on my new fm/wp brute. His defenses are only 38%, but his resists are 58% for s/l, and mid 30's on the others, along with a nice 683% regen with 1 foe in range of rttc. Thanks for that!
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Hey Whisky Jack, took your build, made a few modifications, and now have the build that I am going to work toward on my new fm/wp brute. His defenses are only 38%, but his resists are 58% for s/l, and mid 30's on the others, along with a nice 683% regen with 1 foe in range of rttc. Thanks for that!
|
Glad it's working well for you. I went claws/wp brute doing the same things I did with my /wp scrapper and the guy really is a beast. Willpower is such a nice set, it starts strong even with little investment, and if you can layer in some defense on top of the regen/recovery and resistance it only gets stronger.
|
HEy all,
I have a lvl 50 Fire/WP that I would like to IO out but I don't really know what direction to take it. I've played around in Mids and I don't think it's possible to soft Cap.
I looked around on the boards here and didn't see any builds to go by.
Any advice?
Price isn't an issue.. just don't include the PvP IOs as I'll never have any of those lol.
ClintarCOH - Twitter